Esempio n. 1
0
 public BasicEnergyCard(TCGType type)
     : base(
         new Rarity(Rarity.Rarities.Common),
         type.ToString() + " " + Literals.rm.GetString("Energy"),
         new EnergyCost[] { new EnergyCost(type) })
 {
 }
Esempio n. 2
0
 public PokemonCard(Rarity rarity, TCGType type, TCGPokemon pokemon, Stage stage, HP hp, TCGPokemonMove[] moves, Weakness weakness, Resistance resistance, EnergyCost[] cost, TCGPokemonPower pokemonPower)
     : base(rarity, pokemon.ToString())
 {
     this.Type        = type;
     this.Pokemon     = pokemon;
     this.Stage       = stage;
     this.HP          = hp;
     this.Moves       = moves;
     this.Weakness    = weakness;
     this.Resistance  = resistance;
     this.RetreatCost = RetreatCost;
     this.Power       = pokemonPower;
 }
Esempio n. 3
0
 public PokemonCard(Rarity rarity, TCGType type, TCGPokemon pokemon, Stage stage, HP hp, TCGPokemonMove[] moves, Weakness weakness, Resistance resistance, EnergyCost[] retreatCost)
     : this(rarity, type, pokemon, stage, hp, moves, weakness, resistance, retreatCost, null)
 {
 }
Esempio n. 4
0
 public PokemonCard(Rarity rarity, TCGType type, TCGPokemon pokemon, Stage stage, HP hp, TCGPokemonMove[] moves, Weakness weakness, Resistance resistance)
     : this(rarity, type, pokemon, stage, hp, moves, weakness, resistance, null, null)
 {
 }
Esempio n. 5
0
 public PokemonCard(Rarity rarity, TCGType type, TCGPokemon pokemon, Stage stage, HP hp, TCGPokemonMove[] moves, TCGPokemonPower pokemonPower)
     : this(rarity, type, pokemon, stage, hp, moves, null, null, null, pokemonPower)
 {
 }
Esempio n. 6
0
 public PokemonCard(Rarity rarity, TCGType type, TCGPokemon pokemon, Stage stage, HP hp, TCGPokemonMove[] moves, EnergyCost[] retreatCost)
     : this(rarity, type, pokemon, stage, hp, moves, null, null, retreatCost, null)
 {
 }
Esempio n. 7
0
 public PokemonCard(Rarity rarity, TCGType type, TCGPokemon pokemon, Stage stage, HP hp, TCGPokemonMove[] moves, Resistance resistance, EnergyCost[] retreatCost, TCGPokemonPower pokemonPower)
     : this(rarity, type, pokemon, stage, hp, moves, null, resistance, retreatCost, pokemonPower)
 {
 }