Esempio n. 1
0
    private void Update()
    {
        if (state == TELEPORT_STATE.TRIGGERED)
        {
            stf.OnStartFade(Color.black, .7f, true);

            Fillimg.color = new Color(1f, 1f, 1f, 1f);
            //Debug.Log("Color full");
            Fillimg.fillAmount = acumTime;
            acumTime          += Time.smoothDeltaTime;

            if (Fillimg.fillAmount == 1f)
            {
                player.transform.position = new Vector3(target.position.x, player.transform.position.y, target.position.z);
                stf.OnStartFade(Color.clear, .7f, true);
                state    = TELEPORT_STATE.IDLE;
                acumTime = 0;
            }
        }

        if (state == TELEPORT_STATE.IDLE)
        {
            Fillimg.color = new Color(.5f, .5f, .5f, .5f);
            stf.OnStartFade(Color.clear, .001f, true);
        }
    }
Esempio n. 2
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("PlayerBody"))
     {
         //player.transform.position = new Vector3(target.position.x, player.transform.position.y, target.position.z);
         state = TELEPORT_STATE.TRIGGERED;
     }
 }
Esempio n. 3
0
 private void OnTriggerExit(Collider other)
 {
     if (other.gameObject.CompareTag("PlayerBody"))
     {
         //player.transform.position = new Vector3(target.position.x, player.transform.position.y, target.position.z);
         state    = TELEPORT_STATE.IDLE;
         acumTime = 0;
     }
 }