private void Launch()
        {
            BadGuy sapin = null;

            if (RandomMachine.GetRandomFloat(0, 1) > 0.79f)
            {
                sapin = new TGPA.Game.Entities.BackgroundActiveElement.Sapin2(new Vector2(TGPAContext.Instance.ScreenWidth + 1, TGPAContext.Instance.ScreenHeight - 31), RandomMachine.GetRandomFloat(0.5f, 1f));
            }
            else
            {
                sapin = new TGPA.Game.Entities.BackgroundActiveElement.Sapin(new Vector2(TGPAContext.Instance.ScreenWidth + 1, TGPAContext.Instance.ScreenHeight - 31), RandomMachine.GetRandomFloat(0.5f, 1f));
            }

            Vector2 loc = sapin.Location;

            loc.Y -= sapin.DstRect.Height;

            sapin.Location = loc;

            TGPAContext.Instance.AddEnemy(sapin);
        }
        private void Launch()
        {
            BadGuy sapin = null;

            if (RandomMachine.GetRandomFloat(0, 1) > 0.79f)
            {
                sapin = new TGPA.Game.Entities.BackgroundActiveElement.Sapin2(new Vector2(TGPAContext.Instance.ScreenWidth + 1, TGPAContext.Instance.ScreenHeight - 31), RandomMachine.GetRandomFloat(0.5f, 1f));
            }
            else
            {
                sapin = new TGPA.Game.Entities.BackgroundActiveElement.Sapin(new Vector2(TGPAContext.Instance.ScreenWidth + 1, TGPAContext.Instance.ScreenHeight - 31), RandomMachine.GetRandomFloat(0.5f, 1f));
            }

            Vector2 loc = sapin.Location;

            loc.Y -= sapin.DstRect.Height;

            sapin.Location = loc;

            TGPAContext.Instance.AddEnemy(sapin);
        }