void EndGame() { // Initialize and shut down GameInterfaces gi = FindObjectOfType <GameInterfaces>(); if (gi != null) { gi.StopGameInterfaces(); gi.gameObject.SetActive(false); } cursorManagement.KillGameCursor(); temporality.SetTimeOfDay(20); temporality.SetTimeScale(2); roamerManager.End(); // Clear events eventManager.ClearListeners(); cursorManagement.ClearListeners(); achievementManager.ClearListeners(); // Clear system systemManager.ClearSystem(); // Remove gameevents and citizens populationManager.Clear(); eventManager.ResetChances(); // Shut down only displayerManager.UnstageAll(); // Ingame switch inGame = false; }