public void Execute(ref T2PPhysObjectList phys_list) { phys_list.MakeChain("右乳1"); phys_list.MakeChain("左乳1"); SetParameter(phys_list.GetBodyListByName(".乳.")); SetParameterEnd(phys_list.GetBodyListByName(".乳先")); SetParameter(phys_list.GetJointListByName(".乳.")); phys_list.GetBodyByName("右乳1").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("左乳1").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 }
public void Execute(ref T2PPhysObjectList phys_list) { phys_list.MakeChain("中髪後1"); phys_list.MakeChain("左髪横1"); phys_list.MakeChain("右髪横1"); phys_list.MakeChain("左髪後1"); phys_list.MakeChain("右髪後1"); phys_list.MakeChain("左髪前1"); phys_list.MakeChain("右髪前1"); SetParameter(phys_list.GetBodyListByName(".髪.*")); SetParameterEnd(phys_list.GetBodyListByName(".髪.*先")); SetParameter(phys_list.GetJointListByName(".髪.*")); phys_list.GetBodyByName("中髪後1").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("中髪後2").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetJointByName("中髪後2-中髪後3").constrain_rot_1.x = (float)((-5.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("中髪後2-中髪後3").constrain_rot_2.x = (float)((30.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("中髪後3-中髪後4").constrain_rot_1.x = (float)((-5.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("中髪後3-中髪後4").constrain_rot_2.x = (float)((30.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetBodyByName("左髪横1").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("左髪横2").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("左髪横3").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("右髪横1").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("右髪横2").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("右髪横3").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("左髪後1").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("左髪後2").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetJointByName("左髪後2-左髪後3").constrain_rot_1.x = (float)((-5.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左髪後2-左髪後3").constrain_rot_2.x = (float)((30.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左髪後3-左髪後4").constrain_rot_1.x = (float)((-5.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左髪後3-左髪後4").constrain_rot_2.x = (float)((30.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetBodyByName("右髪後1").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("右髪後2").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetJointByName("右髪後2-右髪後3").constrain_rot_1.x = (float)((-5.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("右髪後2-右髪後3").constrain_rot_2.x = (float)((30.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("右髪後3-右髪後4").constrain_rot_1.x = (float)((-5.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("右髪後3-右髪後4").constrain_rot_2.x = (float)((30.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetBodyByName("左髪前1").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("左髪前2").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("左髪前3").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("左髪前先").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("右髪前1").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("右髪前2").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("右髪前3").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("右髪前先").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 }
public void Execute(ref T2PPhysObjectList phys_list) { phys_list.MakeBodyFromBone("下半身"); phys_list.MakeBodyFromBone("上半身"); phys_list.GetBodyByName("上半身").shape_type = 1; // 形状:タイプ(0:球、1:箱、2:カプセル) // 00 // 球 phys_list.GetBodyByName("上半身").shape_w = 1.0f; // 形状:半径(幅) // CD CC CC 3F // 1.6 phys_list.GetBodyByName("上半身").shape_h *= 0.5f; phys_list.GetBodyByName("上半身").shape_d = 0.5f; // 形状:奥行 // CD CC CC 3D // 0.1 phys_list.MakeBodyFromBone("上半身2"); phys_list.GetBodyByName("上半身2").shape_type = 1; // 形状:タイプ(0:球、1:箱、2:カプセル) // 00 // 球 phys_list.GetBodyByName("上半身2").shape_w = 1.0f; // 形状:半径(幅) // CD CC CC 3F // 1.6 phys_list.GetBodyByName("上半身2").shape_h *= 0.5f; phys_list.GetBodyByName("上半身2").shape_d = 0.5f; // 形状:奥行 // CD CC CC 3D // 0.1 phys_list.MakeBodyFromBone("上半身3"); phys_list.GetBodyByName("上半身3").shape_type = 1; // 形状:タイプ(0:球、1:箱、2:カプセル) // 00 // 球 phys_list.GetBodyByName("上半身3").shape_w = 1.0f; // 形状:半径(幅) // CD CC CC 3F // 1.6 phys_list.GetBodyByName("上半身3").shape_h *= 0.5f; phys_list.GetBodyByName("上半身3").shape_d = 0.5f; // 形状:奥行 // CD CC CC 3D // 0.1 phys_list.MakeBodyFromBone("頭"); phys_list.MakeBodyFromBone("左肩"); phys_list.MakeBodyFromBone("左腕"); phys_list.MakeBodyFromBone("左ひじ"); phys_list.MakeBodyFromBone("右肩"); phys_list.MakeBodyFromBone("右腕"); phys_list.MakeBodyFromBone("右ひじ"); phys_list.MakeBodyFromBone("左足"); phys_list.GetBodyByName("左足").shape_w = 0.75f; // 形状:半径(幅) // CD CC CC 3F // 1.6 phys_list.MakeBodyFromBone("左ひざ"); phys_list.MakeBodyFromBone("右足"); phys_list.GetBodyByName("右足").shape_w = 0.75f; // 形状:半径(幅) // CD CC CC 3F // 1.6 phys_list.MakeBodyFromBone("右ひざ"); }
public void Execute(ref T2PPhysObjectList phys_list) { phys_list.MakeChain("右乳1"); phys_list.MakeChain("左乳1"); SetParameter(phys_list.GetBodyListByName(".乳.")); SetParameterEnd(phys_list.GetBodyListByName(".乳先")); SetParameter(phys_list.GetJointListByName(".乳.")); phys_list.GetBodyByName("右乳1").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetBodyByName("左乳1").rigidbody_type = 0; // 諸データ:タイプ(0:Bone追従、1:物理演算、2:物理演算(Bone位置合せ)) // 00 // Bone追従 phys_list.GetJointByName("右乳1-右乳2").constrain_rot_1.x = (float)((-10.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("右乳1-右乳2").constrain_rot_2.x = (float)((10.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("右乳1-右乳2").constrain_rot_1.y = (float)((-10.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("右乳1-右乳2").constrain_rot_2.y = (float)((10.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("右乳1-右乳2").constrain_rot_1.z = (float)((-10.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("右乳1-右乳2").constrain_rot_2.z = (float)((10.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左乳1-左乳2").constrain_rot_1.x = (float)((-10.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左乳1-左乳2").constrain_rot_2.x = (float)((10.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左乳1-左乳2").constrain_rot_1.y = (float)((-10.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左乳1-左乳2").constrain_rot_2.y = (float)((10.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左乳1-左乳2").constrain_rot_1.z = (float)((-10.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左乳1-左乳2").constrain_rot_2.z = (float)((10.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("右乳2-右乳3").constrain_rot_1.x = (float)((-10.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("右乳2-右乳3").constrain_rot_2.x = (float)((10.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("右乳2-右乳3").constrain_rot_1.y = (float)((-10.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("右乳2-右乳3").constrain_rot_2.y = (float)((10.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("右乳2-右乳3").constrain_rot_1.z = (float)((-10.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("右乳2-右乳3").constrain_rot_2.z = (float)((10.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左乳2-左乳3").constrain_rot_1.x = (float)((-10.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左乳2-左乳3").constrain_rot_2.x = (float)((10.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左乳2-左乳3").constrain_rot_1.y = (float)((-10.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左乳2-左乳3").constrain_rot_2.y = (float)((10.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左乳2-左乳3").constrain_rot_1.z = (float)((-10.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("左乳2-左乳3").constrain_rot_2.z = (float)((10.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) }
public void Execute(ref T2PPhysObjectList phys_list) { phys_list.MakeChain("左ス後1"); phys_list.MakeChain("右ス後1"); phys_list.MakeChain("右ス横1"); phys_list.MakeChain("右ス前1"); phys_list.MakeChain("左ス前1"); phys_list.MakeChain("左ス横1"); SetParameter(phys_list.GetBodyListByName(".ス..")); SetParameterSide(phys_list.GetBodyListByName(".ス横.")); SetParameterEnd(phys_list.GetBodyListByName(".ス.先")); SetParameterSideEnd(phys_list.GetBodyListByName(".ス横先")); SetParameter(phys_list.GetJointListByName(".ス..")); phys_list.GetJointByName("下半身-左ス後1").constrain_rot_1.x = (float)((-0.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス後1").constrain_rot_2.x = (float)((60.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス後1").constrain_rot_1.y = (float)((-0.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス後1").constrain_rot_2.y = (float)((0.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス後1").constrain_rot_1.z = (float)((-5.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス後1").constrain_rot_2.z = (float)((5.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス後1").spring_rot.x = 50.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス後1").spring_rot.y = 0.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス後1").spring_rot.z = 0.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス後1").constrain_rot_1.x = (float)((-0.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス後1").constrain_rot_2.x = (float)((60.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス後1").constrain_rot_1.y = (float)((-0.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス後1").constrain_rot_2.y = (float)((0.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス後1").constrain_rot_1.z = (float)((-5.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス後1").constrain_rot_2.z = (float)((5.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス後1").spring_rot.x = 50.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス後1").spring_rot.y = 0.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス後1").spring_rot.z = 0.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス横1").constrain_rot_1.x = (float)((-5.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス横1").constrain_rot_2.x = (float)((5.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス横1").constrain_rot_1.y = (float)((-0.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス横1").constrain_rot_2.y = (float)((0.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス横1").constrain_rot_1.z = (float)((-15.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス横1").constrain_rot_2.z = (float)((60.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス横1").spring_rot.x = 0.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス横1").spring_rot.y = 0.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス横1").spring_rot.z = 50.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス前1").constrain_rot_1.x = (float)((-120.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス前1").constrain_rot_2.x = (float)((20.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス前1").constrain_rot_1.y = (float)((-0.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス前1").constrain_rot_2.y = (float)((0.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス前1").constrain_rot_1.z = (float)((-5.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス前1").constrain_rot_2.z = (float)((5.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス前1").spring_rot.x = 50.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス前1").spring_rot.y = 0.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-右ス前1").spring_rot.z = 0.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス前1").constrain_rot_1.x = (float)((-120.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス前1").constrain_rot_2.x = (float)((20.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス前1").constrain_rot_1.y = (float)((-0.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス前1").constrain_rot_2.y = (float)((0.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス前1").constrain_rot_1.z = (float)((-5.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス前1").constrain_rot_2.z = (float)((5.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス前1").spring_rot.x = 50.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス前1").spring_rot.y = 0.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス前1").spring_rot.z = 0.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス横1").constrain_rot_1.x = (float)((-5.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス横1").constrain_rot_2.x = (float)((5.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス横1").constrain_rot_1.y = (float)((-0.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス横1").constrain_rot_2.y = (float)((0.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス横1").constrain_rot_1.z = (float)((-60.0 / 180.0) * Math.PI); // 制限:回転1(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス横1").constrain_rot_2.z = (float)((15.0 / 180.0) * Math.PI); // 制限:回転2(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス横1").spring_rot.x = 0.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス横1").spring_rot.y = 0.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.GetJointByName("下半身-左ス横1").spring_rot.z = 50.0f; // ばね:回転(rad(x), rad(y), rad(z)) phys_list.MakeJointFromTwoBones("左ス前2", "右ス前2"); phys_list.MakeJointFromTwoBones("右ス前2", "右ス横2"); phys_list.MakeJointFromTwoBones("右ス横2", "右ス後2"); phys_list.MakeJointFromTwoBones("右ス後2", "左ス後2"); phys_list.MakeJointFromTwoBones("左ス後2", "左ス横2"); phys_list.MakeJointFromTwoBones("左ス横2", "左ス前2"); phys_list.MakeJointFromTwoBones("左ス前3", "右ス前3"); phys_list.MakeJointFromTwoBones("右ス前3", "右ス横3"); phys_list.MakeJointFromTwoBones("右ス横3", "右ス後3"); phys_list.MakeJointFromTwoBones("右ス後3", "左ス後3"); phys_list.MakeJointFromTwoBones("左ス後3", "左ス横3"); phys_list.MakeJointFromTwoBones("左ス横3", "左ス前3"); }