Esempio n. 1
0
        private void RouteIterative(string fromsys, bool usingcoordsfrom, Point3D coordsfrom,
                                    string tosys, bool usingcoordsto, Point3D coordsto,
                                    float maxrange, int routemethod)
        {
            double traveldistance = Point3D.DistanceBetween(coordsfrom, coordsto);      // its based on a percentage of the traveldistance

            routeSystems = new List <SystemClass>();
            routeSystems.Add(SystemClass.GetSystem(textBox_From.Text));

            AppendText("Searching route from " + fromsys + " to " + tosys + " using " + metric_options[routemethod] + " metric" + Environment.NewLine);
            AppendText("Total distance: " + traveldistance.ToString("0.00") + " in " + maxrange.ToString("0.00") + "ly jumps" + Environment.NewLine);

            AppendText(Environment.NewLine);
            AppendText(string.Format("{0,-40}    Depart          @ {1,9:0.00},{2,8:0.00},{3,9:0.00}" + Environment.NewLine, fromsys, coordsfrom.X, coordsfrom.Y, coordsfrom.Z));

            Point3D curpos         = coordsfrom;
            int     jump           = 1;
            double  actualdistance = 0;

#if DEBUG
            //Console.WriteLine("-------------------------- BEGIN");
#endif
            do
            {
                double distancetogo = Point3D.DistanceBetween(coordsto, curpos);      // to go

                if (distancetogo <= maxrange)                                         // within distance, we can go directly
                {
                    break;
                }

                Point3D travelvector      = new Point3D(coordsto.X - curpos.X, coordsto.Y - curpos.Y, coordsto.Z - curpos.Z);                         // vector to destination
                Point3D travelvectorperly = new Point3D(travelvector.X / distancetogo, travelvector.Y / distancetogo, travelvector.Z / distancetogo); // per ly travel vector

                Point3D nextpos = new Point3D(curpos.X + maxrange * travelvectorperly.X,
                                              curpos.Y + maxrange * travelvectorperly.Y,
                                              curpos.Z + maxrange * travelvectorperly.Z);   // where we would like to be..

#if DEBUG
                //Console.WriteLine("Curpos " + curpos.X + "," + curpos.Y + "," + curpos.Z);
                //Console.WriteLine(" next" + nextpos.X + "," + nextpos.Y + "," + nextpos.Z);
#endif
                SystemClass bestsystem = SystemClass.GetSystemNearestTo(curpos, nextpos, maxrange, maxrange - 0.5, routemethod);

                string sysname           = "WAYPOINT";
                double deltafromwaypoint = 0;
                double deviation         = 0;

                if (bestsystem != null)
                {
                    Point3D bestposition = new Point3D(bestsystem.x, bestsystem.y, bestsystem.z);
                    deltafromwaypoint = Point3D.DistanceBetween(bestposition, nextpos);     // how much in error
                    deviation         = Point3D.DistanceBetween(curpos.InterceptPoint(nextpos, bestposition), bestposition);
                    nextpos           = bestposition;
                    sysname           = bestsystem.name;
                    routeSystems.Add(bestsystem);
                }

                AppendText(string.Format("{0,-40}{1,3} Dist:{2,8:0.00}ly @ {3,9:0.00},{4,8:0.00},{5,9:0.00} WPd:{6,8:0.00}ly Dev:{7,8:0.00}ly" + Environment.NewLine,
                                         sysname, jump, Point3D.DistanceBetween(curpos, nextpos), nextpos.X, nextpos.Y, nextpos.Z, deltafromwaypoint, deviation));

                actualdistance += Point3D.DistanceBetween(curpos, nextpos);
                curpos          = nextpos;
                jump++;
            } while (true);

            routeSystems.Add(SystemClass.GetSystem(textBox_To.Text));
            actualdistance += Point3D.DistanceBetween(curpos, coordsto);
            AppendText(string.Format("{0,-40}{1,3} Dist:{2,8:0.00}ly @ {3,9:0.00},{4,8:0.00},{5,9:0.00}" + Environment.NewLine, tosys, jump, Point3D.DistanceBetween(curpos, coordsto), coordsto.X, coordsto.Y, coordsto.Z));
            AppendText(Environment.NewLine);
            AppendText(string.Format("Straight Line Distance {0,8:0.00}ly vs Travelled Distance {1,8:0.00}ly" + Environment.NewLine, traveldistance, actualdistance));
        }