Esempio n. 1
0
        public void Run()
        {
            hostPlayer = null;
            List <PlayerPingPair> hostables = new List <PlayerPingPair>();

            System.Net.NetworkInformation.Ping ping = new System.Net.NetworkInformation.Ping();
            foreach (MNPlayer player in players)
            {
                if (player.canHost)
                {
                    var pair  = new PlayerPingPair(player);
                    var reply = ping.Send(MNListServer.Instance.GetProperAddress(player));
                    if (reply.Status == System.Net.NetworkInformation.IPStatus.Success)
                    {
                        pair.ping = reply.RoundtripTime;
                    }
                    hostables.Add(pair);
                }
            }
            ping.Dispose();
            if (hostables.Count <= 0)
            {
                return;
            }
            PlayerPingPair best = hostables[0];

            foreach (PlayerPingPair pair in hostables)
            {
                if (best.ping > pair.ping)
                {
                    best = pair;
                }
            }
            hostPlayer = best.player;
        }
        private void PingUpdateSystem(string in_region, string in_target)
        {
            System.Net.NetworkInformation.Ping pinger = new System.Net.NetworkInformation.Ping();
            try
            {
                pinger.PingCompleted += (o, e) =>
                {
                    if (e.Error == null && e.Reply.Status == System.Net.NetworkInformation.IPStatus.Success)
                    {
                        handlePingTimeResponse(e.Reply.RoundtripTime, in_region);
                    }
                };

                pinger.SendAsync(in_target, null);
            }
            catch (System.Net.NetworkInformation.PingException)
            {
                // Discard PingExceptions and return false;
            }
            finally
            {
                if (pinger != null)
                {
                    pinger.Dispose();
                }
            }
        }
Esempio n. 3
0
 static bool Internet_Check()
 {
     //http://dobon.net/vb/dotnet/internet/ping.html
     System.Net.NetworkInformation.Ping p = new System.Net.NetworkInformation.Ping();
     //Pingを送信する
     try
     {
         System.Net.NetworkInformation.PingReply reply = p.Send("api.twitter.com", 3000);
         //解放
         p.Dispose();
         //結果を取得しreturn
         if (reply.Status == System.Net.NetworkInformation.IPStatus.Success)
         {
             return(true);
         }
         else
         {
             return(false);
         }
     }
     //もしpingを送信できない場合はfalseを返す
     catch (System.Net.NetworkInformation.PingException)
     {
         return(false);
     }
 }
Esempio n. 4
0
        public async void RunPingSweep_Async()
        {
            nFound = 0;
            var tasks = new List <Task>();

            stopWatch.Start();

            for (int i = 0; i < 256; i++)
            {
                for (int j = 0; j < 256; j++)
                {
                    ip = BaseIP + i.ToString() + "." + j.ToString();
                    System.Net.NetworkInformation.Ping p = new System.Net.NetworkInformation.Ping();

                    var task = PingAndUpdateAsync(p, ip);
                    tasks.Add(task);
                    if (j == 255)
                    {
                        wait.SpinOnce();
                    }
                    p.Dispose();
                }
            }
            await Task.WhenAll(tasks).ContinueWith(t =>
            {
                MainWindow.check_dns_names_kd();
                stopWatch.Stop();
            });
        }
Esempio n. 5
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        public static FS_NETWORK_STATUS Ping(string host)
        {
            FS_NETWORK_STATUS oStatus  = FS_NETWORK_STATUS.NotAvailable;
            string            strError = "";

            if (host != null && host.Trim().Length > 0)
            {
                try
                {
                    System.Net.NetworkInformation.Ping p = new System.Net.NetworkInformation.Ping();

                    if (p.Send(host, 500).Status == System.Net.NetworkInformation.IPStatus.Success)
                    {
                        oStatus = FS_NETWORK_STATUS.Available;
                    }
                    p.Dispose();
                    p = null;
                }
                catch (Exception e)
                {
                    strError = e.Message;
                }
            }
            return(oStatus);
        }
Esempio n. 6
0
        /// <summary>
        /// Ping応答があるかを返します。
        /// </summary>
        /// <param name="host">送信先のホスト</param>
        /// <param name="toutms">タイムアウト時間(ms)</param>
        /// <returns>結果(リプライあり=true, リプライなし=false)</returns>
        public bool IsPingReply(String host, int toutms)
        {
            bool rt = true;

            System.Net.NetworkInformation.Ping p = new System.Net.NetworkInformation.Ping();
            try
            {
                LogPrint("PING " + host);
                System.Net.NetworkInformation.PingReply reply = p.Send(host, toutms);
                if (reply.Status == System.Net.NetworkInformation.IPStatus.Success)
                {
                    LogPrint("PING 応答 - From[" + reply.Address.ToString() + "], Size[" +
                             reply.Buffer.Length.ToString() + "], Time[" +
                             reply.RoundtripTime.ToString() + "ms], TTL[" +
                             reply.Options.Ttl.ToString() + "]");
                }
                else
                {
                    LogPrint("PING 失敗 - " + reply.Status.ToString());
                    rt = false;
                }
            }
            catch
            {
                rt = false;
            }
            p.Dispose();
            return(rt);
        }
Esempio n. 7
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        public override Task <PingReplyWrapper> SendPingAsync(string hostnameOrAddress, TimeSpan timeout)
        {
            ensureNotDisposed();
            var _ping = new System.Net.NetworkInformation.Ping();

            return(_ping.SendPingAsync(hostnameOrAddress, (int)timeout.TotalMilliseconds).ContinueWith <PingReplyWrapper>(t =>
            {
                _ping.Dispose();
                return new PingReplyWrapper
                {
                    RoundtripTime = t.Result.RoundtripTime,
                    Status = t.Result.Status
                };
            }));
        }
Esempio n. 8
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        private async Task PingAndUpdateAsync(System.Net.NetworkInformation.Ping ping, string ip)
        {
            var reply = await ping.SendPingAsync(ip, timeout);

            if (reply.Status == System.Net.NetworkInformation.IPStatus.Success)
            {
                if (MainWindow.GetMachineNameFromIPAddress(reply.Address.ToString()).Length > 1)
                {
                    UsersModel x = new UsersModel();
                    x.pc_name = MainWindow.GetMachineNameFromIPAddress(reply.Address.ToString());
                    x.ip      = reply.Address.ToString();

                    UM.Add(x);
                    Console.WriteLine(x.ip + " " + x.pc_name);
                    try
                    {
                        SqliteDataAccess.AddUser(x.pc_name, x.ip);
                    }
                    catch (System.Data.SQLite.SQLiteException)
                    {
                        SqliteDataAccess.UpdateUserIp(x.pc_name, x.ip);
                    }
                }

                lock (lockObj)
                {
                    nFound++;
                    ping.Dispose();
                }
                ping.Dispose();
            }
            if (reply.Status != System.Net.NetworkInformation.IPStatus.Success)
            {
                ping.Dispose();
            }
        }
Esempio n. 9
0
File: Utils.cs Progetto: iamHXQ/Oy
 /// <summary>
 /// 是否能 Ping 通指定的主机
 /// </summary>
 /// <param name="ip">ip 地址或主机名或域名</param>
 /// <returns>true 通,false 不通</returns>
 public bool Ping(string ip)
 {
     try
     {
         System.Net.NetworkInformation.Ping ping = new System.Net.NetworkInformation.Ping();
         int timeout = 500; // Timeout 时间,单位:毫秒
         System.Net.NetworkInformation.PingReply reply = ping.Send(ip, timeout);
         ping.Dispose();
         if (reply == null || reply.Status == System.Net.NetworkInformation.IPStatus.Success)
         {
             return(true);
         }
         return(false);
     }
     catch (System.Net.NetworkInformation.PingException)
     {
         return(false);
     }
 }
Esempio n. 10
0
 void CheckTerminalIsLink(object ips, int interval, int timeout)
 {
     if (ips != null)
     {
         System.Net.NetworkInformation.Ping ping = new System.Net.NetworkInformation.Ping();
         string   ipAddrs = ips.ToString();
         string[] ipss    = ipAddrs.Split('|');
         foreach (string ipAddr in ipss)
         {
             System.Net.NetworkInformation.PingReply pr = ping.Send(ipAddr, timeout > interval ? interval : timeout);
             bool off = pr.Status != System.Net.NetworkInformation.IPStatus.Success;
             if (off)
             {
                 ShowStatus("与服务器的连接已断开!");
             }
             else
             {
                 ShowStatus("Ready...");
             }
         }
         ping.Dispose();
     }
 }
Esempio n. 11
0
        //パラメータのアドレスに対して、PINGを実行する。
        public void ExecPing(Class_keepResult res_cls)
        {
            res_cls.newDt = DateTime.Now;


            //Pingオブジェクトの作成
            System.Net.NetworkInformation.Ping p =
                new System.Net.NetworkInformation.Ping();
            //IPaddressにPingを送信する 5秒固定
            //デフォルトのバッファ・サイズは32bytes
            System.Net.NetworkInformation.PingReply reply = p.Send(res_cls.address, 5000);

            //失敗時リトライ
            //if(reply.Status != System.Net.NetworkInformation.IPStatus.Success)
            //    reply = p.Send(res_cls.address, 5000);


            //結果を取得
            //成功時
            if (reply.Status == System.Net.NetworkInformation.IPStatus.Success)
            {
                //Console.WriteLine("Reply from {0}:bytes={1} time={2}ms TTL={3}",
                //    reply.Address, reply.Buffer.Length,
                //    reply.RoundtripTime, reply.Options.Ttl);

                //前回成功時
                if (res_cls.status == 1)
                {
                    //復旧カウントをプラス
                    if (res_cls.recoverCount > 0)
                    {
                        res_cls.recoverCount++;
                    }
                    res_cls.changeflg = 0;
                }
                // 前回障害 (復旧)
                else if (res_cls.status == -1)
                {
                    // 復旧時
                    logger.Warn(res_cls.address + ": Ping応答復旧。" + reply.Status);

                    res_cls.status = 1;

                    //カウントを0に戻す
                    res_cls.count = 0;
                    //メッセージを消す
                    res_cls.message = "";
                    //復旧カウントを開始
                    res_cls.recoverCount = 1;
                    res_cls.changeflg    = 1;
                }
                //初回
                else
                {
                    res_cls.status    = 1;
                    res_cls.changeflg = 0;
                }
            }
            else
            {
                // 失敗時
                logger.Warn(res_cls.address + ": Ping応答なし。" + reply.Status);

                res_cls.message = reply.Status.ToString();

                // 前回成功時
                if (res_cls.status == 1)
                {
                    res_cls.lastDt = DateTime.Now;
                    //カウントを開始
                    res_cls.count  = 1;
                    res_cls.status = -1;
                    //復旧カウントを0
                    res_cls.recoverCount = 0;

                    res_cls.changeflg = 1;
                }
                // 障害
                else if (res_cls.status == -1)
                {
                    //カウント追加(カウントが振り切れたら1に戻す)
                    res_cls.count     = (res_cls.count == long.MaxValue) ? 1 : res_cls.count + 1;
                    res_cls.changeflg = 0;
                }
                // 初回
                else
                {
                    res_cls.lastDt = DateTime.Now;
                    res_cls.status = -1;
                    //カウント追加 カウントが振り切れたら1に戻す
                    res_cls.count     = (res_cls.count == long.MaxValue) ? 1 : res_cls.count + 1;
                    res_cls.changeflg = 0;
                }
            }
            p.Dispose();
        }
Esempio n. 12
0
        static void Main(string[] args)
        {
            string ipAddress = "8.8.8.7";

            byte[] physicalAddress = { 0, 0, 0, 0, 0, 0 };

            //ファイルから、ipアドレスとMACアドレス取得
            //自身のパス取得
            System.Reflection.Assembly assem = typeof(Program).Assembly;
            string assemPath       = assem.Location;
            string assemDictionary = Path.GetDirectoryName(assemPath);

            //設定ファイルフルパス作成
            string settingFileName = "Setting.txt";
            string settingFilePath = Path.Combine(assemDictionary, settingFileName);

            //存在確認
            if (!File.Exists(settingFilePath))
            {
                setColorError();
                Console.WriteLine("設定ファイルが見つかりません。");
                Console.WriteLine(settingFilePath);
                System.Threading.Thread.Sleep(2000);
                Console.ResetColor();
                return;
            }

            //ファイルから読み込み
            var sr = new StreamReader(settingFilePath);

            try
            {
                ipAddress = sr.ReadLine();
                string   pAddr    = sr.ReadLine();
                string[] pAddrArr = pAddr.Split('-');
                for (int i = 0; i < 6; i++)
                {
                    physicalAddress[i] = byte.Parse(pAddrArr[i], System.Globalization.NumberStyles.HexNumber);
                }
            }
            catch (Exception ex)
            {
                setColorError();
                Console.WriteLine("ファイル読み込みに失敗しました。");
                Console.WriteLine(ex.Message);
                System.Threading.Thread.Sleep(2000);
                return;
            }
            finally
            {
                sr.Dispose();
                Console.ResetColor();
            }

            //pingを送信
            Console.WriteLine("pingの送信・・・");
            var p = new System.Net.NetworkInformation.Ping();

            try
            {
                System.Net.NetworkInformation.PingReply reply;
                try
                {
                    reply = p.Send(ipAddress);
                }
                catch (Exception ex)
                {
                    setColorError();
                    Console.WriteLine("例外発生");
                    Console.WriteLine(ex.Message);
                    if (ex.InnerException != null)
                    {
                        Console.WriteLine(ex.InnerException.Message);
                    }
                    Console.WriteLine("ホスト名 OR IPアドレス:"   + ipAddress);
                    Console.Read();

                    return;
                }
                if (reply.Status == System.Net.NetworkInformation.IPStatus.Success)
                {
                    setColorSuccess();
                    Console.WriteLine("ping正常終了");
                    Console.WriteLine("サーバーは起動しています。");
                    System.Threading.Thread.Sleep(2000);
                    return;
                }
                else
                {
                    setColorError();
                    Console.WriteLine("ping失敗");
                }
            }
            finally
            {
                p.Dispose();
                Console.ResetColor();
            }
            Console.WriteLine("マジックパケットを送信します。");
            SendMagicPacket(physicalAddress);
            Console.WriteLine("送信しました。");
            System.Threading.Thread.Sleep(2000);
        }
        /// <summary>
        /// checks client with given port parameters (example:  50000 ports of all servers)
        /// </summary>
        private List <ServerInfoSimple> findServer(int port_, bool fasterSearch)
        {
            string ip_lan        = "192.168.1.";
            object lockObjectTmp = new object();
            int    numIps        = 0;
            List <ServerInfoSimple> serverList = new List <ServerInfoSimple>();
            int upperLimit = 255;

            if (fasterSearch)
            {
                upperLimit = 10;
            }
            Parallel.For(1, upperLimit, i =>
            {
                string ip = ip_lan + i;
                Console.WriteLine(ip + ":");
                System.Net.NetworkInformation.Ping p = null;
                try
                {
                    p = new System.Net.NetworkInformation.Ping();
                    System.Net.NetworkInformation.PingReply rep = p.Send(ip);

                    if (rep.Status == System.Net.NetworkInformation.IPStatus.Success)
                    {
                        var server = new ServerInfoSimple()
                        {
                            port = port_, roundTripPerformance = 1.0 / (0.1 + (double)rep.RoundtripTime), ipString = (new StringBuilder(ip)).ToString()
                        };


                        Console.WriteLine(rep.RoundtripTime + "ms");

                        try
                        {
                            // not works always
                            //IPHostEntry ipHostEntry = Dns.GetHostEntry(ip);
                            //Console.WriteLine(ipHostEntry.HostName);
                            //server.nameOfServer = ipHostEntry.HostName;
                        }
                        catch (Exception ee)
                        {
                            // server olmayabilir
                            server.nameOfServer = "unknown server name";
                        }



                        if (serverTesting(ip, port_))
                        {
                            // todo
                            // need to test connection speed before tree-cluster compute
                            // test closes N nodes
                            lock (lockObjectTmp)
                            {
                                numIps++;
                                serverList.Add(server);
                            }
                        }
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine("ping error");
                    Console.WriteLine(e.StackTrace);
                }
                finally
                {
                    p.Dispose();
                    Console.WriteLine("______________________");
                }
            });
            Console.WriteLine(numIps + " cluster PCs connected.");
            foreach (var item in serverList)
            {
                Console.WriteLine("---------------");
                Console.WriteLine(item.ipString);
                Console.WriteLine(item.roundTripPerformance);
                Console.WriteLine(item.nameOfServer);
                Console.WriteLine("---------------");
            }
            return(serverList);
        }