public static void PreloadGameData() { Debug.Log("Start Preload GameData:" + Time.realtimeSinceStartup); SystemDataMgr.LoadSystemData(); PlayerDataMgr.LoadPlayerData(); Debug.Log("Preload GameData Finished:" + Time.realtimeSinceStartup); }
public static void ClearAllData() { PlayerDataMgr.CreatePlayerData(); SystemDataMgr.CreateSystemData(); Debug.LogError("ClearAllSaveData!!"); }