void Start() { PickupScript = GameObject.Find ("PC").GetComponent<TL_Pickup>(); rb_Gravity = GetComponent<Rigidbody>(); }
void Start() { go_PC = GameObject.Find ("PC"); PickUpScript = go_PC.GetComponent<TL_Pickup>(); foreach(Transform tr_Cubes in transform) { //Stores the initial positions and gameobjects in a list if(tr_Cubes.gameObject.tag == "Destructible") { lt_Cubes.Add (tr_Cubes.gameObject); lt_Destructibles.Add (tr_Cubes.position); } if(tr_Cubes.gameObject.tag == "Weight") { lt_Weights.Add (tr_Cubes.gameObject); lt_WeightPos.Add (tr_Cubes.position); } } //Sets the value of the cubes count to the variable in_Count = lt_Cubes.Count; }