Esempio n. 1
0
	void ScanPlantObjects()
	{
		for (int i = 0; i < transform.childCount; ++i)
		{
			if (transform.GetChild(i).name == CLifeSupportPlants.ksPlantObjectName)
			{
				GameObject cPlantObject = (GameObject)GameObject.Instantiate(Resources.Load(string.Format("Prefabs/Ship/Facilities/Life Support/LifeSupportPlant{0}", Random.Range(1,3)), typeof(GameObject)));
				cPlantObject.transform.position = transform.GetChild(i).gameObject.transform.position;


				TPlant tPlant = new TPlant();
				tPlant.cObject = cPlantObject;
				m_aPlants.Add(tPlant);
			}
		}


		foreach (TPlant tPlant in m_aPlants)
		{
			tPlant.cObject.transform.parent = transform;
		}
	}
Esempio n. 2
0
    void ScanPlantObjects()
    {
        for (int i = 0; i < transform.childCount; ++i)
        {
            if (transform.GetChild(i).name == CLifeSupportPlants.ksPlantObjectName)
            {
                GameObject cPlantObject = (GameObject)GameObject.Instantiate(Resources.Load(string.Format("Prefabs/Ship/Facilities/Life Support/LifeSupportPlant{0}", Random.Range(1, 3)), typeof(GameObject)));
                cPlantObject.transform.position = transform.GetChild(i).gameObject.transform.position;


                TPlant tPlant = new TPlant();
                tPlant.cObject = cPlantObject;
                m_aPlants.Add(tPlant);
            }
        }


        foreach (TPlant tPlant in m_aPlants)
        {
            tPlant.cObject.transform.parent = transform;
        }
    }