public AnimMesh ( AssimpString?mName = null, System.Numerics.Vector3 *mVertices = null, System.Numerics.Vector3 *mNormals = null, System.Numerics.Vector3 *mTangents = null, System.Numerics.Vector3 *mBitangents = null, uint?mNumVertices = null, float?mWeight = null ) : this() { if (mName is not null) { MName = mName.Value; } if (mVertices is not null) { MVertices = mVertices; } if (mNormals is not null) { MNormals = mNormals; } if (mTangents is not null) { MTangents = mTangents; } if (mBitangents is not null) { MBitangents = mBitangents; } if (mNumVertices is not null) { MNumVertices = mNumVertices.Value; } if (mWeight is not null) { MWeight = mWeight.Value; } }
public unsafe static System.Numerics.Vector3[] ToNVector3(this SharpDX.Vector3[] positions) { var result = new System.Numerics.Vector3[positions.Length]; fixed(SharpDX.Vector3 *_pSrc = positions) { fixed(System.Numerics.Vector3 *_pDst = result) { SharpDX.Vector3 * pSrc = _pSrc; System.Numerics.Vector3 *pDst = _pDst; var end = pSrc + positions.Length; for (; pSrc < end; ++pSrc, ++pDst) { *pDst = *((System.Numerics.Vector3 *)pSrc); } } } return(result); }
public Mesh ( uint?mPrimitiveTypes = null, uint?mNumVertices = null, uint?mNumFaces = null, System.Numerics.Vector3 *mVertices = null, System.Numerics.Vector3 *mNormals = null, System.Numerics.Vector3 *mTangents = null, System.Numerics.Vector3 *mBitangents = null, Face *mFaces = null, uint?mNumBones = null, Bone **mBones = null, uint?mMaterialIndex = null, AssimpString?mName = null, uint?mNumAnimMeshes = null, AnimMesh **mAnimMeshes = null, uint?mMethod = null, Silk.NET.Maths.Box3D <float>?mAABB = null ) : this() { if (mPrimitiveTypes is not null) { MPrimitiveTypes = mPrimitiveTypes.Value; } if (mNumVertices is not null) { MNumVertices = mNumVertices.Value; } if (mNumFaces is not null) { MNumFaces = mNumFaces.Value; } if (mVertices is not null) { MVertices = mVertices; } if (mNormals is not null) { MNormals = mNormals; } if (mTangents is not null) { MTangents = mTangents; } if (mBitangents is not null) { MBitangents = mBitangents; } if (mFaces is not null) { MFaces = mFaces; } if (mNumBones is not null) { MNumBones = mNumBones.Value; } if (mBones is not null) { MBones = mBones; } if (mMaterialIndex is not null) { MMaterialIndex = mMaterialIndex.Value; } if (mName is not null) { MName = mName.Value; } if (mNumAnimMeshes is not null) { MNumAnimMeshes = mNumAnimMeshes.Value; } if (mAnimMeshes is not null) { MAnimMeshes = mAnimMeshes; } if (mMethod is not null) { MMethod = mMethod.Value; } if (mAABB is not null) { MAABB = mAABB.Value; } }