// COLLISIONS // void OnCollisionEnter(Collision c) { TPObject tpo = c.collider.gameObject.GetComponent <TPObject>(); if (tpo != null) { tpo.LockGlobally(); this.ResetLockDelayed(tpo); } }
// COLLISIONS // void OnCollisionEnter(Collision c) { TPObject tpo = c.collider.gameObject.GetComponent <TPObject>(); if (tpo != null) { tpo.LockGlobally(); this.ResetLockDelayed(tpo); Debug.Log("Collision detected with Sales1"); } }