//Pre-Initialisation
    private void Awake()
    {
        ////Raycast Line Check - Rework to a sphere cast.?
        //rayCast = new Ray(transform.position, Vector3.up);

        //CCM = GameObject.FindGameObjectWithTag("CCM").GetComponent<Canister_Charger_Manager>();

        //Current systems ray casting object, first child of this
        system_Ray = this.transform.GetChild(0).GetComponent <System_RayCast>();

        //So that it has something to check against
        //CCM.usedCanisterID.Add(0);
    }
Esempio n. 2
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    //Pre-Initialisation
    private void Awake()
    {
        //Get the system manager
        system = GameObject.FindGameObjectWithTag("Base_System").GetComponent <Base_System>();

        ////Raycast Line Check - Rework to a sphere cast.?
        //rayCast = new Ray(transform.position, Vector3.up);

        //Current systems ray casting object, first child of this
        system_Ray = this.transform.GetChild(0).GetComponent <System_RayCast>();

        //Default value for the currentCanister
        //currentCanister = null;
    }