Esempio n. 1
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        // /////////////////////////////////////////////////////////////////////////////////

        // /////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        /// Blits this Canvas to the screen at the given coordinates and using the provided
        /// foreground and background alpha values.
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="fgAlpha"></param>
        /// <param name="bgAlpha"></param>
        public void ToScreenAlpha(int x, int y, float fgAlpha, float bgAlpha)
        {
            int maxWidth  = Application.ScreenSize.Width - x;
            int maxHeight = Application.ScreenSize.Height - y;

            if (maxWidth < 1 || maxHeight < 1)
            {
                return;
            }

            int finalWidth  = Size.Width;
            int finalHeight = Size.Height;

            if (finalWidth > maxWidth)
            {
                finalWidth = maxWidth;
            }
            if (finalHeight > maxHeight)
            {
                finalHeight = maxHeight;
            }

            Size finalSize = new Size(finalWidth, finalHeight);

            TCODConsole.blit(Console,
                             0, 0,
                             finalSize.Width,
                             finalSize.Height,
                             TCODConsole.root,
                             x,
                             y,
                             fgAlpha,
                             bgAlpha);
        }
Esempio n. 2
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        public override void Render(float deltaTime)
        {
            TCODConsole.root.setForegroundColor(Game.Settings.UiForeground);
            TCODConsole.root.setBackgroundColor(backgroundColor);
            TCODConsole.root.setBackgroundFlag(TCODBackgroundFlag.Set);
            TCODConsole.root.clear();

            // Render stars and clouds
            starfield.ForEach(s => s.Render(backgroundColor));
            clouds.ForEach(c => c.Render());

            // Render buildings.
            TCODConsole.blit(background, 0, 0, background.getWidth(), background.getHeight(),
                             TCODConsole.root, 0, 0);

            // Render credits.
            if (!creditsDoneRendering)
            {
                creditsDoneRendering =
                    TCODConsole.renderCredits(1, TCODConsole.root.getHeight() - 3, true);
            }

            // Reset colors and render menu
            TCODConsole.root.setForegroundColor(Game.Settings.UiForeground);
            TCODConsole.root.setBackgroundColor(Game.Settings.UiBackground);
            TCODConsole.root.printFrame(9, 13, 15, 13, true);
            TCODConsole.root.print(11, 15, "[N]ew Game");
            TCODConsole.root.print(11, 17, "[L]oad Game");
            TCODConsole.root.print(11, 19, "[O]ptions");
            TCODConsole.root.print(11, 21, "[C]redits");
            TCODConsole.root.print(11, 23, "[Q]uit");
        }
Esempio n. 3
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        private static void RenderAllConsoles(Game game, TCODConsole rootConsole, TCODConsole playConsole, TCODColor fogOfWarColour,
                                              TCODConsole playerConsole, TCODConsole competitorConsole,
                                              TCODConsole eventsConsole, Rectangle playBounds, Rectangle playerBounds,
                                              Rectangle competitorBounds, Rectangle eventBounds)
        {
            rootConsole.clear();
            rootConsole.setForegroundColor(ColorPresets.White);
            rootConsole.setBackgroundColor(ColorPresets.Black);

            RenderPlayConsole(game, playConsole, fogOfWarColour, playBounds);
            RenderPlayerConsole(game.Player, playerConsole, playerBounds);
            //RenderThreatConsole(game.Player, game.Actors, threatConsole, threatBounds);
            RenderCompetitorConsole(game, competitorConsole, competitorBounds);
            RenderEventsConsole(game, eventsConsole, eventBounds);

            TCODConsole.blit(playConsole, 0, 0, playBounds.Width, playBounds.Height, rootConsole, playBounds.X, playBounds.Y);
            TCODConsole.blit(playerConsole, 0, 0, playerBounds.Width, playerBounds.Height, rootConsole, playerBounds.X, playerBounds.Y);
            TCODConsole.blit(competitorConsole, 0, 0, competitorBounds.Width, competitorBounds.Height, rootConsole, competitorBounds.X, competitorBounds.Y);
            TCODConsole.blit(eventsConsole, 0, 0, eventBounds.Width, eventBounds.Height, rootConsole, eventBounds.X, eventBounds.Y);

            //playConsole.Blit(0, 0, playBounds.Width, playBounds.Height, rootConsole, playBounds.X, playBounds.Y);
            //playerConsole.Blit(0, 0, playerBounds.Width, playerBounds.Height, rootConsole, playerBounds.X,
            //                   playerBounds.Y);

            //competitorConsole.Blit(0, 0, competitorBounds.Width, competitorBounds.Height, rootConsole,
            //                       competitorBounds.X, competitorBounds.Y);
            //eventsConsole.Blit(0, 0, eventBounds.Width, eventBounds.Height, rootConsole, eventBounds.X, eventBounds.Y);
        }
Esempio n. 4
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        /// <summary>
        /// Renders the games HUD elemnts
        /// Should be called last so that it blits consoles on top of game content if need be
        /// </summary>
        private void RenderGameHUD(TCODConsole targetConsole, Camera camera, Vector2 screenCenter)
        {
            HUD hud = engine.playerController.hud;

            // Allow the generalized HUD to render
            hud.Draw(targetConsole, camera);

            TCODConsole hudConsole;

            for (int i = 0; i < hud.windows.Count; i++)
            {
                if (!hud.windows[i].isVisible)
                {
                    continue;
                }

                hudConsole = hud.windows[i].GetUpdatedConsole();
                if (!hud.windows[i].isVisible)
                {
                    continue;
                }
                TCODConsole.blit(hudConsole, 0, 0, hudConsole.getWidth(), hudConsole.getHeight(),           // source
                                 targetConsole, hud.windows[i].origin.X, hud.windows[i].origin.Y, 1);       // destination
            }

            // draw drag drop data if there is any
            var dragdrop = hud.dragdrop;

            if (dragdrop.active)
            {
                DrawRect(targetConsole, dragdrop.x, dragdrop.y, dragdrop.text.Length + 1, Window.elementDark);
                DrawText(targetConsole, dragdrop.x + 1, dragdrop.y, dragdrop.text, Constants.COL_FRIENDLY);
                DrawText(targetConsole, dragdrop.x, dragdrop.y, "" + (char)(25), TCODColor.white);
            }
        }
Esempio n. 5
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        public void render()
        {
            map.render();

            TCODConsole.blit(lightMapConsole, 0, 0,
                             lightMapConsole.getWidth(), lightMapConsole.getHeight(), TCODConsole.root, 0, 0, 0.7F, 0.7F);
            lightMapConsole.clear();
            actorHandler.render();

            map.updateDynFov = false;
            map.updateFov    = false;
        }
Esempio n. 6
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        public void Draw(TCODConsole cons)
        {
            TCODConsole temp = new TCODConsole(50, 30);
            int         x    = 2;

            foreach (int i in _taken.Keys)
            {
                temp.print(2, x, String.Format("{0} - {1}", (char)(i + 97), _items[i].Item));
                x++;
            }
            TCODConsole.blit(temp, 0, 0, 50, x + 2, cons, 0, 0);
        }
Esempio n. 7
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 public override void render(bool insight)
 {
     if (owner != null)
     {
         Map m = map;
         lightmap.clear();
         int ox = owner.x - m.offsetX + mapx;
         int oy = owner.y - m.offsetY + mapy;
         if (ox >= -mapx && ox < width && oy >= -mapy && oy < height)
         {
             if (owner.x >= 0 && owner.x < m.tiles.GetLength(0) && owner.y >= 0 && owner.y < m.tiles.GetLength(1))
             {
                 for (int x = m.renderX; x < m.renderWidth + m.renderX; x++)
                 {
                     for (int y = m.renderY; y < m.renderHeight + m.renderY; y++)
                     {
                         int mx = x + m.offsetX;
                         int my = y + m.offsetY;
                         if (isInFov(mx, my, 0, m) && (m.isExplored(mx, my) || m.showAllTiles))
                         {
                             try
                             {
                                 double distance = Math.Sqrt(Math.Pow(owner.x - (mx), 2) + Math.Pow(owner.y - (my), 2));
                                 if (distance <= fovRadius)
                                 {
                                     byte      c        = (byte)(strenght - (((float)strenght / ((float)fovRadius)) * ((byte)distance)));
                                     TCODColor color    = new TCODColor(c, c, c);
                                     TCODColor newColor = color.Plus(level.lightMapConsole.getCharBackground(x, y));
                                     lightmap.setCharBackground(x, y, newColor, TCODBackgroundFlag.Set);
                                 }
                             }
                             catch (Exception e)
                             {
                                 Console.WriteLine(e.Message);
                                 throw new Exception(e.Message);
                             }
                         }
                         else
                         {
                             //lightmap.setCharBackground(x, y, TCODColor.black, TCODBackgroundFlag.Set);
                         }
                     }
                 }
                 TCODConsole.blit(lightmap, 0, 0,
                                  lightmap.getWidth(), lightmap.getHeight(), level.lightMapConsole, 0, 0, (float)strenght / (255 * 2), (float)strenght / (255 * 2));
             }
         }
     }
 }
Esempio n. 8
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        public void Draw()
        {
            int lightLenght = (int)((1 - _player.Light.Used) * 80);

            _root.setBackgroundColor(TCODColor.black);
            _root.setForegroundColor(TCODColor.white);
            Map.Draw(_mapConsole);
            _messages.Draw();
            TCODConsole.blit(_mapConsole, 0, 0, 80, 50, _root, 0, 1);
            TCODConsole.blit(_messages.Console, 0, 0, 80, 10, _root, 0, 51);
            _root.hline(0, 0, 80, TCODBackgroundFlag.Set);
            _root.setBackgroundColor(TCODColor.amber);
            _root.setForegroundColor(TCODColor.amber);
            _root.hline(0, 0, lightLenght, TCODBackgroundFlag.Set);
            TCODConsole.flush();
        }
Esempio n. 9
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        public void draw(bool transparency, bool direct)
        {
            if (direct)
            {
                for (int j = 0; j < height; j++)
                {
                    for (int i = 0; i < width; i++)
                    {
                        Tile temp = glyphs[i, j];

                        if (transparency)
                        {
                            TCODConsole.root.putCharEx(i, j, temp.glyph, temp.foreGround.GetTCODColor(TCODConsole.root.getCharForeground(i - x, j - y)), temp.backGround.GetTCODColor(TCODConsole.root.getCharBackground(i - x, j - y)));
                        }
                        else
                        {
                            TCODConsole.root.putCharEx(i, j, temp.glyph, temp.foreGround.GetTCODColor(), temp.backGround.GetTCODColor());
                        }
                    }
                }
            }
            else
            {
                for (int j = 0; j < height; j++)
                {
                    for (int i = 0; i < width; i++)
                    {
                        Tile temp = glyphs[i, j];

                        if (transparency)
                        {
                            terminal.putCharEx(i, j, temp.glyph, temp.foreGround.GetTCODColor(TCODConsole.root.getCharForeground(i - x, j - y)), temp.backGround.GetTCODColor(TCODConsole.root.getCharBackground(i - x, j - y)));
                        }
                        else
                        {
                            terminal.putCharEx(i, j, temp.glyph, temp.foreGround.GetTCODColor(), temp.backGround.GetTCODColor());
                        }
                    }
                }

                TCODConsole.blit(terminal, 0, 0, terminal.getWidth(), terminal.getHeight(), TCODConsole.root, x, y);
            }
        }
Esempio n. 10
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        // /////////////////////////////////////////////////////////////////////////////////

        /// <summary>
        /// Scrolls this Canvas by the given delta x and y amounts.
        /// </summary>
        /// <param name="deltaX"></param>
        /// <param name="deltaY"></param>
        public void Scroll(int deltaX, int deltaY)
        {
            Size srcSize = new Size(this.Size.Width - Math.Abs(deltaX),
                                    this.Size.Height - Math.Abs(deltaY));

            using (Canvas tmpCanvas = new Canvas(srcSize))
            {
                int srcX  = 0;
                int srcY  = 0;
                int destX = 0;
                int destY = 0;

                if (deltaX < 0)
                {
                    srcX = -deltaX;
                }

                if (deltaX > 0)
                {
                    destX = deltaX;
                }

                if (deltaY < 0)
                {
                    srcY = -deltaY;
                }

                if (deltaY > 0)
                {
                    destY = deltaY;
                }

                TCODConsole.blit(this.Console,
                                 srcX, srcY,
                                 srcSize.Width, srcSize.Height,
                                 tmpCanvas.Console,
                                 destX, destY);

                this.Clear();
                this.Blit(tmpCanvas, 0, 0);
            }
        }
Esempio n. 11
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        // /////////////////////////////////////////////////////////////////////////////////

        // /////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        /// Blits the provided Canvas to this Canvas at the specified position
        /// </summary>
        /// <param name="source"></param>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <exception cref="System.ArgumentNullException">Thrown when <paramref name="source"/> is null</exception>
        public void Blit(Canvas source, int x, int y)
        {
            if (source == null)
            {
                throw new ArgumentNullException("source");
            }

            int maxWidth  = Application.ScreenSize.Width - x;
            int maxHeight = Application.ScreenSize.Height - y;

            if (maxWidth < 1 || maxHeight < 1)
            {
                return;
            }

            int finalWidth  = source.Size.Width;
            int finalHeight = source.Size.Height;

            if (finalWidth > maxWidth)
            {
                finalWidth = maxWidth;
            }
            if (finalHeight > maxHeight)
            {
                finalHeight = maxHeight;
            }

            Size finalSize = new Size(finalWidth, finalHeight);

            TCODConsole.blit(source.Console,
                             0, 0,
                             finalSize.Width,
                             finalSize.Height,
                             this.Console,
                             x,
                             y);
        }
Esempio n. 12
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        public void DrawMenu(TCODConsole targetConsole, WindowGameMenu menu)
        {
            if (!menu.isVisible)
            {
                return;
            }

            // ask for sub menus, this is completely optional on the part of the menu
            List <Window> subMenus = menu.GetSubMenus();
            TCODConsole   console  = menu.GetUpdatedConsole();

            TCODConsole.blit(console, 0, 0, console.getWidth(), console.getHeight(),           // source
                             targetConsole, menu.origin.X, menu.origin.Y, 1);

            // handle dragdrops
            var dragdrop = menu.dragdrop;

            if (dragdrop.active)
            {
                DrawRect(targetConsole, dragdrop.x, dragdrop.y, dragdrop.text.Length + 1, Window.elementDark);
                DrawText(targetConsole, dragdrop.x + 1, dragdrop.y, dragdrop.text, Constants.COL_FRIENDLY);
                DrawText(targetConsole, dragdrop.x, dragdrop.y, "" + (char)(25), TCODColor.white);
            }

            // sub menus (if any)
            foreach (Window sub in subMenus)
            {
                if (!sub.isVisible)
                {
                    continue;
                }

                console = sub.GetUpdatedConsole();
                TCODConsole.blit(console, 0, 0, console.getWidth(), console.getHeight(),           // source
                                 targetConsole, sub.origin.X, sub.origin.Y, 1);
            }
        }
Esempio n. 13
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 public void Blit(IRConsole src, Rectangle srcRect, int dstX, int dstY, float fgAlpha = 1, float bgAlpha = 1)
 {
     TCODConsole.blit(src.UnderlyingConsole, srcRect.X, srcRect.Y, srcRect.Width, srcRect.Height, _console, dstX,
                      dstY,
                      fgAlpha, bgAlpha);
 }
Esempio n. 14
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File: Fov.cs Progetto: dritory/Janus
        public override void render(bool insight)
        {
            if (!insight && owner != null)
            {
                Map m  = map;
                int ox = owner.x - m.offsetX;
                int oy = owner.y - m.offsetY;
                if (ox >= -fovRadius && ox < m.renderWidth + fovRadius && oy >= -fovRadius && oy < m.renderHeight + fovRadius)
                {
                    if (owner.x >= 0 && owner.x < m.tiles.GetLength(0) && owner.y >= 0 && owner.y < m.tiles.GetLength(1))
                    {
                        lightmap.clear();
                        int OFX = m.renderX - ox + mapx <= 0 ? 0 : m.renderX - ox + mapx;
                        int OFY = m.renderY - oy + mapy <= 0 ? 0 : m.renderY - oy + mapy;
                        int OFW = ox + width - m.renderWidth <= 0 ? 0 : ox + width - m.renderWidth;
                        int OFH = oy + height - m.renderHeight <= 0 ? 0 : oy + height - m.renderHeight;
                        for (int x = -mapx + OFX; x < width - OFW; x++)
                        {
                            for (int y = -mapy + OFY; y < height - OFH; y++)
                            {
                                int    mx       = owner.x + x;
                                int    my       = owner.y + y;
                                double distance = Math.Sqrt(Math.Pow(owner.x - (mx), 2) + Math.Pow(owner.y - (my), 2));
                                if (distance <= fovRadius)
                                {
                                    if ((m.isExplored(mx, my) || m.showAllTiles))
                                    {
                                        try
                                        {
                                            byte rs = (byte)((strenght * color.Red) / 255);
                                            byte gs = (byte)((strenght * color.Green) / 255);
                                            byte bs = (byte)((strenght * color.Blue) / 255);

                                            byte r = (byte)(rs - (((float)rs / ((float)fovRadius)) * ((byte)distance)));
                                            byte g = (byte)(gs - (((float)gs / ((float)fovRadius)) * ((byte)distance)));
                                            byte b = (byte)(bs - (((float)bs / ((float)fovRadius)) * ((byte)distance)));

                                            TCODColor lcolor = level.lightMapConsole.getCharBackground(mx - m.offsetX, my - m.offsetY);
                                            if ((int)r + (int)lcolor.Red < 255)
                                            {
                                                r += lcolor.Red;
                                            }
                                            else
                                            {
                                                r = 255;
                                            }
                                            //r += (byte)(lcolor.Red - ((int)r + (int)lcolor.Red - 255));
                                            if ((int)g + (int)lcolor.Green < 255)
                                            {
                                                g += lcolor.Green;
                                            }
                                            else
                                            {
                                                g = 255;
                                            }
                                            //g += (byte)(lcolor.Green - ((int)g + (int)lcolor.Green - 255));
                                            if ((int)b + (int)lcolor.Blue < 255)
                                            {
                                                b += lcolor.Blue;
                                            }
                                            else
                                            {
                                                b = 255;
                                            }
                                            //b += (byte)(lcolor.Blue - ((int)b + (int)lcolor.Blue - 255));
                                            byte tile = calculatedMaps[x + mapx, y + mapy, 0];

                                            /*
                                             * if (tile == 2)
                                             * {
                                             *  if (r > (byte)(rs / 3))
                                             *      r -= (byte)(rs / 3);
                                             *  if (g > (byte)(gs / 3))
                                             *      g -= (byte)(gs / 3);
                                             *  if (b > (byte)(bs / 3))
                                             *      b -= (byte)(bs / 3);
                                             * }
                                             */
                                            TCODColor col = new TCODColor(r, g, b);
                                            if (tile != 0)
                                            {
                                                lightmap.setCharBackground(mx - m.offsetX, my - m.offsetY, col, TCODBackgroundFlag.Set);
                                            }
                                            else if (false)
                                            {
                                                tile = calculatedMaps[x + mapx, y + mapy, 1];
                                                if (tile != 0)
                                                {
                                                    if (r > (byte)(rs / 3))
                                                    {
                                                        r -= (byte)(rs / 3);
                                                    }
                                                    if (g > (byte)(gs / 3))
                                                    {
                                                        g -= (byte)(gs / 3);
                                                    }
                                                    if (b > (byte)(bs / 3))
                                                    {
                                                        b -= (byte)(bs / 3);
                                                    }
                                                    if (tile == 2)
                                                    {
                                                        if (r > (byte)(rs / 5))
                                                        {
                                                            r -= (byte)(rs / 5);
                                                        }
                                                        if (g > (byte)(gs / 5))
                                                        {
                                                            g -= (byte)(gs / 5);
                                                        }
                                                        if (b > (byte)(bs / 5))
                                                        {
                                                            b -= (byte)(bs / 5);
                                                        }
                                                    }
                                                    col = new TCODColor(r, g, b);
                                                    lightmap.setCharBackground(mx - m.offsetX, my - m.offsetY, col, TCODBackgroundFlag.Set);
                                                }
                                            }
                                        }

                                        catch (Exception e)
                                        {
                                            Console.WriteLine(e.Message);
                                            throw new Exception(e.Message);
                                        }
                                    }
                                }
                                else
                                {
                                    //if (lightmap.getCharBackground(mx - m.offsetX, my - m.offsetY)!= TCODColor.black)
                                    //lightmap.setCharBackground(mx - m.offsetX, my - m.offsetY, TCODColor.black, TCODBackgroundFlag.Set);
                                }
                            }
                        }
                        TCODConsole.blit(lightmap, 0, 0,
                                         lightmap.getWidth(), lightmap.getHeight(), level.lightMapConsole, 0, 0, (float)strenght / (255 * 2), (float)strenght / (255 * 2));
                    }
                }
            }
        }