Esempio n. 1
0
    public void Set(CardParam _cp, bool _CanSummon = true)
    {
        if (!(_cp.Atr == Atr && _cp.ID == ID && _cp.Role == role))
        {
            Atr              = _cp.Atr;
            ID               = _cp.ID;
            role             = _cp.Role;
            CardImage.sprite = SystemScript.GetCardSprite(_cp);
            CardImage.SetNativeSize();
            float width      = CardImage.sprite.rect.width;
            float height     = CardImage.sprite.rect.height;
            float widthRate  = width / MaxWidth;
            float HeightRate = height / MaxHeight;
//			Debug.Log (width + ":"+height + ":"+MaxWidth + ":"+MaxHeight + ":"+ widthRate + " : " + HeightRate);
            if (widthRate > HeightRate)
            {
                CardImage.transform.localScale = new Vector3(1 / widthRate, 1 / widthRate);
            }
            else
            {
                CardImage.transform.localScale = new Vector3(1 / HeightRate, 1 / HeightRate);
            }

//			GetComponent<RectTransform> ().sizeDelta = size;

            if (Attribute != null)
            {
                DataManager.CardImageParts parts = DataManager.Instance.cardParts;

                BG.sprite        = parts.BG [_cp.Role * 4 + _cp.Rea];
                Frame.sprite     = parts.Frame [_cp.Role];
                Reality.sprite   = parts.Reality [_cp.Rea];
                Power.sprite     = parts.Power [_cp.Role];
                Role.sprite      = parts.Role [_cp.Role];
                Attribute.sprite = parts.Attribute [_cp.Atr];
            }
            else
            {
//				Color[] top = new Color[3];
//				Color[] btm = new Color[3];
//				top [0] = new Color (118f / 255f, 0f, 240f / 255f);
//				btm [0] = new Color (33f / 255f, 0f, 51f / 255f);
//				top [1] = new Color (0f / 255f,  190f/255f, 240f / 255f);
//				btm [1] = new Color (11f / 255f, 17f/255f, 90f / 255);
//				top [2] = Color.white;
//				btm [2] = new Color (23f / 255f, 23f/255f, 23f / 255);
//
//				BG.GetComponent<GradientColor> ().colorTop = top [_cp.Role];
//				BG.GetComponent<GradientColor> ().colorBottom = btm [_cp.Role];
//				BG.GetComponent<GradientColor> ().Refresh ();
                BG.sprite      = SystemScript.GetSprite("CardParts/BG/" + _cp.Role + "/" + _cp.Rea);
                Frame.sprite   = SystemScript.GetSprite("CardParts/frame/" + _cp.Role);
                Reality.sprite = SystemScript.GetSprite("CardParts/cost/" + _cp.Rea);
                Power.sprite   = SystemScript.GetSprite("CardParts/power/" + _cp.Role);
            }
        }
        Color a = new Color(1f, 1f, 1f, 1f);

        if (_CanSummon == false)
        {
            a = new Color(1f, 1f, 1f, 0.5f);
        }

        CardImage.color = a;
        BG.color        = a;
        Frame.color     = a;
        Reality.color   = a;
        Power.color     = a;
        if (Role != null)
        {
            Role.color = a;
        }
        if (Attribute != null)
        {
            Attribute.color = a;
        }
        Power.color = a;

//		int tempCost = 0;
//		int tempPower = 0;
//
//		for (int i = 0; i < _cp.Effect.Count; i++ ){
//			int effNum = _cp.Effect [i];
//			if (effNum == 12) {//コスト補正
//				tempCost = _cp.EffectValue[i];
//			}
//			if (effNum == 13) {//パワー補正
//				tempPower = _cp.EffectValue[i];
//			}
//		}

        CostText.text  = (_cp.Cost).ToString();
        PowerText.text = (_cp.Power).ToString();
        Pass           = _cp.Pass;
    }