Esempio n. 1
0
 public void HitMinion(TDMinion unit, float dmgMultiplier = 1f)
 {
     if (unit.ApplyDmg(dmg * dmgMultiplier, _elementList))
     {
         ResourceOverview.Instance.Gold.Value += 5 * moneyOnKill;
     }
     unit.ApplySlow(slowIntesity);
     ResourceOverview.Instance.Gold.Value += (int)moneyOnHit;
 }
Esempio n. 2
0
    private void AttackUnits(List <TDMinion> minionsInRange)
    {
        var thurisaz = Marker.GetUpgradeRunes().OfType <Thurisaz>().ToList();
        var sowilo   = Marker.GetUpgradeRunes().OfType <Sowilo>().ToList();

        if (thurisaz.Any()) //ground attack
        {
            var rangeMultiplier = Mathf.Pow(1.5f, thurisaz.Count);
            minionsInRange = minionsInRange.Where(minion => (minion.transform.position - transform.position).magnitude < Range * rangeMultiplier * 0.2f).ToList();
            foreach (var minion in minionsInRange)
            {
                HitMinion(minion);
            }
            currentCooldown *= 2;
            var proj = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
            proj.name = "AoE";
            proj.transform.position   = transform.position + Vector3.up * 3;
            proj.transform.localScale = new Vector3(Range * rangeMultiplier * 0.2f * 2, 0.1f, Range * rangeMultiplier * 0.2f * 2);
            proj.AddComponent <AoE>();
        }
        else if (sowilo.Any())
        {
            if (BeamTarget == null)
            {
                BeamTarget     = minionsInRange.OrderByDescending(m => m.DistanceMoved).First();
                BeamMultiplier = 0.5f;
            }
            HitMinion(BeamTarget, BeamMultiplier);
            BeamMultiplier  *= Mathf.Pow(1.1f, sowilo.Count);
            currentCooldown *= 0.2f;
        }
        else // projectile
        {
            var tdMinion = minionsInRange.OrderByDescending(m => m.DistanceMoved).First();
            var proj     = GameObject.CreatePrimitive(PrimitiveType.Sphere);
            proj.name = "Projectile";
            proj.transform.position   = transform.position + Vector3.up * 15;
            proj.transform.localScale = Vector3.one * 0.7f;
            proj.AddComponent <Projectile>().Init(tdMinion.gameObject, this, splashRadius, atkspeed);
        }
    }