private void StartWarp() { Log.WriteLine("StartWarp"); var mode = Global.Ext.Me.ToEntity.Mode; if (mode == (int)EntityMode.Warping) { State = SystemAnomalyState.InWarp; } else if (GetEnemies().Count > 0) { State = SystemAnomalyState.KillEnemies; } else { SystemAnomaly.WarpTo(0, false); } }
public static void Anomaly(SystemAnomaly anom, int Distance) { VNI.DebugUI.NewConsoleMessage("Warping To: " + anom.Name + " " + anom.ID + " @ 30km"); anom.WarpTo(Distance, false); }