public FluidMusicSystem() { Settings settings = new Settings(); this.synth = new Synthesizer(settings); this.driver = new AudioDriver(settings,synth); synth.SFontLoad("sndfont2.sf2"); }
public void FillBuffer(Synthesizer synthesizer) { if (delay > 0) { delay--; } if (delay == 0) { delay = ReadSingleEventGroup(); SendEvents(synthesizer); if (delay == -1) { synthesizer.NoteOffAll(true); if (loop) { Reset(); } } } synthesizer.GetNext(); }
public Midi(BinaryReader reader, Synthesizer synth) { _reader = reader; _isVerified = false; _verificationSuccessfull = false; _synthesizer = synth; }
public static void Start() { // |-------[ Folders & Files ]-------| // if (Reference.Folders.Count() > 0) { // Create folders foreach (String _Folder in Reference.Folders) { if (!String.IsNullOrEmpty(_Folder)) { Directory.CreateDirectory(_Folder); } } } // IronPythonLib File.WriteAllBytes(Reference.IronModules, Resources.IronPythonLib); // |-------[ Settings ]-------| // Settings.Init(); // |-------[ Languages ]-------| // Langs.Init(); // |-------[ Visual ]-------| // SkinManager.ApplySkin(); // |-------[ Updates ]-------| // // Delete temporary files Update.DeleteTemporaryFiles(); // Update is available if (Reference.JsonSettings.Check_for_updates && Update.UpdateAvaible()) { // Ask user to install it, and then install if (Update.InstallUpdate(true)) { // User install the update, stop execution return; } } // |-------[ Views ]-------| // Reference.MainWindow = new Main(); // |-------[ Recognition ]-------| // Synthesizer.Init(); SpeechRecognition.Init(); // |-------[ Profiles ]-------| // Profiles.Init(); // Hide SplashScreen Application.Current.MainWindow.Hide(); // Show MainWindow Reference.MainWindow.Show(); Utils.Log(Langs.Get("wolfy_loaded")); }
public void Release(IonianTone tone) { if (toneMap.TryGetValue(tone, out var index)) { toneMap.Remove(tone); Synthesizer.Release(index); } }
/// <summary> /// Initializes a new instance of the class. /// </summary> public SAPIEngine() { SAPISettings.PreferencesFilePath = UserManager.GetFullPath(SettingsFileName); SAPISettings = SAPISettings.Load(); Synthesizer.SetOutputToDefaultAudioDevice(); Synthesizer.BookmarkReached += speechSynthesizer_BookmarkReached; }
public Sequencer(Synthesizer owner) { targetSynth = owner; sequencePosition = 0; clock.PulseUpdated += OnPulseUpdated; clock.straightPulseUpdated += OnStraightUpdate; clock.swingPulseUpdated += OnSwingUpdate; }
private void InitSpeechAndChatbot() { Synthesizer.Setup(); Synthesizer.SelectVoiceByName(GlobalData.Voice3); Conversation.Init(); }
public FluidMusicSystem() { Settings settings = new Settings(); this.synth = new Synthesizer(settings); this.driver = new AudioDriver(settings, synth); synth.SFontLoad("sndfont2.sf2"); }
void OnDisable() { Synthesizer.Terminate(); Mixer.Terminate(); Sequencer = null; Synthesizer = null; Mixer = null; }
public ActionResult <Response> UpdateSynthesizer(Synthesizer synthesizer) { response = new Response(); response = synthesizerService.UpdateSynthesizer(synthesizer); return(responseFactory.CreateControllerResponse(response)); }
// Start is called before the first frame update void Start() { src = gameObject.GetComponent <AudioSource>(); if (synthesizer == null) { synthesizer = new Synthesizer(sampleRate, 1, bufferSize, 1); } }
public SynthThread() { synth = new Synthesizer(Properties.Settings.Default.SampleRate, 2, Properties.Settings.Default.BufferSize, Properties.Settings.Default.BufferCount, Properties.Settings.Default.poly); mseq = new MidiFileSequencer(synth); synth_provider = new SynthWaveProvider(synth, mseq); direct_out = new DirectSoundOut(Properties.Settings.Default.Latency); direct_out.Init(synth_provider); }
public IActionResult OnGet(int id) { Synthesizer = _synthesizerData.Get(id); if (Synthesizer == null) { return(RedirectToAction("Index", "Home")); } return(Page()); }
private static void RunProgram(Options options) { IMapper <Options, SpeechSettings> settingsMapper = new SettingsMapper(); SpeechSettings settings = settingsMapper.Map(options); Synthesizer synthesizer = BootstrapSynthesizer(); synthesizer.Synthetize(settings); }
public static void ResetAll() { Starting = true; Synthesizer.SetSpeed(-1); TablePositionHelper.LoadTablesInfo(); TablePositionHelper.DeleteChosenStudentList(); ChosenStudentList = new List <string>(); StudentFeedbackReceived = false; }
public VocalSampler(Synthesizer synth, Phoneme vowel) : base(synth) { bands = new[] { // open-mid back unrounded vowel //new BandPassFilter(2600, 2700, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F3}, //new BandPassFilter(1170, 1170, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F2}, //new BandPassFilter(600, 600, synth.SampleRate, LowResonance, LowResonance) {Volume = LEVEL_F1}, // open-mid front unrounded vowel new BandPassFilter(3500, 3600, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F4}, new BandPassFilter(2600, 2700, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F3}, new BandPassFilter(1800, 1900, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F2}, new BandPassFilter(650, 800, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F1}, // close front rounded vowel //new BandPassFilter(3200, 3300, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F4}, //new BandPassFilter(2100, 2200, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F3}, //new BandPassFilter(1800, 1900, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F2}, //new BandPassFilter(200, 300, synth.SampleRate, LowResonance, LowResonance) {Volume = LEVEL_F1}, // near-open front unrounded vowel //new BandPassFilter(2900, 3000, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F3}, //new BandPassFilter(1700, 1800, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F2}, //new BandPassFilter(800, 900, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F1}, // postalveolar approximant //new BandPassFilter(3000, 3000, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F3}, //new BandPassFilter(1400, 1400, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F2}, //new BandPassFilter(350, 350, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F1}, // close-mid front unrounded vowel //new BandPassFilter(3600, 3700, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F4}, //new BandPassFilter(2500, 2600, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F3}, //new BandPassFilter(2200, 2300, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F2}, //new BandPassFilter(450, 500, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F1}, // close front unrounded vowel //new BandPassFilter(3000, 3000, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F3}, //new BandPassFilter(2250, 2250, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F2}, //new BandPassFilter(250, 250, synth.SampleRate, HighResonance, HighResonance) {Volume = LEVEL_F1}, // voiceless palatal-alveolar sibilant fricative //new BandPassFilter(200, 1200, synth.SampleRate, 1.0f, 1.0f) { Volume = 0.075f }, //new BandPassFilter(1900, 5500, synth.SampleRate, .35f, .35f) { Volume = 0.01f }, //new BandPassFilter(2100, 2500, synth.SampleRate, .2f, .2f) { Volume = 0.1f }, //new BandPassFilter(3700, 4100, synth.SampleRate, .2f, .2f) { Volume = 0.050f }, //new BandPassFilter(4600, 5400, synth.SampleRate, .18f, .18f) { Volume = 0.060f }, //new BandPassFilter(6700, 7200, synth.SampleRate, .1f, .1f) { Volume = 0.0060f }, }; lowPass = new ButterworthFilter(500, synth.SampleRate, PassFilterType.LowPass, .1f); highPass = new ButterworthFilter(6000, synth.SampleRate, PassFilterType.HighPass, .4f); numBands = bands.Length; }
public override void Recognize(object sender, SpeechRecognizedEventArgs e) { Console.WriteLine("[BASE] Received command: {0}", e.Result); if (e.Result.Text.Contains("recognition")) { Synthesizer.Speak("Exiting Jarvis, thanks for using"); Environment.Exit(0); } }
private static Synthesizer BootstrapSynthesizer() { IValidator <SpeechSettings> validator = new SpeechSettingsValidator(); SpeechSynthesizer systemSynthesizer = new SpeechSynthesizer(); Synthesizer result = new Synthesizer(validator, systemSynthesizer); return(result); }
public SineLayer(Synthesizer synth, double fa, double fb, double amplitude, double phase = 0.0f, double dcOffset = 0.0f) : base(synth) { FrequencyA = fa; FrequencyB = fb; Amplitude = amplitude; Phase = phase; stateA = phase; stateB = phase; DCOffset = dcOffset; }
public async Task <IActionResult> Edit(Synthesizer item) { if (ModelState.IsValid) { await _synthesizerRepo.UpdateAsync(item); return(RedirectToAction("Index", "Home")); } return(View(item)); }
public void ProcessMidiEvents(Synthesizer synthesizer) { if (sequencer == null) { sequencer = new MidiFileSequencer(synthesizer); sequencer.Play(midi, loop); } sequencer.ProcessEvents(); }
public Response UpdateSynthesizer(Synthesizer synthesizer) { response = responseFactory.CreateSynthesizerResponse(); response.synthesizer.id = magmaDbContext.Update <Synthesizer>(synthesizer).Entity.id; magmaDbContext.SaveChanges(); return(responseFactory.UpdateResponse(response, "Success: updated synthesizer", ResponseStatus.OK)); }
public void NoteOn(int noteNumber, float velocity) { this.noteNumber = noteNumber; this.velocity = velocity; frequency = Synthesizer.NoteToFrequency(noteNumber); phase = 0; sampleRate = (float)AudioSettings.outputSampleRate; }
public void RenderWaveform(Synthesizer synthesizer, Span <float> left, Span <float> right) { if (sequencer == null) { sequencer = new MidiFileSequencer(synthesizer); sequencer.Play(midi, loop); } sequencer.Render(left, right); }
protected void OnDestroy() { Sequencer.Reset(); Synthesizer.Reset(); if (hierarchyTransform == transform) { hierarchyTransform = null; } }
private bool InitSynth() { // Get peer AudioSource audioSource = GetComponent <AudioSource>(); if (audioSource == null) { DaggerfallUnity.LogMessage("DaggerfallSongPlayer: Could not find AudioSource component."); return(false); } // Create synthesizer and load bank if (midiSynthesizer == null) { // Get number of channels if (AudioSettings.driverCapabilities.ToString() == "Mono") { channels = 1; } else { channels = 2; } // Create synth AudioSettings.GetDSPBufferSize(out bufferLength, out numBuffers); midiSynthesizer = new Synthesizer(sampleRate, channels, bufferLength / numBuffers, numBuffers, polyphony); // Load bank data byte[] bankData = LoadBank(SoundBank); if (bankData == null) { return(false); } else { midiSynthesizer.LoadBank(new MyMemoryFile(bankData, SoundBank)); midiSynthesizer.ResetSynthControls(); // Need to do this for bank to load properly, don't know why } } // Create sequencer if (midiSequencer == null) { midiSequencer = new MidiFileSequencer(midiSynthesizer); } // Check init if (midiSynthesizer == null || midiSequencer == null) { DaggerfallUnity.LogMessage("DaggerfallSongPlayer: Failed to init synth."); return(false); } return(true); }
public void Start() { if (targetSynth != null) { playing = true; } else { targetSynth = new Synthesizer(); } }
public SynthWaveProvider(Synthesizer synth, MidiFileSequencer mseq) { this.synth = synth; this.mseq = mseq; waveFormat = new WaveFormat(synth.SampleRate, 16, synth.AudioChannels); int bufferSize = (int)Math.Ceiling((2.0 * waveFormat.AverageBytesPerSecond) / synth.RawBufferSize) * synth.RawBufferSize; circularBuffer = new CircularBuffer(bufferSize); sbuff = new byte[synth.RawBufferSize]; state = PlayerState.Stopped; }
public MidiFileSequencer(Synthesizer synth) { Synth = synth; _eventIndex = 0; _division = 0; _playbackRate = 1; IsPlaying = false; _blockList = new bool[SynthConstants.DefaultChannelCount]; _finished = new FastList <Action>(); synth.AddMidiMessageProcessed(MidiEventProcessed); }
public void Attack(IonianTone tone) { if (toneMap.ContainsKey(tone)) { return; } var freq = Scale.GetFrequency(tone); var index = Synthesizer.Attack(new Oscillator[] { new Oscillator(Wave.CurrentState, freq, OscillatorVolume) }); toneMap[tone] = index; }
public void FillBuffer(Synthesizer synthesizer) { if (sequencer == null) { sequencer = new MidiFileSequencer(synthesizer); sequencer.LoadMidi(midi); sequencer.Play(); } sequencer.FillMidiEventQueue(loop); synthesizer.GetNext(); }
public override void OnUpdate(Synthesizer synth) { double localTime = GetRelativeSeconds(synth); if (localTime >= synth.Voice.GlottisCloseTime) { synth.State.GlottisLevel = 0.0; return; } synth.State.GlottisLevel = (1.0 - localTime / synth.Voice.GlottisCloseTime) * synth.State.LastGlottisLevel; }
public Synthesizer CreateSynthesizer(int deviceId, int bufferSize, int sampleRate) { synth = new Synthesizer( "Lite Wave", deviceId, bufferSize, sampleRate, new VoiceFactory(delegate(SampleRate sr, StereoBuffer buffer, string name) { return new SynthVoice(sr, buffer, name); }), 8, delegate(SampleRate sr, StereoBuffer inputBuffer) { List<EffectComponent> myEffects = new List<EffectComponent>(); myEffects.Add(new Sanford.Multimedia.Synth.Chorus(sr, inputBuffer)); myEffects.Add(new Sanford.Multimedia.Synth.Echo(sr, inputBuffer)); return myEffects; }); if (File.Exists("LiteWaveDefaultBank.bnk")) { try { // Load default bank into Lite Wave synthesizer. synth.LoadBank("LiteWaveDefaultBank.bnk"); } catch (Exception ex) { MessageBox.Show(ex.Message, "Error", MessageBoxButton.OK, MessageBoxImage.Stop); } } else { MessageBox.Show("No Soundbank Found", "Error", MessageBoxButton.OK, MessageBoxImage.Stop); } synth.SetParameterValue(11, (float)1.0); //Set to organ synth.SetSelectedProgramIndex(2); return synth; }
private bool InitSynth() { // Get peer AudioSource audioSource = GetComponent<AudioSource>(); if (audioSource == null) { DaggerfallUnity.LogMessage("DaggerfallSongPlayer: Could not find AudioSource component."); return false; } // Create synthesizer and load bank if (midiSynthesizer == null) { // Get number of channels if (AudioSettings.driverCapabilities.ToString() == "Mono") channels = 1; else channels = 2; // Create synth AudioSettings.GetDSPBufferSize(out bufferLength, out numBuffers); midiSynthesizer = new Synthesizer(sampleRate, channels, bufferLength / numBuffers, numBuffers, polyphony); // Load bank data byte[] bankData = LoadBank(SoundBank); if (bankData == null) return false; else { midiSynthesizer.LoadBank(new MyMemoryFile(bankData, SoundBank)); midiSynthesizer.ResetSynthControls(); // Need to do this for bank to load properly, don't know why } } // Create sequencer if (midiSequencer == null) midiSequencer = new MidiFileSequencer(midiSynthesizer); // Check init if (midiSynthesizer == null || midiSequencer == null) { DaggerfallUnity.LogMessage("DaggerfallSongPlayer: Failed to init synth."); return false; } return true; }