Inheritance: object_base
Esempio n. 1
0
    //Looks like it changes a range of textures on TMAPs between the trap of the trigger object and the trap
    //Tmaps with an owner == 63 gets changed to 40 plus traps owner and their texture changes accordingly
    //This implementation is not fully correct yet!

    public override void ExecuteTrap(object_base src, int triggerX, int triggerY, int State)
    {
        int minX = Mathf.Min(triggerX, src.objInt().tileX);
        int minY = Mathf.Min(triggerY, src.objInt().tileY);
        int maxX = Mathf.Max(triggerX, src.objInt().tileX);
        int maxY = Mathf.Max(triggerY, src.objInt().tileY);

        //Ignore the range for the moment.
        minX = 0;
        minY = 0;
        maxX = 63;
        maxY = 63;
        ObjectLoaderInfo[] objList = GameWorldController.instance.CurrentObjectList().objInfo;
        for (int i = 0; i <= objList.GetUpperBound(0); i++)
        {
            if ((objList[i].item_id == 366) || (objList[i].item_id == 367))
            {
                if (objList[i].instance != null)
                {
                    if (
                        (objList[i].instance.tileX >= minX) &&
                        (objList[i].instance.tileX <= maxX) &&
                        (objList[i].instance.tileY >= minY) &&
                        (objList[i].instance.tileY <= maxX)
                        )
                    {
                        if (objList[i].instance.owner == 63)
                        {
                            TMAP tmap = objList[i].instance.GetComponent <TMAP>();
                            if (tmap != null)
                            {
                                tmap.objInt().owner = (short)(40 + objInt().owner);
                                tmap.TextureIndex = GameWorldController.instance.currentTileMap().texture_map[40 + objInt().owner];
                                TMAP.CreateTMAP(tmap.gameObject, tmap.TextureIndex);
                            }
                        }
                    }
                }
            }
        }
    }
Esempio n. 2
0
 public override void ExecuteTrap(object_base src, int triggerX, int triggerY, int State)
 {
     if (link != 0)
     {
         GameObject obj = ObjectLoader.getGameObjectAt(link);
         if (obj != null)
         {
             TMAP tmap = obj.GetComponent <TMAP>();
             if (tmap != null)
             {
                 tmap.owner        = owner;
                 tmap.TextureIndex = CurrentTileMap().texture_map[owner];
                 TMAP.CreateTMAP(obj, tmap.TextureIndex);
             }
             else
             {
                 Debug.Log("no tmap found on " + obj.name);
             }
         }
     }
 }
Esempio n. 3
0
        // TODO: make redundant
        /// <summary>
        /// Loads a Torii map and returns a gameobject with entities in the torii map as child elements
        /// </summary>
        public static GameObject LoadToriiMap(string filePath, ResourceLifespan lifespan, out TMAP tmap)
        {
            // TODO: handle missing files

            tmap = ResourceManager.Load <TMAP>(filePath, lifespan);

            GameObject tmapObject = new GameObject(tmap.Header.Name);

            foreach (ENTITY e in tmap.Content.Entities)
            {
                GameObject entityObject = EntityInstantiator.Instantiate(e);
                entityObject.transform.SetParent(tmapObject.transform);
            }

            return(tmapObject);
        }