void Awake() { anim = TPGUIAnimation.Create(); Scaledanim = TPGUIAnimation.Create(); for (int i = 1; i < 7; i++) { TPAtlasTexture frame = TPackManager.getAtlas(Atlases.EXAMPLE).getPngTexture("fireball_000" + i.ToString()); anim.addFrame(frame); Scaledanim.addFrame(frame); } anim.pos = new Vector2(200, 200); anim.loop = true; anim.fps = 25; anim.Play(); Scaledanim.pos = new Vector2(300, 200); Scaledanim.loop = true; Scaledanim.fps = 25; Scaledanim.scale = 0.5f; Scaledanim.Play(); }
void Awake() { anim = TPGUIAnimation.Create(); Scaledanim = TPGUIAnimation.Create(); for(int i = 1; i < 7; i++) { TPAtlasTexture frame = TPackManager.getAtlas(Atlases.EXAMPLE).getPngTexture("fireball_000" + i.ToString()); anim.addFrame(frame); Scaledanim.addFrame(frame); } anim.pos = new Vector2(200, 200); anim.loop = true; anim.fps = 25; anim.Play(); Scaledanim.pos = new Vector2(300, 200); Scaledanim.loop = true; Scaledanim.fps = 25; Scaledanim.scale = 0.5f; Scaledanim.Play(); }