// Awake is called when the script instance is being loaded
    private void Awake()
    {
        if (!Instance)
        {
            Instance = this;
            DontDestroyOnLoad(gameObject);
            photonView.viewID         = 999;
            SceneManager.sceneLoaded += RefreshUI;
        }
        else
        {
            Destroy(gameObject);
            return;
        }

        if (!characterSelectionManager)
        {
            characterSelectionManager = GetComponent <TDS_CharacterSelectionManager>();
        }
        uiGameObject = transform.GetChild(0).gameObject;
    }
Esempio n. 2
0
 private void Start()
 {
     characterSelectionManager = TDS_UIManager.Instance.CharacterSelectionManager;
 }