Esempio n. 1
0
        public static Color?getColorFromProperty(Tile tile, string property)
        {
            if (tile.Properties.ContainsKey(property) && TMXColor.FromString(tile.Properties[property]) is TMXColor color)
            {
                return(color.toColor());
            }

            return(null);
        }
Esempio n. 2
0
        private void Player_Warped(object sender, WarpedEventArgs e)
        {
            if (e.NewLocation.Map.Properties.ContainsKey("@WaterColor") && TMXColor.FromString(e.NewLocation.Map.Properties["@WaterColor"]) is TMXColor color)
            {
                e.NewLocation.waterColor.Value = new Color(color.R, color.G, color.B, color.A);
            }

            if (!e.IsLocalPlayer)
            {
                return;
            }

            e.NewLocation?.Map.enableMoreMapLayers();

            if (e.NewLocation is GameLocation g && g.map is Map m)
            {
                int forceX = Game1.player.getTileX();
                int forceY = Game1.player.getTileY();
                int forceF = Game1.player.FacingDirection;
                if (e.OldLocation is GameLocation og && m.Properties.ContainsKey("ForceEntry_" + og.Name))
                {
                    string[] pos = m.Properties["ForceEntry_" + og.Name].ToString().Split(' ');
                    if (pos.Length > 0 && pos[1] != "X")
                    {
                        int.TryParse(pos[0], out forceX);
                    }

                    if (pos.Length > 1 && pos[1] != "Y")
                    {
                        int.TryParse(pos[1], out forceY);
                    }

                    if (pos.Length > 2 && pos[2] != "F")
                    {
                        int.TryParse(pos[2], out forceF);
                    }

                    Game1.player.Position        = new Vector2(forceX, forceY);
                    Game1.player.FacingDirection = forceF;
                }

                if (m.Properties.ContainsKey("EntryAction"))
                {
                    TileAction.invokeCustomTileActions("EntryAction", g, Vector2.Zero, "Map");
                }

                PyUtils.checkDrawConditions(m);
            }
        }
 public static Color toColor(this TMXColor color)
 {
     return(new Color(color.R, color.G, color.B, color.A));
 }