// DEFAULT PLAYER public string GetPlayerId() { string uidMe = SystemPrefUtil.GetLocalSettingString( GameCardPlayerKeys.playerUid); if (string.IsNullOrEmpty(uidMe)) { SystemPrefUtil.SetLocalSettingString( GameCardPlayerKeys.playerUid, System.Guid.NewGuid().ToString()); uidMe = SystemPrefUtil.GetLocalSettingString( GameCardPlayerKeys.playerUid); } return(uidMe); }
public void SetContentAccessPermissions(string code) { SystemPrefUtil.SetLocalSettingString(code, code); }