Esempio n. 1
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        public AnalogLayout(AnalogClock.AnalogClock analogLayout)
        {
            dropShadowColor = analogLayout.DropShadowColor;
            drawDropShadow  = analogLayout.DrawDropShadow;

            faceColourHigh = analogLayout.FaceColorHigh;
            faceColourLow  = analogLayout.FaceColorLow;
            faceGradient   = analogLayout.FaceGradientMode;

            rimColourHigh = analogLayout.RimColorHigh;
            rimColourLow  = analogLayout.RimColorLow;
            rimGradient   = analogLayout.RimGradientMode;

            fontColour = analogLayout.NumeralColor;

            hourHand   = analogLayout.HourHandColor;
            minuteHand = analogLayout.MinuteHandColor;
            secondHand = analogLayout.SecondHandColor;

            secondTickStyle = analogLayout.SecondHandTickStyle;        // enum

            deadlineHand = analogLayout.DeadlineHandColour;

            drawHourHand   = analogLayout.DrawHourHand;
            drawMinuteHand = analogLayout.DrawMinuteHand;
            drawSecondHand = analogLayout.DrawSecondHand;

            drawHourShadow     = analogLayout.DrawHourHandShadow;
            drawMinuteShadow   = analogLayout.DrawMinuteHandShadow;
            drawSecondShadow   = analogLayout.DrawSecondHandShadow;
            drawDeadlineShadow = analogLayout.DrawDeadlineHandShadow;

            hourShadow     = analogLayout.HourHandDropShadowColor;
            minuteShadow   = analogLayout.MinuteHandDropShadowColor;
            secondShadow   = analogLayout.SecondHandDropShadowColor;
            deadlineShadow = analogLayout.DeadlineHandDropShadowColor;
        }
 public void GradientFillRectangle(Rect theRect, System.Drawing.Color Color1, System.Drawing.Color Color2, System.Drawing.Drawing2D.LinearGradientMode GradientType)
 {
     TransformRect(theRect);
     SourceDrawOperations.GradientFillRectangle(R, Color1, Color2, GradientType);
 }
Esempio n. 3
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 public static LinearGradientMode ToNPlot(this SD.Drawing2D.LinearGradientMode value) => (LinearGradientMode)value;
Esempio n. 4
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 public void GradientFillRectangle(Rect theRect, System.Drawing.Color Color1, System.Drawing.Color Color2, System.Drawing.Drawing2D.LinearGradientMode GradientType)
 {
     System.Drawing.Rectangle R = theRect.GetRectangle();
     System.Drawing.Brush     b = new System.Drawing.Drawing2D.LinearGradientBrush(R, Color1, Color2, GradientType);
     mGraphics.FillRectangle(b, R);
 }
Esempio n. 5
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        private void AddGradientBorder(System.Drawing.Rectangle rect, System.Drawing.Color Color1, System.Drawing.Color Color2, System.Drawing.Drawing2D.LinearGradientMode Mode, int XOffset, int YOffset)
        {
            System.Drawing.Rectangle brect = new System.Drawing.Rectangle(rect.X, rect.Y, rect.Width, rect.Height);

            brect.X += XOffset;
            brect.Y += YOffset;

            System.Drawing.Drawing2D.LinearGradientBrush brush = new System.Drawing.Drawing2D.LinearGradientBrush(brect, Color1, Color2, Mode);
            brush.WrapMode = System.Drawing.Drawing2D.WrapMode.TileFlipXY;
            Graphics gr = System.Drawing.Graphics.FromImage(Bitmap);

            gr.FillRectangle(brush, rect);
            //gr.DrawRectangle(System.Drawing.Pens.Red, New System.Drawing.Rectangle(CInt(rect.X), CInt(rect.Y), CInt(rect.Width), CInt(rect.Height)))
            gr.Dispose();
        }
Esempio n. 6
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 /// <summary>
 /// 初始化<see cref="AuroraFramework.Forms.Control.AuroraGradientColor"/>结构的新实例
 /// </summary>
 /// <param name="fColor">初始颜色</param>
 /// <param name="tColor">结束颜色</param>
 /// <param name="gradientMode">线性渐变模式</param>
 /// <param name="factors">色彩渲染系数(0到1的浮点数值)</param>
 /// <param name="positions">色彩渲染位置(0到1的浮点数值)</param>
 public AuroraGradientColor(System.Drawing.Color fColor, System.Drawing.Color tColor, System.Drawing.Drawing2D.LinearGradientMode gradientMode, float[] factors, float[] positions)
 {
     this.FromColor    = fColor;
     this.ToColor      = tColor;
     this.GradientMode = gradientMode;
     this.Factors      = factors ?? (new float[] { });
     this.Positions    = positions ?? (new float[] { });
 }
Esempio n. 7
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 /// <summary>
 /// 初始化<see cref="AuroraFramework.Forms.Control.AuroraGradientColor"/>结构的新实例
 /// </summary>
 /// <param name="fColor">初始颜色</param>
 /// <param name="tColor">结束颜色</param>
 /// <param name="gradientMode">线性渐变模式</param>
 /// <param name="blend"><see cref="LinearGradientBrush"/>对象的混合图案</param>
 public AuroraGradientColor(System.Drawing.Color fColor, System.Drawing.Color tColor, System.Drawing.Drawing2D.LinearGradientMode gradientMode, System.Drawing.Drawing2D.Blend blend)
 {
     this.FromColor    = fColor;
     this.ToColor      = tColor;
     this.GradientMode = gradientMode;
     this.Factors      = blend == null ? new float[] { } : (blend.Factors ?? (new float[] { }));
     this.Positions    = blend == null ? new float[] { } : (blend.Positions ?? (new float[] { }));
 }
Esempio n. 8
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 /// <summary>
 /// 初始化<see cref="AuroraFramework.Forms.ControlAuroraGradientColor"/>结构的新实例
 /// </summary>
 /// <param name="fColor">初始颜色</param>
 /// <param name="tColor">结束颜色</param>
 /// <param name="gradientMode">线性渐变模式</param>
 public AuroraGradientColor(System.Drawing.Color fColor, System.Drawing.Color tColor, System.Drawing.Drawing2D.LinearGradientMode gradientMode)
 {
     this.FromColor    = fColor;
     this.ToColor      = tColor;
     this.GradientMode = gradientMode;
     this.Factors      = null;
     this.Positions    = null;
 }
Esempio n. 9
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        public void GradientFillRectangle(Rect theRect, System.Drawing.Color Color1, System.Drawing.Color Color2, System.Drawing.Drawing2D.LinearGradientMode GradientType)
        {
            int ColorR1 = Color1.R;
            int ColorG1 = Color1.G;
            int ColorB1 = Color1.B;

            int ColorR2 = Color2.R - ColorR1;
            int ColorG2 = Color2.G - ColorG1;
            int ColorB2 = Color2.B - ColorB1;

            int Width  = theRect.Size.X;
            int Height = theRect.Size.Y;
            int x0     = theRect.Location.X;
            int y0     = theRect.Location.Y;
            int x1     = theRect.Right;
            int y1     = theRect.Bottom;

            if (Width <= 0 || Height <= 0)
            {
                return;
            }

            double Coeff;
            int    StepSize;

            API.RECT R = new API.RECT();

            const int NumberOfSteps = 128;             // number of steps

            if (GradientType == System.Drawing.Drawing2D.LinearGradientMode.Horizontal)
            {
                double InvWidth = 1.0 / Width;

                StepSize = Width / NumberOfSteps;
                if (StepSize < 1)
                {
                    StepSize = 1;
                }

                R.Top    = y0;
                R.Bottom = y1;

                for (int i = x0; i <= x1; i += StepSize)
                {
                    R.Left  = i;
                    R.Right = i + StepSize;
                    if (R.Right > x1)
                    {
                        R.Right = x1;
                    }

                    Coeff = (i - x0) * InvWidth;

                    IntPtr hBrush = API.CreateSolidBrush((int)
                                                         (int)(ColorR1 + (double)ColorR2 * Coeff) |
                                                         (int)(ColorG1 + (double)ColorG2 * Coeff) << 8 |
                                                         (int)(ColorB1 + (double)ColorB2 * Coeff) << 16
                                                         );

                    API.FillRect(hDC, ref R, hBrush);
                    API.DeleteObject(hBrush);
                }
            }
            else
            {
                double InvHeight = 1.0 / Height;

                StepSize = Height / NumberOfSteps;

                if (StepSize < 1)
                {
                    StepSize = 1;
                }

                R.Left  = x0;
                R.Right = x1;

                for (int i = y0; i <= y1; i += StepSize)
                {
                    R.Top    = i;
                    R.Bottom = i + StepSize;
                    if (R.Bottom > y1)
                    {
                        R.Bottom = y1;
                    }

                    Coeff = (i - y0) * InvHeight;
                    IntPtr hBrush = API.CreateSolidBrush(
                        (int)(ColorR1 + (double)ColorR2 * Coeff) |
                        (int)(ColorG1 + (double)ColorG2 * Coeff) << 8 |
                            (int)(ColorB1 + (double)ColorB2 * Coeff) << 16
                        );

                    API.FillRect(hDC, ref R, hBrush);
                    API.DeleteObject(hBrush);
                }
            }
        }