Esempio n. 1
0
    public void SendSingleDetails(int i)
    {
        pObject = new SingPlant
        {
            singName  = transform.parent.parent.name.Split('|')[0],
            singId    = int.Parse(transform.parent.parent.name.Split('|')[1]),
            param1    = transform.parent.GetChild(1).GetChild(0).GetComponent <InputField>().text,
            param2    = transform.parent.GetChild(2).GetChild(0).GetComponent <InputField>().text,
            param3    = transform.parent.GetChild(3).GetChild(0).GetComponent <InputField>().text,
            showPlant = i,
            header    = "pds"
        };
        //tCP.objClient = pObject;

        tCP = GameObject.Find("NetworkTransfer").GetComponent <TCPClientReceive>();
        tCP.SocketSendByte(pObject);

        //tCP.SendMessage(JsonUtility.ToJson(pObject));

        transform.parent.gameObject.SetActive(false);
    }
 // Start is called before the first frame update
 void Start()
 {
     tCP     = GameObject.Find("NetworkTransfer").GetComponent <TCPClientReceive>();
     spaceId = GameObject.FindGameObjectWithTag("SpaceNameObject").GetComponent <ImageTargetBehaviour>().TrackableName;
 }
Esempio n. 3
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 // Start is called before the first frame update
 void Start()
 {
     mpUI = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <MultiplyUi>();
     tCP  = GameObject.Find("NetworkTransfer").GetComponent <TCPClientReceive>();
 }
Esempio n. 4
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 public void Start()
 {
     plantName = transform.parent.GetComponent <ImageTargetBehaviour>().TrackableName;
     mpUI      = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <MultiplyUi>();
     tCP       = GameObject.Find("NetworkTransfer").GetComponent <TCPClientReceive>();
 }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     //InitSocket();
     tCP = GameObject.Find("NetworkTransfer").GetComponent <TCPClientReceive>();
 }