// Use this for initialization void Start() { gunmanSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>(); shotsArray = new AudioClip[] { Resources.Load("Sound/Guns/Shots/ComboFire1") as AudioClip, Resources.Load("Sound/Guns/Shots/ComboFire2") as AudioClip, Resources.Load("Sound/Guns/Shots/ComboFire3") as AudioClip, Resources.Load("Sound/Guns/Shots/ComboFire4") as AudioClip, Resources.Load("Sound/Guns/Shots/ComboFire5") as AudioClip, Resources.Load("Sound/Guns/Shots/ComboFire6") as AudioClip, Resources.Load("Sound/Guns/Shots/ComboFire7") as AudioClip, Resources.Load("Sound/Guns/Shots/ComboFire8") as AudioClip, Resources.Load("Sound/Guns/Shots/ComboFire9") as AudioClip, Resources.Load("Sound/Guns/Shots/ComboFire10") as AudioClip, Resources.Load("Sound/Guns/Shots/ComboFire11") as AudioClip, Resources.Load("Sound/Guns/Shots/ComboFire12") as AudioClip }; reloadArray = new AudioClip[] { Resources.Load("Sound/Guns/Reload/Cocking1") as AudioClip, Resources.Load("Sound/Guns/Reload/Cocking2") as AudioClip, Resources.Load("Sound/Guns/Reload/Cocking3") as AudioClip, Resources.Load("Sound/Guns/Reload/Cocking4") as AudioClip, Resources.Load("Sound/Guns/Reload/Cocking5") as AudioClip, Resources.Load("Sound/Guns/Reload/Cocking6") as AudioClip }; }
// Use this for initialization void Start() { chapelGuardAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>(); chapelGuardDialogueArray = new AudioClip[] { Resources.Load("Sound/Dialogue/chapelGuard/chapelGuardLine1") as AudioClip }; }
// Use this for initialization void Start() { priestAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>(); priestDialogueArray = new AudioClip[] { Resources.Load("Sound/Dialogue/priest/priestLine1") as AudioClip }; }
// Use this for initialization void Start() { josephAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>(); josephDialogueArray = new AudioClip[] { Resources.Load("Sound/Dialogue/joseph/josephLine1") as AudioClip }; }
// Use this for initialization void Start() { guard2AudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>(); guard2DialogueArray = new AudioClip[] { Resources.Load("Sound/Dialogue/eastWingGuards/guard2Line1") as AudioClip }; }
// Use this for initialization void Start() { thiefAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>(); thiefDialogueArray = new AudioClip[] { Resources.Load("Sound/Dialogue/thief/thiefLine1") as AudioClip, Resources.Load("Sound/Dialogue/thief/thiefLine2") as AudioClip }; }
// Use this for initialization void Start() { nearyAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>(); nearyDialogueArray = new AudioClip[] { Resources.Load("Sound/Dialogue/neary/nearyLine1") as AudioClip, Resources.Load("Sound/Dialogue/neary/nearyLine2") as AudioClip }; }
// Use this for initialization void Start() { madmanAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>(); madmanDialogueArray = new AudioClip[] { Resources.Load("Sound/Dialogue/madman/madmanLine1") as AudioClip, Resources.Load("Sound/Dialogue/madman/madmanLine2") as AudioClip }; }
// Use this for initialization void Start() { transportAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>(); transportDialogueArray = new AudioClip[] { Resources.Load("Sound/Dialogue/transport/transportLine1") as AudioClip, Resources.Load("Sound/Dialogue/transport/transportLine2") as AudioClip, Resources.Load("Sound/Dialogue/transport/transportLine3") as AudioClip }; }
// Use this for initialization void Start() { graceAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>(); graceDialogueArray = new AudioClip[] { Resources.Load("Sound/Dialogue/grace/graceLine1") as AudioClip, Resources.Load("Sound/Dialogue/grace/graceLine2") as AudioClip, Resources.Load("Sound/Dialogue/grace/graceCrying") as AudioClip }; }
// Use this for initialization void Start() { cullenAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>(); cullenDialogueArray = new AudioClip[] { Resources.Load("Sound/Dialogue/cullen/cullenLine1") as AudioClip, Resources.Load("Sound/Dialogue/cullen/cullenLine2") as AudioClip, Resources.Load("Sound/Dialogue/cullen/cullenLine3") as AudioClip }; }
// Use this for initialization void Start() { debtorAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>(); debtorDialogueArray = new AudioClip[] { Resources.Load("Sound/Dialogue/debtor/debtorLine1") as AudioClip, Resources.Load("Sound/Dialogue/debtor/debtorLine2") as AudioClip, Resources.Load("Sound/Dialogue/debtor/debtorLine3") as AudioClip }; }
// Use this for initialization void Start() { yardGuardAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>(); yardGuardDialogueArray = new AudioClip[] { Resources.Load("Sound/Dialogue/yardGuard/guardYardLine1") as AudioClip, Resources.Load("Sound/Dialogue/yardGuard/guardYardLine2") as AudioClip, Resources.Load("Sound/Dialogue/yardGuard/guardYardLine3") as AudioClip, Resources.Load("Sound/Dialogue/yardGuard/guardYardLine4") as AudioClip, Resources.Load("Sound/Dialogue/yardGuard/guardYardLine5") as AudioClip, Resources.Load("Sound/Dialogue/yardGuard/guardYardLine6") as AudioClip, Resources.Load("Sound/Dialogue/yardGuard/guardYardLine7") as AudioClip, Resources.Load("Sound/Dialogue/yardGuard/guardYardLine8") as AudioClip, Resources.Load("Sound/Dialogue/yardGuard/guardYardLine9") as AudioClip, Resources.Load("Sound/Dialogue/yardGuard/guardYardLine10") as AudioClip, Resources.Load("Sound/Dialogue/yardGuard/guardYardLine11") as AudioClip, Resources.Load("Sound/Dialogue/yardGuard/guardYardLine12") as AudioClip, Resources.Load("Sound/Dialogue/yardGuard/guardYardLine13") as AudioClip, Resources.Load("Sound/Dialogue/yardGuard/guardYardLine14") as AudioClip }; }
//public float dramaticPause; // Use this for initialization void Awake() { //Initialise Door Triggers doorTrigger2 = GameObject.Find ("OpenDoorTrigger2"); doorTrigger3 = GameObject.Find ("OpenDoorTrigger3"); doorScript2 = doorTrigger2.GetComponent<OpenDoorScript> (); doorScript3 = doorTrigger3.GetComponent<OpenDoorScript> (); doorScript2.doorTriggerActive = false; doorScript3.doorTriggerActive = false; //initialise scene A trigSceneA = GameObject.Find("Trigger A"); scriptTrigSceneA = trigSceneA.GetComponent<dialogueTriggerA>(); //initialise scene B trigSceneB = GameObject.Find("Trigger B"); scriptTrigSceneB = trigSceneB.GetComponent<dialogueTriggerB>(); //initialise scene C trigSceneC = GameObject.Find("Trigger C"); scriptTrigSceneC = trigSceneC.GetComponent<dialogueTriggerC>(); //initialise char 1 theTransport = GameObject.Find("The Transport"); charOneSource = theTransport.GetComponent<TBE_3DCore.TBE_Source>(); charOneLines = theTransport.GetComponent<dialogueSetupTransport>().transportDialogueArray; //initialise char 2 theDebtor = GameObject.Find("The Debtor"); charTwoSource = theDebtor.GetComponent<TBE_3DCore.TBE_Source>(); charTwoLines = theDebtor.GetComponent<dialogueSetupDebtor>().debtorDialogueArray; //initialise char 3 cullenObj = GameObject.Find ("Cullen"); charThreeSource = cullenObj.GetComponent<TBE_3DCore.TBE_Source>(); charThreeLines = cullenObj.GetComponent<dialogueSetupCullen>().cullenDialogueArray; //initialise char 4 nearyObj = GameObject.Find ("Neary"); charFourSource = nearyObj.GetComponent<TBE_3DCore.TBE_Source>(); charFourLines = nearyObj.GetComponent<dialogueSetupNeary>().nearyDialogueArray; //initialise char 5 madmanObj = GameObject.Find ("Madman"); charFiveSource = madmanObj.GetComponent<TBE_3DCore.TBE_Source>(); charFiveLines = madmanObj.GetComponent<dialogueSetupMadman>().madmanDialogueArray; //initialise char 6 vagrantObj = GameObject.Find ("Vagrant"); charSixSource = vagrantObj.GetComponent<TBE_3DCore.TBE_Source>(); charSixLines = vagrantObj.GetComponent<dialogueSetupVagrant>().vagrantDialogueArray; //initialise char 7 thiefObj = GameObject.Find ("Thief"); charSevenSource = thiefObj.GetComponent<TBE_3DCore.TBE_Source>(); charSevenLines = thiefObj.GetComponent<dialogueSetupThief>().thiefDialogueArray; //initialise line params lineNumber = 0; linePause = 0.1f; }
//public float dramaticPause; // Use this for initialization void Awake() { //initiialise ghost mesh guard12Ghost = GameObject.Find ("Guards1+2"); guards12Fade = guard12Ghost.GetComponent<GuardsFadeIn>(); guard3Ghost = GameObject.Find ("Guard3Ghost"); guards3Fade = guard3Ghost.GetComponent<GuardsFadeIn>(); //initialise scene D trigSceneD = GameObject.Find("Trigger D"); scriptTrigSceneD = trigSceneD.GetComponent<dialogueTriggerD>(); //initialise char 8 guard1Obj = GameObject.Find ("Guard 1"); charEightSource = guard1Obj.GetComponent<TBE_3DCore.TBE_Source>(); charEightLines = guard1Obj.GetComponent<dialogueSetupGuard1>().guard1DialogueArray; //initialise char 9 guard2Obj = GameObject.Find ("Guard 2"); charNineSource = guard2Obj.GetComponent<TBE_3DCore.TBE_Source>(); charNineLines = guard2Obj.GetComponent<dialogueSetupGuard2>().guard2DialogueArray; //initialise char 10 guard3Obj = GameObject.Find ("Guard 3"); charTenSource = guard3Obj.GetComponent<TBE_3DCore.TBE_Source>(); charTenLines = guard3Obj.GetComponent<dialogueSetupGuard3>().guard3DialogueArray; //initialise line params lineNumber = 0; linePause = 0.1f; }
//public float dramaticPause; // Use this for initialization void Awake() { //Ghost initialisation graceJosephGhost = GameObject.Find ("Grace and Joseph"); priestGhost = GameObject.Find ("PriestGhost"); guardGhost = GameObject.Find ("GuardGhost"); graceJosephFadeIn = graceJosephGhost.GetComponent<GraceJosephFadeIn> (); priestFade = priestGhost.GetComponent<PriestFade> (); guardsFadeIn = guardGhost.GetComponent<GuardsFadeIn> (); //initialise scene E trigSceneE = GameObject.Find("Trigger E"); scriptTrigSceneE = trigSceneE.GetComponent<dialogueTriggerE>(); //initialise scene F trigSceneF = GameObject.Find("Trigger F"); scriptTrigSceneF = trigSceneF.GetComponent<dialogueTriggerF>(); //initialise char 11 graceObj = GameObject.Find("Grace"); charElevenSource = graceObj.GetComponent<TBE_3DCore.TBE_Source>(); charElevenLines = graceObj.GetComponent<dialogueSetupGrace>().graceDialogueArray; //initialise char 12 chapelGuardObj = GameObject.Find("Chapel Guard"); charTwelveSource = chapelGuardObj.GetComponent<TBE_3DCore.TBE_Source>(); charTwelveLines = chapelGuardObj.GetComponent<dialogueSetupChapelGuard>().chapelGuardDialogueArray; //initialise char 13 josephObj = GameObject.Find("Joseph"); charThirteenSource = josephObj.GetComponent<TBE_3DCore.TBE_Source>(); charThirteenLines = josephObj.GetComponent<dialogueSetupJoseph>().josephDialogueArray; //initialise char 14 priestObj = GameObject.Find("Priest"); charFourteenSource = priestObj.GetComponent<TBE_3DCore.TBE_Source>(); charFourteenLines = priestObj.GetComponent<dialogueSetupPriest>().priestDialogueArray; //initialise organ object organObj = GameObject.Find("Organ"); organSource = organObj.GetComponent<TBE_3DCore.TBE_Source>(); organLines = organObj.GetComponent<dialogueSetupOrgan>().organArray; //initialise line params lineNumber = 0; linePause = 0.1f; }
// Use this for initialization void Awake() { //initialise scene G trigSceneG = GameObject.Find("Trigger G"); scriptTrigSceneG = trigSceneG.GetComponent<dialogueTriggerG>(); //initialise char 11 yardGuardObj = GameObject.Find("Yard Guard"); charFifteenSource = yardGuardObj.GetComponent<TBE_3DCore.TBE_Source>(); charFifteenLines = yardGuardObj.GetComponent<dialogueSetupYardGuard>().yardGuardDialogueArray; //initialise gunman 1 gunman1Obj = GameObject.Find ("Gunman 1"); gunman1Source = gunman1Obj.GetComponent<TBE_3DCore.TBE_Source>(); gunman1Shots = gunman1Obj.GetComponent<gunmanSetup>().shotsArray; gunman1Reload = gunman1Obj.GetComponent<gunmanSetup>().reloadArray; //initialise gunman 2 gunman2Obj = GameObject.Find ("Gunman 2"); gunman2Source = gunman2Obj.GetComponent<TBE_3DCore.TBE_Source>(); gunman2Shots = gunman2Obj.GetComponent<gunmanSetup>().shotsArray; gunman2Reload = gunman2Obj.GetComponent<gunmanSetup>().reloadArray; //initialise gunman 3 gunman3Obj = GameObject.Find ("Gunman 3"); gunman3Source = gunman3Obj.GetComponent<TBE_3DCore.TBE_Source>(); gunman3Shots = gunman3Obj.GetComponent<gunmanSetup>().shotsArray; gunman3Reload = gunman3Obj.GetComponent<gunmanSetup>().reloadArray; //initialise gunman 4 gunman4Obj = GameObject.Find ("Gunman 4"); gunman4Source = gunman4Obj.GetComponent<TBE_3DCore.TBE_Source>(); gunman4Shots = gunman4Obj.GetComponent<gunmanSetup>().shotsArray; gunman4Reload = gunman4Obj.GetComponent<gunmanSetup>().reloadArray; //initialise gunman 5 gunman5Obj = GameObject.Find ("Gunman 5"); gunman5Source = gunman5Obj.GetComponent<TBE_3DCore.TBE_Source>(); gunman5Shots = gunman5Obj.GetComponent<gunmanSetup>().shotsArray; gunman5Reload = gunman5Obj.GetComponent<gunmanSetup>().reloadArray; //initialise gunman 6 gunman6Obj = GameObject.Find ("Gunman 6"); gunman6Source = gunman6Obj.GetComponent<TBE_3DCore.TBE_Source>(); gunman6Shots = gunman6Obj.GetComponent<gunmanSetup>().shotsArray; gunman6Reload = gunman6Obj.GetComponent<gunmanSetup>().reloadArray; //initialise gunman 7 gunman7Obj = GameObject.Find ("Gunman 7"); gunman7Source = gunman7Obj.GetComponent<TBE_3DCore.TBE_Source>(); gunman7Shots = gunman7Obj.GetComponent<gunmanSetup>().shotsArray; gunman7Reload = gunman7Obj.GetComponent<gunmanSetup>().reloadArray; //initialise line params lineNumber = 0; linePause = 0.1f; }