public M_PvpTact(string id, TACT_BASIC basic = TACT_BASIC.TACT_REACT_L, string skill = "SKILL_ALWAYS", TACT_KITE kite = TACT_KITE.KITE_NEVER, TACT_CAST cast = TACT_CAST.CAST_REACT, TACT_PUSHBACK push = TACT_PUSHBACK.PUSH_NEVER, TACT_DEBUFF debuff = TACT_DEBUFF.DEBUFF_NEVER, TACT_SKILLCLASS size = TACT_SKILLCLASS.CLASS_S, TACT_RESCUE rescue = TACT_RESCUE.RESCUE_NEVER) { // Set the tactic values _id = id; _basic = basic; _skill = skill; _kite = kite; _cast = cast; _push = push; _debuff = debuff; _size = size; _rescue = rescue; }
public Tact(int id, string name = "", TACT_BASIC basic = TACT_BASIC.TACT_IGNORE, string skill = "SKILL_ALWAYS", TACT_KITE kite = TACT_KITE.KITE_NEVER, TACT_CAST cast = TACT_CAST.CAST_REACT, TACT_PUSHBACK push = TACT_PUSHBACK.PUSH_NEVER, TACT_DEBUFF debuff = TACT_DEBUFF.DEBUFF_NEVER, TACT_SKILLCLASS sclass = TACT_SKILLCLASS.CLASS_BOTH, TACT_RESCUE rescue = TACT_RESCUE.RESCUE_NEVER, int sp = -1, TACT_SNIPE snipe = TACT_SNIPE.SNIPE_OK, TACT_KS ffa = TACT_KS.KS_NEVER, decimal weight = 1, TACT_CHASE chase = TACT_CHASE.CHASE_NORMAL) { // Set the tactic variables _id = id; _basic = basic; _skill = skill; _kite = kite; _cast = cast; _push = push; _debuff = debuff; _sclass = sclass; _rescue = rescue; _sp = sp; _snipe = snipe; _ffa = ffa; _weight = weight; _chase = chase; _name = name; }