public override void Dispose() { _IsDisposed = true; if (_collisionImages != null) _collisionImages.Clear(); _collisionImages = null; if (_collisionMaterial != null) _collisionMaterial.Dispose(); _collisionMaterial = null; _onCollision = null; _ResetRefs(); _resolveCollisionDelegate = null; _testEarlyOut = null; base.Dispose(); }
public override void Dispose() { _IsDisposed = true; _onWorldLimit = null; _worldLimitResolveCollision = null; base.Dispose(); }