public WWiseBuild() { ModuleRoot = "\\WWise\\"; AddStandardFolders(false); SystemLibNames.Add("dxguid.lib"); SystemLibNames.Add("ws2_32.lib"); }
public WindowsLegacyShaderCompilerModule(TargetRules Rules) : base(Rules) { SolutionFolderPath = "Engine/ShaderCompilers/Windows"; ModuleName = "WindowsLegacyShaderCompiler"; SourceFileSearchDir = "WindowsLegacyShaderCompiler"; PCH = "WindowsLegacyShaderCompilerPCH"; ModuleOutputType = ModuleDef.ModuleType.DLL; UseCorePCH = false; UseUnity = true; SystemLibNames.Add("d3d12.lib"); SystemLibNames.Add("d3dcompiler.lib"); UnsupportedPlatforms.Add("X*"); }