public void RestBonuPoint(TPlayObject PlayObject, string[] @Params) { string sHumName = @Params.Length > 0 ? @Params[0] : ""; int nTotleUsePoint; if (sHumName == "") { PlayObject.SysMsg("命令格式: @" + this.Attributes.Name + " 人物名称", TMsgColor.c_Red, TMsgType.t_Hint); return; } TPlayObject m_PlayObject = UserEngine.GetPlayObject(sHumName); if (m_PlayObject != null) { nTotleUsePoint = m_PlayObject.m_BonusAbil.DC + m_PlayObject.m_BonusAbil.MC + m_PlayObject.m_BonusAbil.SC + m_PlayObject.m_BonusAbil.AC + m_PlayObject.m_BonusAbil.MAC + m_PlayObject.m_BonusAbil.HP + m_PlayObject.m_BonusAbil.MP + m_PlayObject.m_BonusAbil.Hit + m_PlayObject.m_BonusAbil.Speed + m_PlayObject.m_BonusAbil.X2; m_PlayObject.m_nBonusPoint += nTotleUsePoint; m_PlayObject.SendMsg(m_PlayObject, Grobal2.RM_ADJUST_BONUS, 0, 0, 0, 0, ""); m_PlayObject.HasLevelUp(0); m_PlayObject.SysMsg("分配点数已复位!!!", TMsgColor.c_Red, TMsgType.t_Hint); PlayObject.SysMsg(sHumName + " 的分配点数已复位.", TMsgColor.c_Green, TMsgType.t_Hint); } else { PlayObject.SysMsg(String.Format(GameMsgDef.g_sNowNotOnLineOrOnOtherServer, sHumName), TMsgColor.c_Red, TMsgType.t_Hint); } }
public void ChangeLevel(TPlayObject PlayObject, string[] @Params) { if (@Params == null) { return; } string sParam1 = @Params.Length > 0 ? @Params[0] : ""; int nOLevel; int nLevel; if (((sParam1 != "") && (sParam1[0] == '?'))) { if (GameConfig.boGMShowFailMsg) { PlayObject.SysMsg(string.Format(GameMsgDef.g_sGameCommandParamUnKnow, this.Attributes.Name, ""), TMsgColor.c_Red, TMsgType.t_Hint); } return; } nLevel = HUtil32.Str_ToInt(sParam1, 1); nOLevel = PlayObject.m_Abil.Level; PlayObject.m_Abil.Level = (ushort)HUtil32._MIN(M2Share.MAXUPLEVEL, nLevel); PlayObject.HasLevelUp(1);// 等级调整记录日志 M2Share.AddGameDataLog("17" + "\09" + PlayObject.m_sMapName + "\09" + (PlayObject.m_nCurrX).ToString() + "\09" + (PlayObject.m_nCurrY).ToString() + "\09" + PlayObject.m_sCharName + "\09" + (PlayObject.m_Abil.Level).ToString() + "\09" + "0" + "\09" + "=(" + (nLevel).ToString() + ")" + "\09" + "0"); if (GameConfig.boShowMakeItemMsg) { M2Share.MainOutMessage(string.Format(GameMsgDef.g_sGameCommandLevelConsoleMsg, PlayObject.m_sCharName, nOLevel, PlayObject.m_Abil.Level)); } }
public void AdjuestExp(string[] @Params, TPlayObject PlayObject) { string sHumanName = @Params.Length > 0 ? @Params[0] : ""; string sExp = @Params.Length > 1 ? @Params[1] : ""; uint dwExp = 0; uint dwOExp = 0; if ((sHumanName == "")) { PlayObject.SysMsg("命令格式: @" + this.Attributes.Name + " 人物名称 经验值", TMsgColor.c_Red, TMsgType.t_Hint); return; } dwExp = (uint)HUtil32.Str_ToInt(sExp, 0); TPlayObject m_PlayObject = UserEngine.GetPlayObject(sHumanName); if (m_PlayObject != null) { dwOExp = PlayObject.m_Abil.Exp; m_PlayObject.m_Abil.Exp = dwExp; m_PlayObject.HasLevelUp(m_PlayObject.m_Abil.Level - 1); PlayObject.SysMsg(sHumanName + " 经验调整完成。", TMsgColor.c_Green, TMsgType.t_Hint); if (M2Share.g_Config.boShowMakeItemMsg) { M2Share.MainOutMessage("[经验调整] " + PlayObject.m_sCharName + '(' + m_PlayObject.m_sCharName + ' ' + dwOExp + " -> " + m_PlayObject.m_Abil.Exp + ')'); } } else { PlayObject.SysMsg(String.Format(GameMsgDef.g_sNowNotOnLineOrOnOtherServer, sHumanName), TMsgColor.c_Red, TMsgType.t_Hint); } }
private void RecalcHuman() { PlayObject.RecalcLevelAbilitys(); PlayObject.RecalcAbilitys(); PlayObject.CompareSuitItem(false); // 套装与身上装备对比 20080729 PlayObject.HasLevelUp(0); }
public void AdjuestLevel(string[] @Params, TPlayObject PlayObject) { if (@Params == null) { return; } string sHumanName = @Params.Length > 0 ? @Params[0] : ""; int nLevel = @Params.Length > 1 ? int.Parse(@Params[1]) : 0; int nOLevel; if (sHumanName == "") { PlayObject.SysMsg("命令格式: @" + this.Attributes.Name + " 人物名称 等级", TMsgColor.c_Red, TMsgType.t_Hint); return; } if (sHumanName == "") { if (M2Share.g_Config.boGMShowFailMsg) { PlayObject.SysMsg("命令格式: @" + this.Attributes.Name + " 人物名称 等级", TMsgColor.c_Red, TMsgType.t_Hint); } return; } TPlayObject m_PlayObject = UserEngine.GetPlayObject(sHumanName); if (m_PlayObject != null) { nOLevel = m_PlayObject.m_Abil.Level; //PlayObject.m_Abil.Level = HUtil32._MAX(1, HUtil32._MIN(M2Share.MAXUPLEVEL, nLevel)); m_PlayObject.HasLevelUp(1);// 等级调整记录日志 M2Share.AddGameDataLog("17" + "\09" + m_PlayObject.m_sMapName + "\09" + (m_PlayObject.m_nCurrX).ToString() + "\09" + (m_PlayObject.m_nCurrY).ToString() + "\09" + m_PlayObject.m_sCharName + "\09" + (m_PlayObject.m_Abil.Level).ToString() + "\09" + PlayObject.m_sCharName + "\09" + "+(" + (nLevel).ToString() + ")" + "\09" + "0"); PlayObject.SysMsg(sHumanName + " 等级调整完成。", TMsgColor.c_Green, TMsgType.t_Hint); if (M2Share.g_Config.boShowMakeItemMsg) { M2Share.MainOutMessage("[等级调整] " + PlayObject.m_sCharName + "(" + m_PlayObject.m_sCharName + " " + (nOLevel).ToString() + " -> " + m_PlayObject.m_Abil.Level + ")"); } } else { PlayObject.SysMsg(string.Format(GameMsgDef.g_sNowNotOnLineOrOnOtherServer, new string[] { sHumanName }), TMsgColor.c_Red, TMsgType.t_Hint); } }
public void DelBonuPoint(TPlayObject PlayObject, string[] @Params) { string sHumName = @Params.Length > 0 ? @Params[0] : ""; if (sHumName == "") { PlayObject.SysMsg("命令格式: @" + this.Attributes.Name + " 人物名称", TMsgColor.c_Red, TMsgType.t_Hint); return; } TPlayObject m_PlayObject = UserEngine.GetPlayObject(sHumName); if (m_PlayObject != null) { m_PlayObject.m_nBonusPoint = 0; m_PlayObject.SendMsg(PlayObject, Grobal2.RM_ADJUST_BONUS, 0, 0, 0, 0, ""); m_PlayObject.HasLevelUp(0); m_PlayObject.SysMsg("分配点数已清除!!!", TMsgColor.c_Red, TMsgType.t_Hint); PlayObject.SysMsg(sHumName + " 的分配点数已清除.", TMsgColor.c_Green, TMsgType.t_Hint); } else { PlayObject.SysMsg(String.Format(GameMsgDef.g_sNowNotOnLineOrOnOtherServer, sHumName), TMsgColor.c_Red, TMsgType.t_Hint); } }
/**************************************************************** ** 函 数 名:ButtonSave_Click ** 功能描述:修改数据按钮 ** 输入参数:无 ** 输出参数:无 ** 返 回 值:无 ** 创 建 人:陶志强 ** 日 期:2013-4-22 ** 修 改 人: ** 日 期: ****************************************************************/ private void ButtonSave_Click(object sender, EventArgs e) { int nLevel; int nGold; int nPKPOINT; int nGameGold; int nGameDiaMond; // 20071226 金刚石 int nGameGird; // 20071226 灵符 int nLoyal; // 英雄的忠诚度(20080109) int nGamePoint; int nCreditPoint; int nBonusPoint; bool boGameMaster; bool boObServer; bool boSuperman; string sAutoSendMsg; if (PlayObject == null) { return; } sAutoSendMsg = EditSayMsg.Text.Trim(); nLevel = (int)EditLevel.Value; nGold = (int)EditGold.Value; nPKPOINT = (int)EditPKPoint.Value; nGameGold = (int)EditGameGold.Value; nGameDiaMond = (int)EditGameDiaMond.Value; // 20071226 金刚石 nGameGird = (int)EditGameGird.Value; // 20071226 灵符 nLoyal = (int)EditHeroLoyal.Value; // 英雄的忠诚度(20080109) nGamePoint = (int)EditGamePoint.Value; nCreditPoint = (int)EditCreditPoint.Value; nBonusPoint = (int)EditBonusPoint.Value; boGameMaster = CheckBoxGameMaster.Checked; boObServer = CheckBoxObserver.Checked; boSuperman = CheckBoxSuperMan.Checked; // (*or (nCreditPoint > High(Integer{Byte}))*) // 20080118 if ((nLevel < 0) || (nLevel > ushort.MaxValue) || (nGold < 0) || (nGold > 200000000) || (nPKPOINT < 0) || (nPKPOINT > 2000000) || (nCreditPoint < 0) || (nBonusPoint < 0) || (nBonusPoint > 20000000) || (nLoyal > 10000)) { MessageBox.Show("输入数据不正确!!!", "错误信息", System.Windows.Forms.MessageBoxButtons.OK); return; } PlayObject.m_sAutoSendMsg = sAutoSendMsg; if (PlayObject.m_Abil.Level != nLevel) { // 等级调整记录日志 20081102 M2Share.AddGameDataLog("17" + "\09" + PlayObject.m_sMapName + "\09" + (PlayObject.m_nCurrX).ToString() + "\09" + (PlayObject.m_nCurrY).ToString() + "\09" + PlayObject.m_sCharName + "\09" + (PlayObject.m_Abil.Level).ToString() + "\09" + "0" + "\09" + "调整(" + (nLevel).ToString() + ")" + "\09" + "在线人物窗口"); } PlayObject.m_Abil.Level = (ushort)nLevel; PlayObject.m_nGold = nGold; PlayObject.m_nPkPoint = nPKPOINT; PlayObject.m_nGameGold = nGameGold; PlayObject.m_nGAMEDIAMOND = nGameDiaMond; // 20071226 金刚石 PlayObject.m_nGAMEGIRD = nGameGird; // 20071226 灵符 PlayObject.m_nGamePoint = (ushort)nGamePoint; PlayObject.m_btCreditPoint = nCreditPoint; PlayObject.m_nBonusPoint = nBonusPoint; PlayObject.m_boAdminMode = boGameMaster; PlayObject.m_boObMode = boObServer; PlayObject.m_boSuperMan = boSuperman; if (PlayObject.m_boTrainingNG) { PlayObject.m_NGLevel = (byte)EditNGLevel.Value; // 20081005 内功等级 PlayObject.m_ExpSkill69 = (uint)EditExpSkill69.Value; // 20081005 内功心法当前经验 PlayObject.SendNGData(); // 发送内功数据 20081005 } PlayObject.GoldChanged(); PlayObject.GameGoldChanged(); // 20080211 PlayObject.HasLevelUp(1); //#if HEROVERSION = 1 if (PlayObject.m_MyHero != null) { nLevel = (int)EditHeroLevel.Value; nPKPOINT = (int)EditHeroPKPoint.Value; if (PlayObject.m_MyHero.m_Abil.Level != nLevel) { // 等级调整记录日志 20081102 M2Share.AddGameDataLog("17" + "\09" + PlayObject.m_MyHero.m_sMapName + "\09" + (PlayObject.m_MyHero.m_nCurrX).ToString() + "\09" + (PlayObject.m_MyHero.m_nCurrY).ToString() + "\09" + PlayObject.m_MyHero.m_sCharName + "\09" + (PlayObject.m_MyHero.m_Abil.Level).ToString() + "\09" + "0" + "\09" + "调整(" + (nLevel).ToString() + ")" + "\09" + "在线人物窗口"); } PlayObject.m_MyHero.m_Abil.Level = (ushort)nLevel; PlayObject.m_MyHero.m_nPkPoint = nPKPOINT; ((THeroObject)(PlayObject.m_MyHero)).m_nLoyal = nLoyal; // 英雄的忠诚度(20080110) if (((THeroObject)(PlayObject.m_MyHero)).m_boTrainingNG) { ((THeroObject)(PlayObject.m_MyHero)).m_NGLevel = (byte)EditHeroNGLevel.Value; // 20081005 内功等级 ((THeroObject)(PlayObject.m_MyHero)).m_ExpSkill69 = (uint)EditHeroExpSkill69.Value; // 20081005 内功心法当前经验 PlayObject.m_MyHero.SendNGData(); // 发送内功数据 20081005 } PlayObject.m_MyHero.HasLevelUp(1); } MessageBox.Show("人物数据已保存。", "提示信息", System.Windows.Forms.MessageBoxButtons.OK); }