Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        gunmanSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>();
        shotsArray =  new AudioClip[]
        {
            Resources.Load("Sound/Guns/Shots/ComboFire1")   as AudioClip,
            Resources.Load("Sound/Guns/Shots/ComboFire2")   as AudioClip,
            Resources.Load("Sound/Guns/Shots/ComboFire3")   as AudioClip,
            Resources.Load("Sound/Guns/Shots/ComboFire4")   as AudioClip,
            Resources.Load("Sound/Guns/Shots/ComboFire5")   as AudioClip,
            Resources.Load("Sound/Guns/Shots/ComboFire6")   as AudioClip,
            Resources.Load("Sound/Guns/Shots/ComboFire7")   as AudioClip,
            Resources.Load("Sound/Guns/Shots/ComboFire8")   as AudioClip,
            Resources.Load("Sound/Guns/Shots/ComboFire9")   as AudioClip,
            Resources.Load("Sound/Guns/Shots/ComboFire10")   as AudioClip,
            Resources.Load("Sound/Guns/Shots/ComboFire11")   as AudioClip,
            Resources.Load("Sound/Guns/Shots/ComboFire12")   as AudioClip
        };

        reloadArray =  new AudioClip[]
        {
            Resources.Load("Sound/Guns/Reload/Cocking1")   as AudioClip,
            Resources.Load("Sound/Guns/Reload/Cocking2")   as AudioClip,
            Resources.Load("Sound/Guns/Reload/Cocking3")   as AudioClip,
            Resources.Load("Sound/Guns/Reload/Cocking4")   as AudioClip,
            Resources.Load("Sound/Guns/Reload/Cocking5")   as AudioClip,
            Resources.Load("Sound/Guns/Reload/Cocking6")   as AudioClip
        };
    }
 // Use this for initialization
 void Start()
 {
     chapelGuardAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>();
     chapelGuardDialogueArray =  new AudioClip[]
     {
         Resources.Load("Sound/Dialogue/chapelGuard/chapelGuardLine1")   as AudioClip
     };
 }
 // Use this for initialization
 void Start()
 {
     priestAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>();
     priestDialogueArray =  new AudioClip[]
     {
         Resources.Load("Sound/Dialogue/priest/priestLine1")   as AudioClip
     };
 }
 // Use this for initialization
 void Start()
 {
     josephAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>();
     josephDialogueArray =  new AudioClip[]
     {
         Resources.Load("Sound/Dialogue/joseph/josephLine1")   as AudioClip
     };
 }
    // Use this for initialization
    void Start()
    {
        guard2AudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>();
        guard2DialogueArray =  new AudioClip[]
        {
            Resources.Load("Sound/Dialogue/eastWingGuards/guard2Line1")   as AudioClip

        };
    }
    // Use this for initialization
    void Start()
    {
        thiefAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>();
        thiefDialogueArray =  new AudioClip[]
        {
            Resources.Load("Sound/Dialogue/thief/thiefLine1")   as AudioClip,
            Resources.Load("Sound/Dialogue/thief/thiefLine2")   as AudioClip

        };
    }
    // Use this for initialization
    void Start()
    {
        nearyAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>();
        nearyDialogueArray =  new AudioClip[]
        {
            Resources.Load("Sound/Dialogue/neary/nearyLine1")   as AudioClip,
            Resources.Load("Sound/Dialogue/neary/nearyLine2")   as AudioClip

        };
    }
    // Use this for initialization
    void Start()
    {
        madmanAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>();
        madmanDialogueArray =  new AudioClip[]
        {
            Resources.Load("Sound/Dialogue/madman/madmanLine1")   as AudioClip,
            Resources.Load("Sound/Dialogue/madman/madmanLine2")   as AudioClip

        };
    }
    // Use this for initialization
    void Start()
    {
        transportAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>();
        transportDialogueArray =  new AudioClip[]
        {
            Resources.Load("Sound/Dialogue/transport/transportLine1")   as AudioClip,
            Resources.Load("Sound/Dialogue/transport/transportLine2")   as AudioClip,
            Resources.Load("Sound/Dialogue/transport/transportLine3")   as AudioClip

        };
    }
Esempio n. 10
0
    // Use this for initialization
    void Start()
    {
        graceAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>();
        graceDialogueArray =  new AudioClip[]
        {
            Resources.Load("Sound/Dialogue/grace/graceLine1")   as AudioClip,
            Resources.Load("Sound/Dialogue/grace/graceLine2")   as AudioClip,
            Resources.Load("Sound/Dialogue/grace/graceCrying")   as AudioClip

        };
    }
Esempio n. 11
0
    // Use this for initialization
    void Start()
    {
        cullenAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>();
        cullenDialogueArray =  new AudioClip[]
        {
            Resources.Load("Sound/Dialogue/cullen/cullenLine1")   as AudioClip,
            Resources.Load("Sound/Dialogue/cullen/cullenLine2")   as AudioClip,
            Resources.Load("Sound/Dialogue/cullen/cullenLine3")   as AudioClip

        };
    }
Esempio n. 12
0
    // Use this for initialization
    void Start()
    {
        debtorAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>();
        debtorDialogueArray =  new AudioClip[]
        {
            Resources.Load("Sound/Dialogue/debtor/debtorLine1")   as AudioClip,
            Resources.Load("Sound/Dialogue/debtor/debtorLine2")   as AudioClip,
            Resources.Load("Sound/Dialogue/debtor/debtorLine3")   as AudioClip

        };
    }
 // Use this for initialization
 void Start()
 {
     yardGuardAudioSource = gameObject.GetComponent<TBE_3DCore.TBE_Source>();
     yardGuardDialogueArray =  new AudioClip[]
     {
         Resources.Load("Sound/Dialogue/yardGuard/guardYardLine1")   as AudioClip,
         Resources.Load("Sound/Dialogue/yardGuard/guardYardLine2")   as AudioClip,
         Resources.Load("Sound/Dialogue/yardGuard/guardYardLine3")   as AudioClip,
         Resources.Load("Sound/Dialogue/yardGuard/guardYardLine4")   as AudioClip,
         Resources.Load("Sound/Dialogue/yardGuard/guardYardLine5")   as AudioClip,
         Resources.Load("Sound/Dialogue/yardGuard/guardYardLine6")   as AudioClip,
         Resources.Load("Sound/Dialogue/yardGuard/guardYardLine7")   as AudioClip,
         Resources.Load("Sound/Dialogue/yardGuard/guardYardLine8")   as AudioClip,
         Resources.Load("Sound/Dialogue/yardGuard/guardYardLine9")   as AudioClip,
         Resources.Load("Sound/Dialogue/yardGuard/guardYardLine10")   as AudioClip,
         Resources.Load("Sound/Dialogue/yardGuard/guardYardLine11")   as AudioClip,
         Resources.Load("Sound/Dialogue/yardGuard/guardYardLine12")   as AudioClip,
         Resources.Load("Sound/Dialogue/yardGuard/guardYardLine13")   as AudioClip,
         Resources.Load("Sound/Dialogue/yardGuard/guardYardLine14")   as AudioClip
     };
 }
    //public float dramaticPause;
    // Use this for initialization
    void Awake()
    {
        //Initialise Door Triggers
        doorTrigger2 = GameObject.Find ("OpenDoorTrigger2");
        doorTrigger3 = GameObject.Find ("OpenDoorTrigger3");
        doorScript2 = doorTrigger2.GetComponent<OpenDoorScript> ();
        doorScript3 = doorTrigger3.GetComponent<OpenDoorScript> ();
        doorScript2.doorTriggerActive = false;
        doorScript3.doorTriggerActive = false;

        //initialise scene A
        trigSceneA = GameObject.Find("Trigger A");
        scriptTrigSceneA = trigSceneA.GetComponent<dialogueTriggerA>();

        //initialise scene B
        trigSceneB = GameObject.Find("Trigger B");
        scriptTrigSceneB = trigSceneB.GetComponent<dialogueTriggerB>();

        //initialise scene C
        trigSceneC = GameObject.Find("Trigger C");
        scriptTrigSceneC = trigSceneC.GetComponent<dialogueTriggerC>();

        //initialise char 1
        theTransport = GameObject.Find("The Transport");
        charOneSource = theTransport.GetComponent<TBE_3DCore.TBE_Source>();
        charOneLines = theTransport.GetComponent<dialogueSetupTransport>().transportDialogueArray;

        //initialise char 2
        theDebtor = GameObject.Find("The Debtor");
        charTwoSource = theDebtor.GetComponent<TBE_3DCore.TBE_Source>();
        charTwoLines = theDebtor.GetComponent<dialogueSetupDebtor>().debtorDialogueArray;

        //initialise char 3
        cullenObj = GameObject.Find ("Cullen");
        charThreeSource = cullenObj.GetComponent<TBE_3DCore.TBE_Source>();
        charThreeLines = cullenObj.GetComponent<dialogueSetupCullen>().cullenDialogueArray;

        //initialise char 4
        nearyObj = GameObject.Find ("Neary");
        charFourSource = nearyObj.GetComponent<TBE_3DCore.TBE_Source>();
        charFourLines = nearyObj.GetComponent<dialogueSetupNeary>().nearyDialogueArray;

        //initialise char 5
        madmanObj = GameObject.Find ("Madman");
        charFiveSource = madmanObj.GetComponent<TBE_3DCore.TBE_Source>();
        charFiveLines = madmanObj.GetComponent<dialogueSetupMadman>().madmanDialogueArray;

        //initialise char 6
        vagrantObj = GameObject.Find ("Vagrant");
        charSixSource = vagrantObj.GetComponent<TBE_3DCore.TBE_Source>();
        charSixLines = vagrantObj.GetComponent<dialogueSetupVagrant>().vagrantDialogueArray;

        //initialise char 7
        thiefObj = GameObject.Find ("Thief");
        charSevenSource = thiefObj.GetComponent<TBE_3DCore.TBE_Source>();
        charSevenLines = thiefObj.GetComponent<dialogueSetupThief>().thiefDialogueArray;

        //initialise line params
        lineNumber = 0;
        linePause = 0.1f;
    }
    //public float dramaticPause;
    // Use this for initialization
    void Awake()
    {
        //initiialise ghost mesh
        guard12Ghost = GameObject.Find ("Guards1+2");
        guards12Fade = guard12Ghost.GetComponent<GuardsFadeIn>();

        guard3Ghost = GameObject.Find ("Guard3Ghost");
        guards3Fade = guard3Ghost.GetComponent<GuardsFadeIn>();

        //initialise scene D
        trigSceneD = GameObject.Find("Trigger D");
        scriptTrigSceneD = trigSceneD.GetComponent<dialogueTriggerD>();

        //initialise char 8
        guard1Obj = GameObject.Find ("Guard 1");
        charEightSource = guard1Obj.GetComponent<TBE_3DCore.TBE_Source>();
        charEightLines = guard1Obj.GetComponent<dialogueSetupGuard1>().guard1DialogueArray;

        //initialise char 9
        guard2Obj = GameObject.Find ("Guard 2");
        charNineSource = guard2Obj.GetComponent<TBE_3DCore.TBE_Source>();
        charNineLines = guard2Obj.GetComponent<dialogueSetupGuard2>().guard2DialogueArray;

        //initialise char 10
        guard3Obj = GameObject.Find ("Guard 3");
        charTenSource = guard3Obj.GetComponent<TBE_3DCore.TBE_Source>();
        charTenLines = guard3Obj.GetComponent<dialogueSetupGuard3>().guard3DialogueArray;

        //initialise line params
        lineNumber = 0;
        linePause = 0.1f;
    }
    //public float dramaticPause;
    // Use this for initialization
    void Awake()
    {
        //Ghost initialisation
        graceJosephGhost = GameObject.Find ("Grace and Joseph");
        priestGhost = GameObject.Find ("PriestGhost");
        guardGhost = GameObject.Find ("GuardGhost");
        graceJosephFadeIn = graceJosephGhost.GetComponent<GraceJosephFadeIn> ();
        priestFade = priestGhost.GetComponent<PriestFade> ();
        guardsFadeIn = guardGhost.GetComponent<GuardsFadeIn> ();

        //initialise scene E
        trigSceneE = GameObject.Find("Trigger E");
        scriptTrigSceneE = trigSceneE.GetComponent<dialogueTriggerE>();

        //initialise scene F
        trigSceneF = GameObject.Find("Trigger F");
        scriptTrigSceneF = trigSceneF.GetComponent<dialogueTriggerF>();

        //initialise char 11
        graceObj = GameObject.Find("Grace");
        charElevenSource = graceObj.GetComponent<TBE_3DCore.TBE_Source>();
        charElevenLines = graceObj.GetComponent<dialogueSetupGrace>().graceDialogueArray;

        //initialise char 12
        chapelGuardObj = GameObject.Find("Chapel Guard");
        charTwelveSource = chapelGuardObj.GetComponent<TBE_3DCore.TBE_Source>();
        charTwelveLines = chapelGuardObj.GetComponent<dialogueSetupChapelGuard>().chapelGuardDialogueArray;

        //initialise char 13
        josephObj = GameObject.Find("Joseph");
        charThirteenSource = josephObj.GetComponent<TBE_3DCore.TBE_Source>();
        charThirteenLines = josephObj.GetComponent<dialogueSetupJoseph>().josephDialogueArray;

        //initialise char 14
        priestObj = GameObject.Find("Priest");
        charFourteenSource = priestObj.GetComponent<TBE_3DCore.TBE_Source>();
        charFourteenLines = priestObj.GetComponent<dialogueSetupPriest>().priestDialogueArray;

        //initialise organ object
        organObj = GameObject.Find("Organ");
        organSource = organObj.GetComponent<TBE_3DCore.TBE_Source>();
        organLines = organObj.GetComponent<dialogueSetupOrgan>().organArray;

        //initialise line params
        lineNumber = 0;
        linePause = 0.1f;
    }
Esempio n. 17
0
    // Use this for initialization
    void Awake()
    {
        //initialise scene G
        trigSceneG = GameObject.Find("Trigger G");
        scriptTrigSceneG = trigSceneG.GetComponent<dialogueTriggerG>();

        //initialise char 11
        yardGuardObj = GameObject.Find("Yard Guard");
        charFifteenSource = yardGuardObj.GetComponent<TBE_3DCore.TBE_Source>();
        charFifteenLines = yardGuardObj.GetComponent<dialogueSetupYardGuard>().yardGuardDialogueArray;

        //initialise gunman 1
        gunman1Obj = GameObject.Find ("Gunman 1");
        gunman1Source = gunman1Obj.GetComponent<TBE_3DCore.TBE_Source>();
        gunman1Shots = gunman1Obj.GetComponent<gunmanSetup>().shotsArray;
        gunman1Reload = gunman1Obj.GetComponent<gunmanSetup>().reloadArray;

        //initialise gunman 2
        gunman2Obj = GameObject.Find ("Gunman 2");
        gunman2Source = gunman2Obj.GetComponent<TBE_3DCore.TBE_Source>();
        gunman2Shots = gunman2Obj.GetComponent<gunmanSetup>().shotsArray;
        gunman2Reload = gunman2Obj.GetComponent<gunmanSetup>().reloadArray;

        //initialise gunman 3
        gunman3Obj = GameObject.Find ("Gunman 3");
        gunman3Source = gunman3Obj.GetComponent<TBE_3DCore.TBE_Source>();
        gunman3Shots = gunman3Obj.GetComponent<gunmanSetup>().shotsArray;
        gunman3Reload = gunman3Obj.GetComponent<gunmanSetup>().reloadArray;

        //initialise gunman 4
        gunman4Obj = GameObject.Find ("Gunman 4");
        gunman4Source = gunman4Obj.GetComponent<TBE_3DCore.TBE_Source>();
        gunman4Shots = gunman4Obj.GetComponent<gunmanSetup>().shotsArray;
        gunman4Reload = gunman4Obj.GetComponent<gunmanSetup>().reloadArray;

        //initialise gunman 5
        gunman5Obj = GameObject.Find ("Gunman 5");
        gunman5Source = gunman5Obj.GetComponent<TBE_3DCore.TBE_Source>();
        gunman5Shots = gunman5Obj.GetComponent<gunmanSetup>().shotsArray;
        gunman5Reload = gunman5Obj.GetComponent<gunmanSetup>().reloadArray;

        //initialise gunman 6
        gunman6Obj = GameObject.Find ("Gunman 6");
        gunman6Source = gunman6Obj.GetComponent<TBE_3DCore.TBE_Source>();
        gunman6Shots = gunman6Obj.GetComponent<gunmanSetup>().shotsArray;
        gunman6Reload = gunman6Obj.GetComponent<gunmanSetup>().reloadArray;

        //initialise gunman 7
        gunman7Obj = GameObject.Find ("Gunman 7");
        gunman7Source = gunman7Obj.GetComponent<TBE_3DCore.TBE_Source>();
        gunman7Shots = gunman7Obj.GetComponent<gunmanSetup>().shotsArray;
        gunman7Reload = gunman7Obj.GetComponent<gunmanSetup>().reloadArray;

        //initialise line params
        lineNumber = 0;
        linePause = 0.1f;
    }