public void Render(GameModel Env) { Env.DrawText.changeFont(font); Env.DrawText.drawText(text, x, y, Color.White); Env.DrawText.changeFont(TGC.Core.Text.TgcText2D.VERDANA_10); quad.Render(); }
public void Render(GameModel contexto) { if (contexto.escenarioActual is EscenarioMenu) { texto.render(); } quad.Render(); AABB.Render(); }
public override void Render() { PreRender(); quad.Render(); if (showNormalModifier.Value) { normalArrow.Render(); } PostRender(); }