Esempio n. 1
0
        void Start()
        {
            hp = T2.Stat.MAX_HP;
            dp = T2.Stat.INIT_DP;
            pp = T2.Stat.MAX_PP;
            ap = T2.Stat.MAX_AP;
            ep = T2.Stat.MAX_EP;

            curLayerState = LayerState.normal;

            moveCtrl   = GetComponent <T2.MoveCtrl>();
            controller = GetComponent <CharacterController>();
            line       = GetComponent <LineRenderer>();

            //마우스 커서 숨기기
            //Cursor.visible = false;

            ctrlPossible.Run      = true;
            ctrlPossible.Sprint   = true;
            ctrlPossible.Attack   = true;
            ctrlPossible.MouseRot = true;
            ctrlPossible.Skill    = true;

            ChangeState(State.idle);
        }
Esempio n. 2
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        void Start()
        {
            moveCtrfl     = GetComponent <T2.MoveCtrl>();
            basicAttack   = GetComponent <T2.BasicAttack>();
            moveCtrfl     = GetComponent <T2.MoveCtrl>();
            animator      = GetComponentInChildren <Animator>();
            mgr           = GetComponent <T2.Manager>();
            trPlayerModel = GameObject.FindGameObjectWithTag(Tags.PlayerModel).transform;


            fSpeed = moveCtrfl.GetMoveSpeed();
        }
Esempio n. 3
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        void Awake()
        {
            curSkill = T2.Skill.IdleSkill.GetInstance();

            oPlayer       = GameObject.FindGameObjectWithTag(Tags.Player);
            trPlayerModel = GameObject.FindGameObjectWithTag(Tags.PlayerModel).transform;

            mgr         = GetComponent <T2.Manager>();
            moveCtrl    = GetComponent <T2.MoveCtrl>();
            controller  = GetComponent <CharacterController>();
            basicAttack = GetComponent <T2.BasicAttack>();
            animator    = GetComponentInChildren <Animator>();
            cam         = Camera.main;
            trCamPivot  = GameObject.FindGameObjectWithTag(Tags.CameraTarget).transform;
        }
Esempio n. 4
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        void Start()
        {
            iMaxMagazine = T2.Stat.MAX_MAGAZINE;

            moveCtrl      = GetComponent <T2.MoveCtrl>();
            mgr           = GetComponent <T2.Manager>();
            trPlayerModel = GameObject.FindGameObjectWithTag(Tags.PlayerModel).transform;
            animator      = GetComponentInChildren <Animator>();

            cam         = Camera.main;
            followCam   = cam.GetComponent <FollowCam>();
            fOrizinDist = followCam.GetDist();
            fOrizinFOV  = cam.fieldOfView;
            fCamDist    = followCam.GetDist();

            bulletPool.CreatePool(oBulletPref, iMaxMagazine);
            flarePool.CreatePool(oFlarePref, iMaxMagazine * 2);

            muzzleFlash[0].enabled = false;
            muzzleFlash[1].enabled = false;
        }