public void SetTextureBySeason(TDCEnum.EGameSeason season)
 {
     if (m_Renderer != null)
     {
         m_Renderer.material.mainTexture = m_SeasonTextures[(int)season];
     }
 }
 public TDCSkillSlot(TDCEnum.EGameType skillType, TDCEntity owner)
 {
     m_GameManager = TDCGameManager.GetInstance();
     m_SkillData = m_GameManager.GetSkillData(skillType);
     m_SkillType = skillType;
     m_Owner = owner;
     m_TimeDelay = 0f;
     for (int i = 0; i < m_SkillData.TriggerEnvent.Length; i++)
     {
         m_Owner.AddEventListener(m_SkillData.TriggerEnvent[i], ActiveSkill);
     }
 }
    public override int AddItem(TDCEnum.EGameType gameType, TDCEnum.EItemType itemType, int amount)
    {
        var inventory = m_Entity.GetInventory();
        var indexItemInInventory = FindItemSlot(gameType);
        var emptySlot = FindEmptySlot();
        if (emptySlot == -1)
            return -1;
        switch (itemType)
        {
            case TDCEnum.EItemType.Food:
            case TDCEnum.EItemType.Item:
            case TDCEnum.EItemType.GObject: {
                if (indexItemInInventory != -1)
                {
                    inventory[indexItemInInventory].GetData().Amount++;
                    return indexItemInInventory;
                }
                else
                {
                    inventory[emptySlot] = m_GameManager.CreateItem(gameType, itemType, this, amount);
                }
                break;
            }
            case TDCEnum.EItemType.Weapon: {
                inventory[emptySlot] = m_GameManager.CreateItem(gameType, itemType, this, amount);
                break;
            }
        }
        if (emptySlot != -1)
        {
            var item = GetInventory()[emptySlot];
            m_Inventory.AddItem(emptySlot, item);
        }

        return emptySlot;
    }
 public static bool IsSeason(TDCEnum.EGameSeason season)
 {
     return Season == season;
 }
Esempio n. 5
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 public virtual int AddItemInventory(TDCEnum.EGameType gameType, TDCEnum.EItemType itemType, int amount)
 {
     return 0;
 }
 protected int FindItemSlot(TDCEnum.EGameType gameType)
 {
     var inventory = m_Entity.GetInventory();
     for (int i = 0; i < inventory.Length; i++)
     {
         if (inventory[i] == null)
             continue;
         var data = inventory[i].GetData();
         if (data != null)
         {
             if (data.GameType == gameType)
                 return i;
         }
     }
     return -1;
 }
 public bool AlarmComplete(int h, int d, TDCEnum.EGameSeason s)
 {
     bool complete = false;
     if (alarmFlag == (1 << 0)) {
         if (this.hour != h) {
             completed = false;
         }
         complete = this.hour == h && completed == false;
     } else if (alarmFlag == (1 << 1)) {
         if (this.day != d) {
             completed = false;
         }
         complete = this.day == d && completed == false;
     } else if (alarmFlag == (1 << 2)) {
         if (this.season != s) {
             completed = false;
         }
         complete = this.season == s && completed == false;
     } else if (alarmFlag == (1 << 1 | 1 << 2)) {
         if (this.day != (d % 30) || this.season != s) {
             completed = false;
         }
         complete = this.day == (d % 30) && this.season == s && completed == false;
     } else if (alarmFlag == (1 << 0 | 1 << 1 | 1 << 2)) {
         if (this.hour == h || this.day != d || this.season != s) {
             completed = false;
         }
         complete = this.hour == h && this.day == d && this.season == s && completed == false;
     }
     if (complete) {
         alarmFlag = Repeat == false ? (byte)0 : alarmFlag;
         completed = true;
         if (Callback != null) {
             Callback();
         }
     }
     return complete;
 }
 public TDCSkillData GetSkillData(TDCEnum.EGameType skill)
 {
     return m_DataReader.GetSkillData(skill);
 }
    public TDCEntity CreateCreature(TDCEnum.EGameType type, 
	                                        Vector3 position, 
	                                        Quaternion rotation, 
	                                        GameObject parent = null)
    {
        TDCBaseData data = null;
        TDCBaseController controller = null;
        TDCEntity entity = null;
        GameObject gObject = null;
        var random = m_ListEntities.Count;
        var typeIndex = (int)type;
        if (typeIndex == (int)TDCEnum.EGameType.Sun)
        {
            data = m_DataReader.GetSunData(type);
            gObject = GameObject.Instantiate(Resources.Load<GameObject>(data.ModelPath[random % data.ModelPath.Length]), position, rotation) as GameObject;
            controller = gObject.AddComponent<TDCSunController>();
            entity = new TDCSun(controller, data);
        }
        else if (typeIndex == (int)TDCEnum.EGameType.GrassLandPlane)
        {
            data = m_DataReader.GetPlaneData(type);
            gObject = GameObject.Instantiate(Resources.Load<GameObject>(data.ModelPath[random % data.ModelPath.Length]), position, rotation) as GameObject;
            controller = gObject.AddComponent<TDCPlaneController>();
            entity = new TDCPlane(controller, data);
        }
        else if (typeIndex == (int)TDCEnum.EGameType.SeasonGrassLand)
        {
            data = m_DataReader.GetSeasonData(type);
            gObject = GameObject.Instantiate(Resources.Load<GameObject>(data.ModelPath[random % data.ModelPath.Length]), position, rotation) as GameObject;
            controller = gObject.AddComponent<TDCSeasonController>();
            entity = new TDCSeason(controller, data);
        }
        else if (typeIndex >= 5 && typeIndex < 50) // Creature
        {
            data = m_DataReader.GetCreatureData(type);
            gObject = GameObject.Instantiate(Resources.Load<GameObject>(data.ModelPath[random % data.ModelPath.Length]), position, rotation) as GameObject;
            switch ((data as TDCCreatureData).CreatureType)
            {
                case TDCEnum.ECreatureType.GroundCreature:
                    controller = gObject.AddComponent<TDCGroundAIController>();
                    break;
                case TDCEnum.ECreatureType.FlyCreature:
                    controller = gObject.AddComponent<TDCFlyAIController>();
                    break;
            }
            entity = new TDCCreature(controller, data);
        }
        else if (typeIndex > 50 && typeIndex < 100) // Enviroment
        {
            data = m_DataReader.GetEnviromentData(type);
            gObject = GameObject.Instantiate(Resources.Load<GameObject>(data.ModelPath[random % data.ModelPath.Length]), position, rotation) as GameObject;
            controller = gObject.AddComponent<TDCEnviromentController>();
            entity = new TDCEnviroment(controller, data);
        }
        else if (typeIndex > 100 && typeIndex < 200) // Item
        {
            data = m_DataReader.GetItemData(type);
            gObject = GameObject.Instantiate(Resources.Load<GameObject>(data.ModelPath[random % data.ModelPath.Length]), position, rotation) as GameObject;
            controller = gObject.AddComponent<TDCItemController>();
            entity = new TDCItem(controller, data);
        }
        else if (typeIndex > 200 && typeIndex < 300) // Group
        {
            data = m_DataReader.GetGroupData(type);
            gObject = GameObject.Instantiate(Resources.Load<GameObject>(data.ModelPath[random % data.ModelPath.Length]), position, rotation) as GameObject;
            switch ((data as TDCGroupData).GroupType)
            {
                case TDCEnum.EGroupType.GroupNestCreature:
                    controller = gObject.AddComponent<TDCNestGroupCreatureController>();
                    break;
                case TDCEnum.EGroupType.GroupCreature:
                    controller = gObject.AddComponent<TDCGroupCreatureController>();
                    break;
            }
            entity = new TDCGroup(controller, data);
        }
        else if (typeIndex > 300 && typeIndex < 400) // Object
        {
            data = m_DataReader.GetGObjectData(type);
            gObject = GameObject.Instantiate(Resources.Load<GameObject>(data.ModelPath[0]), position, rotation) as GameObject;
            controller = gObject.AddComponent <TDCCampfireController>();
            entity = new TDCCampfire(controller, data);
        }
        else if (typeIndex > 400 && typeIndex < 500) // Weapon
        {
            // TODO
        }
        else if (typeIndex > 500 && typeIndex < 700) // Skill
        {
            data = m_DataReader.GetSkillData(type);
            gObject = GameObject.Instantiate(Resources.Load<GameObject>(data.ModelPath[0]), position, rotation) as GameObject;
            switch ((data as TDCSkillData).SkillType)
            {
                case TDCEnum.ESkillType.Active:
                    controller = gObject.AddComponent<TDCActiveSkillController>();
                    break;
                case TDCEnum.ESkillType.Passive:
                    controller = gObject.AddComponent<TDCPasiveSkillController>();
                    break;
            }
            entity = new TDCSkill(controller, data);
        }
        else if (typeIndex > 800 && typeIndex < 900) // Egg
        {
            data = m_DataReader.GetEggData(type);
            gObject = GameObject.Instantiate(Resources.Load<GameObject>(data.ModelPath[0]), position, rotation) as GameObject;
            controller = gObject.AddComponent<TDCEggController>();
            entity = new TDCEgg(controller, data);
        }
        else
        {
            Debug.LogError("[GameManager] Out of index");
        }
        data.ID = m_ListEntities.Count + 1;
        entity.SetActive(false);
        controller.SetEntity(entity);
        controller.Init ();
        controller.name = string.Format("{0}-{1}", type, m_ListEntities.Count);
        if (parent != null) {
            gObject.transform.SetParent (parent.transform);
        }

        m_ListEntities.Add(controller.name, entity);
        return entity;
    }
 public TDCEntity GetObjectPool(TDCEnum.EGameType type)
 {
     TDCEntity result = null;
     if (m_ObjectPool[type].Get(ref result))
     {
         return result;
     }
     else
     {
         Debug.LogError("[GameManager] Set more pool " + type);
     }
     return null;
 }
 public bool GetObjectPool(TDCEnum.EGameType type, ref TDCEntity obj)
 {
     if (m_ObjectPool[type].Get(ref obj))
     {
         return true;
     }
     else
     {
         Debug.LogError("[GameManager] Set more pool " + type);
     }
     return false;
 }
 public TDCCraftingData GetCraftingData(TDCEnum.EGameType gameType)
 {
     return m_DataReader.GetCraftingData(gameType);
 }
    public TDCEntity CreatePlayer(TDCEnum.EGameType type, 
											Vector3 position, 
											Quaternion rotation, 
											GameObject parent = null)
    {
        TDCBaseData data = null;
        GameObject gObject = null;
        TDCBaseController controller = null;
        TDCEntity entity = null;
        var random = m_ListEntities.Count;
        data = m_DataReader.GetPlayerData (type);
        gObject = GameObject.Instantiate (Resources.Load<GameObject> (data.ModelPath[random % data.ModelPath.Length]), position, rotation) as GameObject;
        gObject.AddComponent<AudioListener>();
        switch ((data as TDCPlayerData).CreatureType)
        {
            case TDCEnum.ECreatureType.GroundPlayer:
                controller = gObject.AddComponent<TDCPlayerController> ();
                break;
            case TDCEnum.ECreatureType.FlyPlayer:
                controller = gObject.AddComponent<TDCFlyPlayerController> ();
                break;
        }
        CameraController.Instance.Target = gObject.transform;

        data.ID = m_ListEntities.Count + 1;
        entity = new TDCPlayer(controller, data);
        entity.SetActive(false);
        controller.SetEntity(entity);
        controller.Init ();
        controller.name = string.Format("{0}-{1}", type, m_ListEntities.Count);
        if (parent != null) {
            gObject.transform.SetParent (parent.transform);
        }

        m_ListEntities.Add(controller.name, entity);
        return entity;
    }
 public UIItemController CreateItem(TDCEnum.EGameType gameType, TDCEnum.EItemType itemType, TDCBaseController owner, int amount)
 {
     UIItemData itemData = null;
     switch (itemType)
     {
         default:
         case TDCEnum.EItemType.Food:
             itemData = m_DataReader.GetUIFoodData(gameType);
             break;
         case TDCEnum.EItemType.Weapon:
             itemData = m_DataReader.GetUIWeaponData(gameType);
             break;
         case TDCEnum.EItemType.GObject:
         case TDCEnum.EItemType.Item:
             itemData = m_DataReader.GetUIItemData(gameType);
             break;
     }
     if (itemData == null)
         return null;
     var item = new UIItemController(itemData);
     item.GetData().Owner = owner;
     item.GetData().Amount = amount;
     return item;
 }
Esempio n. 15
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 public void SetSeason(TDCEnum.EGameSeason value)
 {
     m_CurrentSeason = (int)value;
 }
Esempio n. 16
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 public override int AddItemInventory(TDCEnum.EGameType gameType, TDCEnum.EItemType itemType, int amount)
 {
     return m_Controller.AddItem(gameType, itemType, amount);
 }
Esempio n. 17
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 public void SetSeasonAlarmClock(TDCEnum.EGameSeason s, Action complete, bool repeat = false)
 {
     var alarm = new AlarmClockInfo ();
     alarm.SetAlarmSeason (s);
     alarm.Callback = complete;
     alarm.Repeat = repeat;
     m_AlarmClocks.Add (alarm);
 }
 public override int AddItem(TDCEnum.EGameType gameType, TDCEnum.EItemType itemType, int amount)
 {
     return 0;
 }
Esempio n. 19
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 public void SetAlarmSeason(TDCEnum.EGameSeason s)
 {
     this.season = s;
     this.completed = false;
     alarmFlag |= 1 << 2;
 }
Esempio n. 20
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 private void PressedCraftingButton(TDCEnum.EGameType gameType)
 {
     var craftingData = m_GameManager.GetCraftingData(gameType);
     var inventory = m_Owner.GetInventory();
     var canCrafting = CheckEnoughResources(craftingData, inventory);
     var payResources = false;
     if (canCrafting)
     {
         payResources = HandleResources (craftingData, inventory);
     }
     if (payResources)
     {
         for (int i = 0; i < craftingData.Amount; i++)
         {
             TDCEntity item = null;
             if (m_GameManager.GetObjectPool(craftingData.GameType, ref item))
             {
                 var randomAroundPosition = UnityEngine.Random.insideUnitCircle * m_Owner.GetColliderRadius();
                 var ownerPosition = m_Owner.TransformPosition;
                 ownerPosition.x += randomAroundPosition.x;
                 ownerPosition.y = 0f;
                 ownerPosition.z += randomAroundPosition.y;
                 item.SetTransformPosition(ownerPosition);
                 item.SetActive(true);
             }
         }
     }
 }