private void saveANIBNDToolStripMenuItem_Click(object sender, EventArgs e) { if (ANIBND == null) { return; } try { TAE.Save(); ANIBND.Write(FilePath); UTIL.WriteLog(Path.GetFileName(FilePath) + " saved."); forceInGameReloadToolStripMenuItem_Click(sender, e); } catch (Exception ex) { UTIL.LogException("Error saving ANIBND", ex); } }
private void AnimDataGrid_PropertyValueChanged(object s, PropertyValueChangedEventArgs e) { TAE.Save(); }