public override void Setup() { base.Setup(); CloseAllDebuggers(); m_Window = EditorWindow.GetWindow <EntityDebugger>(); m_System = World.GetOrCreateSystem <SingleGroupSystem>(); World.GetOrCreateSystem <SimulationSystemGroup>().AddSystemToUpdateList(m_System.Managed); ScriptBehaviourUpdateOrder.AddWorldToCurrentPlayerLoop(World); World2 = new World(World2Name); var emptySys = World2.GetOrCreateSystem <EmptySystem>(); World.GetOrCreateSystem <SimulationSystemGroup>().AddSystemToUpdateList(emptySys); World.GetOrCreateSystem <SimulationSystemGroup>().SortSystems(); entityQuery = m_System.Managed.EntityQueries[0]; m_Entity = m_Manager.CreateEntity(typeof(EcsTestData)); }
private static void SetSystemSelection(SystemSelection system, World world) { }