Esempio n. 1
0
    private void ChangeColor(GameObject goTask, TASK_STYLE tStyle, int nTaskIndex)
    {
        if (CurrentCard != null)
        {
            Transform tTask        = goTask.transform.FindChild("Task");
            Color     backColor    = Colors[(int)tStyle];
            Color     textColor    = TextColors[(int)tStyle];
            Sprite    spInfo       = info[(int)tStyle];
            Sprite    spValidation = validation[(int)tStyle];

            goTask.transform.FindChild("Number").GetComponent <Image>().color = backColor;
            tTask.GetComponent <Image>().color = backColor;
            tTask.FindChild("ValidationIcon").gameObject.SetActive(CurrentCard.tasks[nTaskIndex].signedTask);
            tTask.FindChild("InfoIcon").gameObject.SetActive(!string.IsNullOrEmpty(CurrentCard.tasks[nTaskIndex].hasExtraInfo));
            tTask.FindChild("InfoIcon").gameObject.GetComponent <Image>().sprite = spInfo;
            if (CurrentCard.tasks[nTaskIndex].isAlreadySigned)
            {
                tTask.FindChild("ValidationIcon").gameObject.GetComponent <Image>().sprite = validated;
            }
            else
            {
                tTask.FindChild("ValidationIcon").gameObject.GetComponent <Image>().sprite = spValidation;
            }
        }
    }
Esempio n. 2
0
    public GameObject CreateTask(int TaskIndex, string name, TASK_STYLE tStyle)
    {
        GameObject goTask = Instantiate(TaskPrefab, taskParent.transform);

        goTask.transform.FindChild("Number").FindChild("Text").GetComponent <Text>().text = (TaskIndex + 1).ToString();

        goTask.name = "Task" + TaskIndex;
        goTask.transform.localScale = Vector3.one;
        ChangeColor(goTask, tStyle, TaskIndex);

        goTask.transform.localPosition = new Vector3(0, -TaskIndex * distanceBetweenTasks, 0);
        goTask.transform.rotation      = gameObject.transform.rotation;
        goTask.AddComponent <InteractableTask>();

        return(goTask);
    }