// Use this for initialization
 void Start()
 {
     System_         = GameObject.Find("System");
     System_St       = System_.GetComponent <System_Script>();
     Game_Script     = System_.GetComponent <Game_Script>();
     Building_System = System_.GetComponent <Building_System>();
 }
Esempio n. 2
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 void Start()
 {
     Parent = gameObject;
     System_Script.AllWorkers.Add(this.gameObject);
     SystemSrpt       = GameObject.Find("System").GetComponent <System_Script>();
     navMeshAgent_SC  = this.GetComponent <NavMeshAgent>();
     AddToSystem_Srpt = this.GetComponent <AddToSystemList_Script>();
 }
    // Use this for initialization
    void Start()
    {
        System_Script       = this.GetComponent <System_Script>();
        IconEdit_Script     = this.GetComponent <IconEdit_Script>();
        AllBuildings_Script = this.GetComponent <AllBuildings>();

        for (int iX = 0; iX < Rows; iX++)
        {
            for (int iY = 0; iY < Columns; iY++)
            {
                BuildingGrid[iX, iY] = new TerainAdditions {
                    B_Types = BuildingTypes.Nothing, Object = null
                };
            }
        }
    }
Esempio n. 4
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 // Use this for initialization
 void Start()
 {
     Sys_Script = GameObject.Find("System").GetComponent <System_Script>();
 }
Esempio n. 5
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 void Start()
 {
     System_Script.AllSelectableGameObjects.Add(this);
     System_Script = GameObject.Find("System").GetComponent <System_Script>();
 }
Esempio n. 6
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 // Use this for initialization
 void Start()
 {
     systemObj       = GameObject.Find("System");
     Building_System = systemObj.GetComponent <Building_System>();
     System_Script   = systemObj.GetComponent <System_Script>();
 }
Esempio n. 7
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 // Use this for initialization
 void Start()
 {
     sentakuki.GetComponent <Text>().text = "避けた洗濯機:" + System_Script.getSentakuki().ToString();
     mukade.GetComponent <Text>().text    = "集めたムカデ:" + System_Script.getMukade().ToString();
     score.GetComponent <Text>().text     = "すこあ:" + (System_Script.getSentakuki() * System_Script.getMukade()).ToString();
 }
Esempio n. 8
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 // Use this for initialization
 void Start()
 {
     Sys_   = Sys.GetComponent <System_Script>();
     Raider = Sys_.Lego_Raider;
 }
Esempio n. 9
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 // Use this for initialization
 void Start()
 {
     twiScore = System_Script.getSentakuki() * System_Script.getMukade();
 }