private TD_Tile_Content Get(TD_Tile_Content arg_content) { TD_Tile_Content ls_instance = Instantiate(arg_content); ls_instance.OriginFactory = this; MoveToFactoryScene(ls_instance.gameObject); return(ls_instance); }
public void Reclaim(TD_Tile_Content arg_content) { Destroy(arg_content.gameObject); }