// Start is called before the first frame update void Start() { msg = new TCPmsg(); Input.gyro.enabled = true; client = GameObject.Find("NetworkManager").GetComponent <TCP_Client>(); Accelerometer_text = GameObject.Find("Accelerometer").GetComponent <Text>(); Gyroscope_text = GameObject.Find("Gyroscope").GetComponent <Text>(); }
public TCPtrans SimulateCamera(string json) { var regex = new Regex(@"\{(.*?)\}"); TCPmsg msg = new TCPmsg(); TCPtrans rMsg = new TCPtrans(); try { Match m = regex.Match(json); msg = JsonUtility.FromJson <TCPmsg>(m.Value); rMsg.t = new Vector3( float.Parse(msg.tx, CultureInfo.InvariantCulture.NumberFormat), float.Parse(msg.ty, CultureInfo.InvariantCulture.NumberFormat), float.Parse(msg.tz, CultureInfo.InvariantCulture.NumberFormat) ); rMsg.t += new Vector3(0f, 0f, -1f); rMsg.r = new Vector3( float.Parse(msg.rx, CultureInfo.InvariantCulture.NumberFormat), float.Parse(msg.ry, CultureInfo.InvariantCulture.NumberFormat), float.Parse(msg.rz, CultureInfo.InvariantCulture.NumberFormat) ); //rMsg.r = Vector3.Lerp(transform.eulerAngles, rMsg.r, 0.5f); rMsg.reset = msg.reset == "true" ? true : false; //calculate float curr = Time.time; if (curr - lastMessage > 0f) { Debug.Log(curr - lastMessage); } lastMessage = curr; return(rMsg); } catch { return(null); } }