public MavLink4Net.Messages.IMessage Deserialize(System.IO.BinaryReader reader)
 {
     MavLink4Net.Messages.Common.HighLatencyMessage message = new MavLink4Net.Messages.Common.HighLatencyMessage();
     message.CustomMode       = reader.ReadUInt32();
     message.Latitude         = reader.ReadInt32();
     message.Longitude        = reader.ReadInt32();
     message.Roll             = reader.ReadInt16();
     message.Pitch            = reader.ReadInt16();
     message.Heading          = reader.ReadUInt16();
     message.HeadingSp        = reader.ReadInt16();
     message.AltitudeAmsl     = reader.ReadInt16();
     message.AltitudeSp       = reader.ReadInt16();
     message.WpDistance       = reader.ReadUInt16();
     message.BaseMode         = ((MavLink4Net.Messages.Common.ModeFlag)(reader.ReadByte()));
     message.LandedState      = ((MavLink4Net.Messages.Common.LandedState)(reader.ReadByte()));
     message.Throttle         = reader.ReadSByte();
     message.Airspeed         = reader.ReadByte();
     message.AirspeedSp       = reader.ReadByte();
     message.Groundspeed      = reader.ReadByte();
     message.ClimbRate        = reader.ReadSByte();
     message.GpsNsat          = reader.ReadByte();
     message.GpsFixType       = ((MavLink4Net.Messages.Common.GpsFixType)(reader.ReadByte()));
     message.BatteryRemaining = reader.ReadByte();
     message.Temperature      = reader.ReadSByte();
     message.TemperatureAir   = reader.ReadSByte();
     message.Failsafe         = reader.ReadByte();
     message.WpNum            = reader.ReadByte();
     return(message);
 }
Esempio n. 2
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 internal void BinaryReaderRead(System.IO.BinaryReader br)
 {
     IsAnimated          = br.ReadSByte();
     AnimationFrameCount = br.ReadInt16();
     PauseFrameCount     = br.ReadInt16();
     Interval            = br.ReadSingle();
     PauseAfterLoop      = br.ReadSingle();
     Frame           = br.ReadInt16();
     DrawFrame       = br.ReadInt16();
     AnimateLast     = br.ReadSingle();
     HasFrameChanged = br.ReadSByte();
     Drawn           = br.ReadSByte();
 }
Esempio n. 3
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        //  Converts an array of one byte to an unsigned byte

        public static SByte To_B(byte [] bytes)
        {
            in_bytes.reset();
            in_bytes.set_stream_bytes(bytes);

            return(in_stream.ReadSByte());
        }
Esempio n. 4
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        public void Initialize(System.IO.BinaryReader br)
        {
            int nodes;
            int address;
            int loop = 0;

            br.BaseStream.Position = PathListAddress;
            do
            {
                nodes = br.ReadSByte();
                br.BaseStream.Position += 3;
                address = br.ReadBigInt32();

                if (nodes <= 0 ||
                    loop >= 50
                    ||
                    ((address >> 16) & 0xFFC0)        //assuming an address range of 0200 0000 to 022F FFFF, quite larger than expected
                    != (((int)ORom.Bank.scene) << 8)) //
                {
                    break;
                }

                var t = br.BaseStream.Position;
                Paths.Add(new Path(nodes, address & 0xFFFFFF, br));
                br.BaseStream.Position = t;

                loop++;
            }while (true);
        }
Esempio n. 5
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        public static object ReadAs(System.IO.Stream stream, Type type)
        {
            System.IO.BinaryReader reader = new System.IO.BinaryReader(stream);

            if (type == typeof(bool))
            {
                return(reader.ReadBoolean());
            }
            else if (type == typeof(char))
            {
                return(reader.ReadChar());
            }
            else if (type == typeof(byte))
            {
                return(reader.ReadByte());
            }
            else if (type == typeof(short))
            {
                return(reader.ReadInt16());
            }
            else if (type == typeof(int))
            {
                return(reader.ReadInt32());
            }
            else if (type == typeof(long))
            {
                return(reader.ReadInt64());
            }
            else if (type == typeof(float))
            {
                return(reader.ReadSingle());
            }
            else if (type == typeof(double))
            {
                return(reader.ReadDouble());
            }
            else if (type == typeof(sbyte))
            {
                return(reader.ReadSByte());
            }
            else if (type == typeof(ushort))
            {
                return(reader.ReadUInt16());
            }
            else if (type == typeof(uint))
            {
                return(reader.ReadUInt32());
            }
            else if (type == typeof(ulong))
            {
                return(reader.ReadUInt64());
            }
            else if (type == typeof(string))
            {
                return(reader.ReadString());
            }

            throw new ArgumentException("Usupported type!");
        }
Esempio n. 6
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 public void ReadData(System.IO.BinaryReader stream)
 {
     for (var z = 0; z < depth; z += 1)
     {
         for (var x = 0; x < width; x += 1)
         {
             heightMap[x, z] = stream.ReadSByte();
         }
     }
     version += 1;
 }
Esempio n. 7
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	public void FromBinary(System.IO.BinaryReader reader)
	{
		timestamp_us = (ulong)IPAddress.NetworkToHostOrder(reader.ReadInt64());
		bssid = reader.ReadBytes(BSSID_LENGTH);
		byte[] ssid_bytes = reader.ReadBytes(SSID_LENGTH_WITH0_MAX);
		signal_dbm = reader.ReadSByte();
		rx_packets = (uint)IPAddress.NetworkToHostOrder(reader.ReadInt32());
		tx_packets = (uint)IPAddress.NetworkToHostOrder(reader.ReadInt32());
				
		bssid_string = BSSIDToString(bssid);
		ssid = FromASCII(ssid_bytes);
	}
Esempio n. 8
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        public void Restore(System.IO.BinaryReader r)
        {
            Repeat = new RepeatCount(r.ReadInt32());
            mStep  = (EStep)r.ReadSByte();

            int length = r.ReadInt32();

            byte[] data = r.ReadBytes(length);
            mVarMgr = VariableMgr.Import(data);

            mAction.Restore(r);
        }
Esempio n. 9
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        public void Restore(System.IO.BinaryReader r)
        {
            Result = (EResult)r.ReadSByte();

            int length = r.ReadInt32();

            byte[] data = r.ReadBytes(length);

            mVarMgr = VariableMgr.Import(data);

            mTriggerGroup.Restore(r);
        }
Esempio n. 10
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 public MavLink4Net.Messages.IMessage Deserialize(System.IO.BinaryReader reader)
 {
     MavLink4Net.Messages.Common.HighLatency2Message message = new MavLink4Net.Messages.Common.HighLatency2Message();
     message.Timestamp      = reader.ReadUInt32();
     message.Latitude       = reader.ReadInt32();
     message.Longitude      = reader.ReadInt32();
     message.CustomMode     = reader.ReadUInt16();
     message.Altitude       = reader.ReadInt16();
     message.TargetAltitude = reader.ReadInt16();
     message.TargetDistance = reader.ReadUInt16();
     message.WpNum          = reader.ReadUInt16();
     message.FailureFlags   = ((MavLink4Net.Messages.Common.HlFailureFlag)(reader.ReadUInt16()));
     message.Type           = ((MavLink4Net.Messages.Common.Type)(reader.ReadByte()));
     message.Autopilot      = ((MavLink4Net.Messages.Common.Autopilot)(reader.ReadByte()));
     message.Heading        = reader.ReadByte();
     message.TargetHeading  = reader.ReadByte();
     message.Throttle       = reader.ReadByte();
     message.Airspeed       = reader.ReadByte();
     message.AirspeedSp     = reader.ReadByte();
     message.Groundspeed    = reader.ReadByte();
     message.Windspeed      = reader.ReadByte();
     message.WindHeading    = reader.ReadByte();
     message.Eph            = reader.ReadByte();
     message.Epv            = reader.ReadByte();
     message.TemperatureAir = reader.ReadSByte();
     message.ClimbRate      = reader.ReadSByte();
     message.Battery        = reader.ReadSByte();
     message.Custom0        = reader.ReadSByte();
     message.Custom1        = reader.ReadSByte();
     message.Custom2        = reader.ReadSByte();
     return(message);
 }
        static StackObject *ReadSByte_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.IO.BinaryReader instance_of_this_method = (System.IO.BinaryReader) typeof(System.IO.BinaryReader).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.ReadSByte();

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method;
            return(__ret + 1);
        }
 public MavLink4Net.Messages.IMessage Deserialize(System.IO.BinaryReader reader)
 {
     MavLink4Net.Messages.Common.SysStatusMessage message = new MavLink4Net.Messages.Common.SysStatusMessage();
     message.OnboardControlSensorsPresent = ((MavLink4Net.Messages.Common.SysStatusSensor)(reader.ReadUInt32()));
     message.OnboardControlSensorsEnabled = ((MavLink4Net.Messages.Common.SysStatusSensor)(reader.ReadUInt32()));
     message.OnboardControlSensorsHealth  = ((MavLink4Net.Messages.Common.SysStatusSensor)(reader.ReadUInt32()));
     message.Load             = reader.ReadUInt16();
     message.VoltageBattery   = reader.ReadUInt16();
     message.CurrentBattery   = reader.ReadInt16();
     message.DropRateComm     = reader.ReadUInt16();
     message.ErrorsComm       = reader.ReadUInt16();
     message.ErrorsCount1     = reader.ReadUInt16();
     message.ErrorsCount2     = reader.ReadUInt16();
     message.ErrorsCount3     = reader.ReadUInt16();
     message.ErrorsCount4     = reader.ReadUInt16();
     message.BatteryRemaining = reader.ReadSByte();
     return(message);
 }
        static int _m_ReadSByte(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                System.IO.BinaryReader gen_to_be_invoked = (System.IO.BinaryReader)translator.FastGetCSObj(L, 1);



                {
                    sbyte gen_ret = gen_to_be_invoked.ReadSByte(  );
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
 public MavLink4Net.Messages.IMessage Deserialize(System.IO.BinaryReader reader)
 {
     MavLink4Net.Messages.Common.BatteryStatusMessage message = new MavLink4Net.Messages.Common.BatteryStatusMessage();
     message.CurrentConsumed = reader.ReadInt32();
     message.EnergyConsumed  = reader.ReadInt32();
     message.Temperature     = reader.ReadInt16();
     message.Voltages[0]     = reader.ReadUInt16();
     message.Voltages[1]     = reader.ReadUInt16();
     message.Voltages[2]     = reader.ReadUInt16();
     message.Voltages[3]     = reader.ReadUInt16();
     message.Voltages[4]     = reader.ReadUInt16();
     message.Voltages[5]     = reader.ReadUInt16();
     message.Voltages[6]     = reader.ReadUInt16();
     message.Voltages[7]     = reader.ReadUInt16();
     message.Voltages[8]     = reader.ReadUInt16();
     message.Voltages[9]     = reader.ReadUInt16();
     message.CurrentBattery  = reader.ReadInt16();
     message.Id = reader.ReadByte();
     message.BatteryFunction  = ((MavLink4Net.Messages.Common.BatteryFunction)(reader.ReadByte()));
     message.Type             = ((MavLink4Net.Messages.Common.BatteryType)(reader.ReadByte()));
     message.BatteryRemaining = reader.ReadSByte();
     return(message);
 }
Esempio n. 15
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        public static Row Deserialize(byte[] bytes)
        {
            using (System.IO.MemoryStream MS = new System.IO.MemoryStream(bytes, false)) {
                using (System.IO.BinaryReader BR = new System.IO.BinaryReader(MS)) {
                    byte[]    columnSet  = BR.ReadBytes(32);
                    int       FieldCount = BR.ReadInt32();
                    object[]  fields     = new object[FieldCount];
                    ColumnSet cs         = css [columnSet];
                    if (cs.Columns.Length != fields.Length)
                    {
                        throw new Exception();
                    }
                    for (int n = 0; n != fields.Length; n++)
                    {
                        bool Null = BR.ReadBoolean();
                        if (Null)
                        {
                            fields [n] = null;
                            continue;
                        }
                        switch (cs.Columns [n].TFQN)
                        {
                        case "System.Byte[]":
                            fields [n] = BR.ReadBytes(BR.ReadInt32());
                            break;

                        case "System.Byte":
                            fields [n] = BR.ReadByte();
                            break;

                        case "System.SByte":
                            fields [n] = BR.ReadSByte();
                            break;

                        case "System.Int16":
                            fields [n] = BR.ReadInt16();
                            break;

                        case "System.UInt16":
                            fields [n] = BR.ReadUInt16();
                            break;

                        case "System.Int32":
                            fields [n] = BR.ReadInt32();
                            break;

                        case "System.UInt32":
                            fields [n] = BR.ReadUInt32();
                            break;

                        case "System.Int64":
                            fields [n] = BR.ReadInt64();
                            break;

                        case "System.UInt64":
                            fields [n] = BR.ReadUInt64();
                            break;

                        case "System.Single":
                            fields [n] = BR.ReadSingle();
                            break;

                        case "System.Double":
                            fields [n] = BR.ReadDouble();
                            break;

                        case "System.String":
                            fields [n] = BR.ReadString();
                            break;

                        case "System.Char":
                            fields [n] = BR.ReadChar();
                            break;

                        case "System.Boolean":
                            fields [n] = BR.ReadBoolean();
                            break;

                        case "System.DateTime":
                            fields [n] = new DateTime(BR.ReadInt64());
                            break;

                        case "System.Guid":
                            fields [n] = new Guid(BR.ReadBytes(16));
                            break;
                        }
                    }
                    return(new Row(cs, fields));
                }
            }
        }
Esempio n. 16
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        public Int32 ReadBoolean(ref Boolean value)
        {
            if ((mStream == null) ||
                (mReader == null) ||
                ((mStream.Length - mStream.Position) < (sizeof(Boolean)) + 1))
            {
                return(AResult.AE_FAIL);
            }

            mReader.ReadSByte();
            value = mReader.ReadBoolean();

            return(AResult.AS_OK);
        }
Esempio n. 17
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 public MavLink4Net.Messages.IMessage Deserialize(System.IO.BinaryReader reader)
 {
     MavLink4Net.Messages.Common.MemoryVectMessage message = new MavLink4Net.Messages.Common.MemoryVectMessage();
     message.Address   = reader.ReadUInt16();
     message.Ver       = reader.ReadByte();
     message.Type      = reader.ReadByte();
     message.Value[0]  = reader.ReadSByte();
     message.Value[1]  = reader.ReadSByte();
     message.Value[2]  = reader.ReadSByte();
     message.Value[3]  = reader.ReadSByte();
     message.Value[4]  = reader.ReadSByte();
     message.Value[5]  = reader.ReadSByte();
     message.Value[6]  = reader.ReadSByte();
     message.Value[7]  = reader.ReadSByte();
     message.Value[8]  = reader.ReadSByte();
     message.Value[9]  = reader.ReadSByte();
     message.Value[10] = reader.ReadSByte();
     message.Value[11] = reader.ReadSByte();
     message.Value[12] = reader.ReadSByte();
     message.Value[13] = reader.ReadSByte();
     message.Value[14] = reader.ReadSByte();
     message.Value[15] = reader.ReadSByte();
     message.Value[16] = reader.ReadSByte();
     message.Value[17] = reader.ReadSByte();
     message.Value[18] = reader.ReadSByte();
     message.Value[19] = reader.ReadSByte();
     message.Value[20] = reader.ReadSByte();
     message.Value[21] = reader.ReadSByte();
     message.Value[22] = reader.ReadSByte();
     message.Value[23] = reader.ReadSByte();
     message.Value[24] = reader.ReadSByte();
     message.Value[25] = reader.ReadSByte();
     message.Value[26] = reader.ReadSByte();
     message.Value[27] = reader.ReadSByte();
     message.Value[28] = reader.ReadSByte();
     message.Value[29] = reader.ReadSByte();
     message.Value[30] = reader.ReadSByte();
     message.Value[31] = reader.ReadSByte();
     return(message);
 }
Esempio n. 18
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        public bool Load(System.IO.BinaryReader r)
        {
            int  sampleCt = 15;
            long startPos = r.BaseStream.Position;

            r.BaseStream.Seek(startPos + 1080, System.IO.SeekOrigin.Begin);
            string mkTag = GetByteArrayString(r, 4);

            r.BaseStream.Seek(startPos, System.IO.SeekOrigin.Begin);

            switch (mkTag)
            {
            case "M.K.":
                sampleCt = 31;
                break;

            case "M!K!":
                break;

            case "FLT4":
                break;

            case "FLT8":
                this.channelsCt = 8;
                break;

            case "4CHN":
                break;

            case "6CHN":
                channelsCt = 6;
                break;

            case "8CHN":
                channelsCt = 8;
                break;
            }

            this.title = GetByteArrayString(r, 20);

            for (int i = 0; i < sampleCt; ++i)
            {
                Sample s = new Sample();
                s.name   = GetByteArrayString(r, 22);
                s.length = ReadUShort(r) * 2;

                int finet = r.ReadByte();
                s.finetune = NibbleToFinetune(finet);

                byte vol = r.ReadByte();
                s.defaultVolume = vol;

                s.loopBack   = ReadUShort(r) * 2;
                s.loopLength = ReadUShort(r) * 2;

                if (s.loopLength <= 2)
                {
                    s.loopLength = 0;
                }

                this.samples.Add(s);
            }

            int patternCt = r.ReadByte();

            this.restartPos = r.ReadByte();

            this.sequences = r.ReadBytes(patternCt);
            if (patternCt != 128)
            {
                r.ReadBytes(128 - patternCt); // Consume the rest of the unneeded 128
            }
            // We already read this at the beginning to figure out sampleCt.
            // Now we're just moving past it to read our binary reader properly
            // aligned.
            r.ReadBytes(4);

            int highestPatternIdx = -1;

            for (int i = 0; i < this.sequences.Length; ++i)
            {
                highestPatternIdx = Mathf.Max(highestPatternIdx, this.sequences[i]);
            }

            for (int i = 0; i < highestPatternIdx + 1; ++i)
            {
                Pattern p = new Pattern();
                p.channels = new Channel[channelsCt];
                patternData.Add(p);

                for (int c = 0; c < channelsCt; ++c)
                {
                    p.channels[c]      = new Channel();
                    p.channels[c].divs = new Div[64];
                }

                for (int j = 0; j < 64 * channelsCt; ++j)
                {
                    int n = j / channelsCt;
                    int c = j % channelsCt;

                    byte [] rbd = r.ReadBytes(4);

                    int sample = (rbd[0] & hiNibble) | ((rbd[2] & hiNibble) >> 4);
                    int period = ((rbd[0] & loNibble) << 8) | rbd[1];
                    int effect = ((rbd[2] & loNibble) << 8) | rbd[3];

                    Div note = new Div();
                    note.sampleIdx     = sample - 1; // Rebase it so the ids are array indices and -1 is the non-instrument instead of 0
                    note.period        = period;
                    note.effectCommand = effect;

                    p.channels[c].divs[n] = note;
                }
            }

            for (int i = 0; i < sampleCt; ++i)
            {
                int sCt = Mathf.Max(0, samples[i].length);
                samples[i].pcm = new float[sCt];

                for (int s = 0; s < samples[i].pcm.Length; ++s)
                {
                    samples[i].pcm[s] = (float)r.ReadSByte() / 128.0f;
                }

                // The first two have some weird deal where they're the audio
                // data as well as this other thing
                if (samples[i].pcm.Length >= 2)
                {
                    samples[i].pcm[0] = 0.0f;
                    samples[i].pcm[1] = 0.0f;
                }
            }

            return(true);
        }
Esempio n. 19
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        protected internal void BinaryReaderRead(System.IO.BinaryReader br)
        {
            Type = br.ReadByte();
            var nameLength = br.ReadUInt16();

            Id = br.ReadInt16();
            LanguageDllIdName   = br.ReadUInt16();
            LanguageDllIdCreate = br.ReadUInt16();
            UnitClass           = br.ReadInt16();
            StandingGraphic0    = br.ReadInt16();
            StandingGraphic1    = br.ReadInt16();
            DyingGraphic        = br.ReadInt16();
            UndeadGraphic       = br.ReadInt16();
            UndeadMode          = br.ReadSByte();
            HitPoints           = br.ReadInt16();
            LineOfSight         = br.ReadSingle();
            GarrisonCapacity    = br.ReadSByte();
            CollisionSizeX      = br.ReadSingle();
            CollisionSizeY      = br.ReadSingle();
            CollisionSizeZ      = br.ReadSingle();
            TrainSound          = br.ReadInt16();
            DamageSound         = br.ReadInt16();
            DeadUnitId          = br.ReadInt16();
            SortNumber          = br.ReadSByte();
            CanBeBuiltOn        = br.ReadSByte();
            IconId                    = br.ReadInt16();
            HideInEditor              = br.ReadSByte();
            OldPortraitPict           = br.ReadInt16();
            Enabled                   = br.ReadByte();
            Disabled                  = br.ReadByte();
            PlacementSideTerrain0     = br.ReadInt16();
            PlacementSideTerrain1     = br.ReadInt16();
            PlacementTerrain0         = br.ReadInt16();
            PlacementTerrain1         = br.ReadInt16();
            ClearanceSizeX            = br.ReadSingle();
            ClearanceSizeY            = br.ReadSingle();
            HillMode                  = br.ReadByte();
            FogVisibility             = br.ReadByte();
            TerrainRestriction        = br.ReadInt16();
            FlyMode                   = br.ReadByte();
            ResourceCapacity          = br.ReadInt16();
            ResourceDecay             = br.ReadSingle();
            BlastDefenseLevel         = br.ReadByte();
            CombatLevel               = br.ReadByte();
            InteractionMode           = br.ReadByte();
            MinimapMode               = br.ReadByte();
            InterfaceKind             = br.ReadByte();
            MultipleAttributeMode     = br.ReadSingle();
            MinimapColor              = br.ReadByte();
            LanguageDllIdHelp         = br.ReadInt32();
            LanguageDllIdHotKeyText   = br.ReadInt32();
            HotKey                    = br.ReadInt32();
            Recyclable                = br.ReadByte();
            EnableAutoGather          = br.ReadByte();
            CreateDoppelgangerOnDeath = br.ReadByte();
            ResourceGatherGroup       = br.ReadByte();
            OcclusionMode             = br.ReadSByte();
            ObstructionType           = br.ReadByte();
            ObstructionClass          = br.ReadByte();
            Trait                = br.ReadByte();
            Civilization         = br.ReadByte();
            Nothing              = br.ReadInt16();
            SelectionEffect      = br.ReadByte();
            EditorSelectionColor = br.ReadByte();
            OutlineSizeX         = br.ReadSingle();
            OutlineSizeY         = br.ReadSingle();
            OutlineSizeZ         = br.ReadSingle();
            Storage1Id           = br.ReadInt16();
            Storage1Amount       = br.ReadSingle();
            Storage1Mode         = br.ReadByte();
            Storage2Id           = br.ReadInt16();
            Storage2Amount       = br.ReadSingle();
            Storage2Mode         = br.ReadByte();
            Storage3Id           = br.ReadInt16();
            Storage3Amount       = br.ReadSingle();
            Storage3Mode         = br.ReadByte();
            var nDamageGraphics = br.ReadByte();

            DamageGraphics = new List <DamageGraphic>(nDamageGraphics);
            for (var i = 0; i < nDamageGraphics; i++)
            {
                var dg = new DamageGraphic();
                DamageGraphics.Add(dg);
                dg.GraphicId     = br.ReadInt16();
                dg.DamagePercent = br.ReadByte();
                dg.OldApplyMode  = br.ReadByte();
                dg.ApplyMode     = br.ReadByte();
            }
            SelectionSound    = br.ReadInt16();
            DyingSound        = br.ReadInt16();
            OldAttackReaction = br.ReadByte();
            ConvertTerrain    = br.ReadByte();
            Name   = br.ReadBytes(nameLength);
            CopyId = br.ReadInt16();
            BaseId = br.ReadInt16();
            if (Type >= 20)
            {
                Speed = br.ReadSingle();
            }
            if (Type >= 30)
            {
                WalkingGraphic              = br.ReadInt16();
                RunnngGraphic               = br.ReadInt16();
                RotationSpeed               = br.ReadSingle();
                OldSizeClass                = br.ReadByte();
                TrackingUnitId              = br.ReadInt16();
                TrackingUnitMode            = br.ReadByte();
                TrackingUnitDensity         = br.ReadSingle();
                OldMoveAlgorithm            = br.ReadByte();
                TurnRadius                  = br.ReadSingle();
                TurnRadiusSpeed             = br.ReadSingle();
                MaxYawPerSecondMoving       = br.ReadSingle();
                StationaryYawRevolutionTime = br.ReadSingle();
                MaxYawPerSecondStationary   = br.ReadSingle();
            }
            if (Type >= 40)
            {
                DefaultTaskId = br.ReadInt16();
                SearchRadius  = br.ReadSingle();
                WorkRate      = br.ReadSingle();
                DropSite0     = br.ReadInt16();
                DropSite1     = br.ReadInt16();
                TaskSwapGroup = br.ReadByte();
                AttackSoundId = br.ReadInt16();
                MoveSoundId   = br.ReadInt16();
                RunPattern    = br.ReadByte();
            }
            if (Type >= 50)
            {
                BaseArmor = br.ReadInt16();
                var nAttacks = br.ReadUInt16();
                Attacks = new List <AttackArmor>(nAttacks);
                for (var i = 0; i < nAttacks; i++)
                {
                    var a = new AttackArmor();
                    Attacks.Add(a);
                    a.Id     = br.ReadInt16();
                    a.Amount = br.ReadInt16();
                }
                var nDefenses = br.ReadUInt16();
                Armors = new List <AttackArmor>(nDefenses);
                for (var i = 0; i < nDefenses; i++)
                {
                    var d = new AttackArmor();
                    Armors.Add(d);
                    d.Id     = br.ReadInt16();
                    d.Amount = br.ReadInt16();
                }
                DefenseTerrainBonus  = br.ReadInt16();
                MaxRange             = br.ReadSingle();
                BlastWidth           = br.ReadSingle();
                ReloadTime           = br.ReadSingle();
                ProjectileUnitId     = br.ReadInt16();
                AccuracyPercent      = br.ReadInt16();
                BreakOffCombat       = br.ReadByte();
                FrameDelay           = br.ReadInt16();
                GraphicDisplacementX = br.ReadSingle();
                GraphicDisplacementY = br.ReadSingle();
                GraphicDisplacementZ = br.ReadSingle();
                BlastAttackLevel     = br.ReadByte();
                MinRange             = br.ReadSingle();
                AccuracyDispersion   = br.ReadSingle();
                AttackGraphic        = br.ReadInt16();
                DisplayedMeleeArmor  = br.ReadInt16();
                DisplayedAttack      = br.ReadInt16();
                DisplayedRange       = br.ReadSingle();
                DisplayedReloadTime  = br.ReadSingle();
            }
            if (Type == 60)
            {
                ProjectileType     = br.ReadByte();
                SmartMode          = br.ReadByte();
                HitMode            = br.ReadByte();
                VanishMode         = br.ReadByte();
                AreaEffectSpecials = br.ReadByte();
                ProjectileArc      = br.ReadSingle();
            }
            if (Type >= 70)
            {
                Cost1Id                          = br.ReadInt16();
                Cost1Amount                      = br.ReadInt16();
                Cost1Used                        = br.ReadInt16();
                Cost2Id                          = br.ReadInt16();
                Cost2Amount                      = br.ReadInt16();
                Cost2Used                        = br.ReadInt16();
                Cost3Id                          = br.ReadInt16();
                Cost3Amount                      = br.ReadInt16();
                Cost3Used                        = br.ReadInt16();
                TrainTime                        = br.ReadInt16();
                TrainLocationId                  = br.ReadInt16();
                ButtonId                         = br.ReadByte();
                RearAttackModifier               = br.ReadSingle();
                FlankAttackModifier              = br.ReadSingle();
                CreatableType                    = br.ReadByte();
                HeroMode                         = br.ReadByte();
                GarrisonGraphic                  = br.ReadInt32();
                TotalProjectiles                 = br.ReadSingle();
                MaxTotalProjectiles              = br.ReadByte();
                ProjectileSpawningAreaWidth      = br.ReadSingle();
                ProjectileSpawningAreaLength     = br.ReadSingle();
                ProjectileSpawningAreaRandomness = br.ReadSingle();
                SecondaryProjectileId            = br.ReadInt32();
                SpecialGraphicId                 = br.ReadInt32();
                SpecialAbility                   = br.ReadByte();
                DisplayedPierceArmor             = br.ReadInt16();
            }
            if (Type == 80)
            {
                ConstructionGraphicId = br.ReadInt16();
                SnowGraphicId         = br.ReadInt16();
                AdjacentMode          = br.ReadByte();
                GraphicsAngle         = br.ReadInt16();
                DisappearsWhenBuilt   = br.ReadByte();
                StackUnitId           = br.ReadInt16();
                FoundationTerrainId   = br.ReadInt16();
                OldOverlayId          = br.ReadInt16();
                TechId              = br.ReadInt16();
                CanBurn             = br.ReadByte();
                Annex1Id            = br.ReadInt16();
                Annex1Misplacement0 = br.ReadSingle();
                Annex1Misplacement1 = br.ReadSingle();
                Annex2Id            = br.ReadInt16();
                Annex2Misplacement0 = br.ReadSingle();
                Annex2Misplacement1 = br.ReadSingle();
                Annex3Id            = br.ReadInt16();
                Annex3Misplacement0 = br.ReadSingle();
                Annex3Misplacement1 = br.ReadSingle();
                Annex4Id            = br.ReadInt16();
                Annex4Misplacement0 = br.ReadSingle();
                Annex4Misplacement1 = br.ReadSingle();
                HeadUnitId          = br.ReadInt16();
                TransformUnitId     = br.ReadInt16();
                TransformSound      = br.ReadInt16();
                ConstructionSoundId = br.ReadInt16();
                GarrisonType        = br.ReadByte();
                GarrisonHealRate    = br.ReadSingle();
                GarrisonRepairRate  = br.ReadSingle();
                PileUnit            = br.ReadInt16();
                LootingTable        = br.ReadBytes(6);
            }
        }
Esempio n. 20
0
        /// <summary>
        /// Processes the Sniffer packet capture global header
        /// </summary>
        /// <param name="theBinaryReader">The object that provides for binary reading from the packet capture</param>
        /// <returns>Boolean flag that indicates whether the Sniffer packet capture global header could be processed</returns>
        protected override bool ProcessPacketCaptureGlobalHeader(System.IO.BinaryReader theBinaryReader)
        {
            bool theResult = true;

            if (theBinaryReader == null)
            {
                throw new System.ArgumentNullException("theBinaryReader");
            }

            // Just read off the data for the Sniffer packet capture global header from the packet capture so we can move on
            // Some of the data will be stored for use below
            ulong  theMagicNumberHigh       = theBinaryReader.ReadUInt64();
            ulong  theMagicNumberLow        = theBinaryReader.ReadUInt64();
            byte   theMagicNumberTerminator = theBinaryReader.ReadByte();
            ushort theRecordType            = theBinaryReader.ReadUInt16();

            theBinaryReader.ReadUInt32(); // Record length
            short theVersionMajor = theBinaryReader.ReadInt16();
            short theVersionMinor = theBinaryReader.ReadInt16();

            theBinaryReader.ReadInt16(); // Time
            theBinaryReader.ReadInt16(); // Date
            sbyte theType = theBinaryReader.ReadSByte();
            byte  theNetworkEncapsulationType = theBinaryReader.ReadByte();
            sbyte theFormatVersion            = theBinaryReader.ReadSByte();
            byte  theTimestampUnits           = theBinaryReader.ReadByte();

            theBinaryReader.ReadSByte(); // Compression version
            theBinaryReader.ReadSByte(); // Compression level
            theBinaryReader.ReadInt32(); // Reserved

            // Validate fields from the Sniffer packet capture global header
            theResult = this.ValidateGlobalHeader(
                theMagicNumberHigh,
                theMagicNumberLow,
                theMagicNumberTerminator,
                theRecordType,
                theVersionMajor,
                theVersionMinor,
                theType,
                theNetworkEncapsulationType,
                theFormatVersion);

            if (theResult)
            {
                // Set up the value for the network data link type
                this.PacketCaptureNetworkDataLinkType =
                    theNetworkEncapsulationType;

                double thePacketCaptureTimestampAccuracy = 0.0;

                // Derive the value for the timestamp accuracy (actually a timestamp slice for a Sniffer packet capture) from the timestamp units in the Sniffer packet capture global header
                theResult = this.CalculateTimestampAccuracy(
                    theTimestampUnits,
                    out thePacketCaptureTimestampAccuracy);

                // Set up the value for the timestamp accuracy
                this.PacketCaptureTimestampAccuracy =
                    thePacketCaptureTimestampAccuracy;
            }

            return(theResult);
        }
Esempio n. 21
0
        public void read(System.IO.BinaryReader reader)
        {
            if (count <= 0)
            {
                return;
            }
            switch (type)
            {
            case TIFFdataType.Byte:
                content = new byte[count];
                for (int i = 0; i < count; i++)
                {
                    ((byte[])content)[i] = reader.ReadByte();
                }
                break;

            case TIFFdataType.Ascii:
                content = new char[count];
                for (int i = 0; i < count; i++)
                {
                    ((char[])content)[i] = (char)reader.ReadByte();
                }
                break;

            case TIFFdataType.Short:
                content = new ushort[count];
                for (int i = 0; i < count; i++)
                {
                    ((ushort[])content)[i] = reader.ReadUInt16();
                }
                break;

            case TIFFdataType.Long:
                content = new uint[count];
                for (int i = 0; i < count; i++)
                {
                    ((uint[])content)[i] = reader.ReadUInt32();
                }
                break;

            case TIFFdataType.Rational:
                content = new uint[count * 2];
                for (int i = 0; i < 2 * count; i++)
                {
                    ((uint[])content)[i] = reader.ReadUInt32();
                }
                break;

            case TIFFdataType.SignedByte:
                content = new sbyte[count];
                for (int i = 0; i < count; i++)
                {
                    ((sbyte[])content)[i] = reader.ReadSByte();
                }
                break;

            case TIFFdataType.SignedShort:
                content = new short[count];
                for (int i = 0; i < count; i++)
                {
                    ((short[])content)[i] = reader.ReadInt16();
                }
                break;

            case TIFFdataType.SignedLong:
                content = new int[count];
                for (int i = 0; i < count; i++)
                {
                    ((int[])content)[i] = reader.ReadInt32();
                }
                break;

            case TIFFdataType.SignedRational:
                content = new int[count * 2];
                for (int i = 0; i < 2 * count; i++)
                {
                    ((int[])content)[i] = reader.ReadInt32();
                }
                break;

            case TIFFdataType.Float:
                content = new float[count];
                for (int i = 0; i < count; i++)
                {
                    ((float[])content)[i] = reader.ReadSingle();
                }
                break;

            case TIFFdataType.Double:
                content = new double[count];
                for (int i = 0; i < count; i++)
                {
                    ((double[])content)[i] = reader.ReadDouble();
                }
                break;

            default:
                content = new Object[0];
                break;
            }
        }
Esempio n. 22
0
        public override object Deserialize(System.IO.BinaryReader binaryReader)
        {
            bool hasValue = binaryReader.ReadBoolean();

            if (!hasValue)
            {
                return(null);
            }
            int typeID = binaryReader.ReadByte();

            switch (typeID)
            {
            case 1:
                return(binaryReader.ReadBoolean());

            case 2:
                return(binaryReader.ReadByte());

            case 128:
                return(binaryReader.ReadSByte());

            case 3:
                return(binaryReader.ReadInt16());

            case 129:
                return(binaryReader.ReadUInt16());

            case 4:
                return(binaryReader.ReadInt32());

            case 130:
                return(binaryReader.ReadUInt32());

            case 5:
                return(binaryReader.ReadInt64());

            case 131:
                return(binaryReader.ReadUInt64());

            case 9:
                return(binaryReader.ReadDouble());

            case 16:
                return(binaryReader.ReadString());

            case 144:
                return(binaryReader.ReadChar());

            case 24:
                return(new DateTime(binaryReader.ReadInt64()));

            case 32:
                return(new Guid(binaryReader.ReadBytes(16)));

            case 36:
                return(binaryReader.ReadBytes(binaryReader.ReadInt32()));

            default:
                throw new Exception(string.Format("Serialization for type <{0}> is not supported", typeID));
            }
        }
Esempio n. 23
0
File: Row.cs Progetto: vebin/BD2
 public static Row Deserialize(byte[] bytes)
 {
     using (System.IO.MemoryStream MS = new System.IO.MemoryStream (bytes, false)) {
         using (System.IO.BinaryReader BR = new System.IO.BinaryReader (MS)) {
             byte[] columnSet = BR.ReadBytes (32);
             int FieldCount = BR.ReadInt32 ();
             object[] fields = new object[FieldCount];
             ColumnSet cs = css [columnSet];
             if (cs.Columns.Length != fields.Length)
                 throw new Exception ();
             for (int n = 0; n != fields.Length; n++) {
                 bool Null = BR.ReadBoolean ();
                 if (Null) {
                     fields [n] = null;
                     continue;
                 }
                 switch (cs.Columns [n].TFQN) {
                 case "System.Byte[]":
                     fields [n] = BR.ReadBytes (BR.ReadInt32 ());
                     break;
                 case "System.Byte":
                     fields [n] = BR.ReadByte ();
                     break;
                 case "System.SByte":
                     fields [n] = BR.ReadSByte ();
                     break;
                 case "System.Int16":
                     fields [n] = BR.ReadInt16 ();
                     break;
                 case "System.UInt16":
                     fields [n] = BR.ReadUInt16 ();
                     break;
                 case "System.Int32":
                     fields [n] = BR.ReadInt32 ();
                     break;
                 case "System.UInt32":
                     fields [n] = BR.ReadUInt32 ();
                     break;
                 case "System.Int64":
                     fields [n] = BR.ReadInt64 ();
                     break;
                 case "System.UInt64":
                     fields [n] = BR.ReadUInt64 ();
                     break;
                 case "System.Single":
                     fields [n] = BR.ReadSingle ();
                     break;
                 case "System.Double":
                     fields [n] = BR.ReadDouble ();
                     break;
                 case "System.String":
                     fields [n] = BR.ReadString ();
                     break;
                 case "System.Char":
                     fields [n] = BR.ReadChar ();
                     break;
                 case "System.Boolean":
                     fields [n] = BR.ReadBoolean ();
                     break;
                 case "System.DateTime":
                     fields [n] = new DateTime (BR.ReadInt64 ());
                     break;
                 case "System.Guid":
                     fields [n] = new Guid (BR.ReadBytes (16));
                     break;
                 }
             }
             return new Row (cs, fields);
         }
     }
 }