public int CheckTextureData() { TEXTURE_DATA tData = textureData; int num; switch (tData) { case TileData.TEXTURE_DATA.GRASSLAND: num = 0; break; case TileData.TEXTURE_DATA.FIELD: num = 1; break; case TileData.TEXTURE_DATA.MOUNTAIN: num = 2; break; case TileData.TEXTURE_DATA.WATER: num = 3; break; case TileData.TEXTURE_DATA.BUILDING: num = 4; break; default: num = 0; break; } return(num); }
private void CreateTile() { textureData = RandomTextureValue(); if (textureData == TEXTURE_DATA.MOUNTAIN || textureData == TEXTURE_DATA.WATER) { contentData = CONTENT_DATA.TERRAIN; } else { contentData = CONTENT_DATA.EMPTY; } }
public void SetTileTexture(TEXTURE_DATA tdata) { textureData = tdata; }