public static void DrawSymbol(Graphics g, Rectangle bounds, SystemButtonType type)
        {
            Bitmap bitmap = null;

            switch (type)
            {
            case SystemButtonType.Minimize:
                bitmap = WindowsRetro.Properties.Resources.down_arrow;
                break;

            case SystemButtonType.Maximize:
                bitmap = WindowsRetro.Properties.Resources.up_arrow;
                break;

            case SystemButtonType.Menu:
                bitmap = WindowsRetro.Properties.Resources.menu_symbol;
                break;

            case SystemButtonType.UpArrowScrollBar:
                bitmap = WindowsRetro.Properties.Resources.up_arrow_1;
                break;

            case SystemButtonType.DownArrowScrollBar:
                bitmap = WindowsRetro.Properties.Resources.down_arrow_1;
                break;
            }

            g.DrawOffsetImage(bounds.Location, bitmap, (bounds.Width - bitmap.Width) / 2, (bounds.Height - bitmap.Height) / 2);
        }
Esempio n. 2
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 /// <summary>
 /// Ctor: take parent (form) and button type.
 /// </summary>
 /// <param name="owner"></param>
 public ZenSystemButton(ZenTabbedForm owner, SystemButtonType btnType)
     : base(owner)
 {
     this.btnType = btnType;
     if (btnType == SystemButtonType.Close)
         LogicalSize = ZenParams.CloseBtnLogicalSize;
     else
         LogicalSize = ZenParams.OtherSysBtnLogicalSize;
     lineWidth = (int)(2F * Scale);
 }
Esempio n. 3
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 /// <summary>
 /// Ctor: take parent (form) and button type.
 /// </summary>
 /// <param name="owner"></param>
 public ZenSystemButton(ZenTabbedForm owner, SystemButtonType btnType)
     : base(owner)
 {
     this.btnType = btnType;
     if (btnType == SystemButtonType.Close)
     {
         LogicalSize = ZenParams.CloseBtnLogicalSize;
     }
     else
     {
         LogicalSize = ZenParams.OtherSysBtnLogicalSize;
     }
     lineWidth = (int)(2F * Scale);
 }
        public static void DrawSystemButton(Graphics g, Rectangle bounds, SystemButtonType type, ButtonState buttonState)
        {
            g.DrawOffsetRectangle(bounds.Location, blackPen, 0, 0, bounds.Width - 1, bounds.Height - 1);

            switch (type)
            {
            case SystemButtonType.Menu:
                break;

            default:
                switch (buttonState)
                {
                case ButtonState.Normal:
                    g.DrawOffsetLine(bounds.Location, whitePen, 1, 1, bounds.Width - 2, 1);
                    g.DrawOffsetLine(bounds.Location, whitePen, 1, 1, 1, bounds.Height - 2);
                    g.DrawOffsetLine(bounds.Location, pen1, 2, bounds.Height - 3, bounds.Width - 2, bounds.Height - 3);
                    g.DrawOffsetLine(bounds.Location, pen1, 1, bounds.Height - 2, bounds.Width - 2, bounds.Height - 2);
                    g.DrawOffsetLine(bounds.Location, pen1, bounds.Width - 3, 2, bounds.Width - 3, bounds.Height - 2);
                    g.DrawOffsetLine(bounds.Location, pen1, bounds.Width - 2, 1, bounds.Width - 2, bounds.Height - 2);
                    g.FillOffsetRectangle(bounds.Location, brush4, 2, 2, bounds.Width - 5, bounds.Height - 5);
                    break;

                case ButtonState.Pushed:
                    g.DrawLine(pen1, 1, 1, bounds.X - 2, 1);
                    g.DrawLine(pen1, 1, 1, 1, bounds.Y - 2);
                    g.FillRectangle(brush4, new Rectangle(2, 2, bounds.X - 3, bounds.Y - 3));
                    break;
                }

                if (type != SystemButtonType.Base)
                {
                    DrawSymbol(g, bounds, type);
                }

                break;
            }
        }