public void Append(SyndicateRank pos, uint dwDonation) { int offset = 8 + Count * 8; Count += 1; Resize(24 + Count * 8); WriteHeader(Length - 8, PacketType.MSG_DUTY_MIN_CONTRI); WriteUInt((uint)pos, offset); WriteUInt(dwDonation, offset + 4); }
public static bool IsUserSetPosition(SyndicateRank pos) { switch (pos) { case SyndicateRank.GUILD_LEADER: case SyndicateRank.DEPUTY_LEADER: case SyndicateRank.DEPUTY_LEADER_AIDE: case SyndicateRank.HONORARY_DEPUTY_LEADER: case SyndicateRank.HONORARY_MANAGER: case SyndicateRank.HONORARY_STEWARD: case SyndicateRank.SUPERVISOR_AIDE: case SyndicateRank.HONORARY_SUPERVISOR: case SyndicateRank.MANAGER_AIDE: case SyndicateRank.AIDE: case SyndicateRank.LEADER_SPOUSE_AIDE: return(true); default: return(false); } }
public void AddMember(uint idUser, SyndicateRank pos, uint dwRank, int dwSilver, uint dwEmoney, int dwPk, uint dwGuide, uint dwArsenal, uint dwRose, uint dwWhite, uint dwOrchid, uint dwTulip, uint dwTotal, string szName) { int offset = 16 + (Count * 68); Count++; Resize(32 + Count * 68); WriteHeader(Length - 8, PacketType.MSG_FACTION_RANK_INFO); WriteUInt((uint)pos, offset); WriteUShort((ushort)dwRank, offset + 4); WriteInt(dwSilver, offset + 8); WriteUInt(dwEmoney, offset + 12); WriteInt(dwPk, offset + 20); // pk WriteUInt(dwGuide, offset + 16); // Guide //WriteUInt(0, offset + 24); WriteUInt(dwArsenal, offset + 24); WriteUInt(dwRose, offset + 28); WriteUInt(dwWhite, offset + 32); WriteUInt(dwOrchid, offset + 36); WriteUInt(dwTulip, offset + 40); WriteUInt(dwTotal, offset + 44); WriteString(szName, 16, offset + 48); }
public void Append(string name, uint dwLookface, uint nobility, ushort level, SyndicateRank rank, uint positionExpire, uint totalDonation, bool isOnline, ushort profession, ulong offlineTime) { Amount += 1; uint dwShowNobility = nobility * 10; if (dwLookface % 10 == 3 || dwLookface % 10 == 4) { dwShowNobility += 1; } else { dwShowNobility += 2; } var offset = (int)(16 + ((Amount - 1) * 48)); WriteString(name, 16, offset); WriteUInt(0, offset + 16); // lookface? mess the nobility if filled WriteUInt(dwShowNobility, offset + 20); WriteUInt(level, offset + 24); WriteUShort((ushort)rank, offset + 28); WriteUInt(positionExpire, offset + 32); WriteUInt(totalDonation, offset + 36); WriteBoolean(isOnline, offset + 40); WriteUInt(0, offset + 44); // Unknown , changes nothing }
public uint SharedBattlePower(SyndicateRank rank) { uint totalBp = BattlePower; switch (rank) { case SyndicateRank.GUILD_LEADER: case SyndicateRank.LEADER_SPOUSE: return(totalBp); case SyndicateRank.DEPUTY_LEADER: case SyndicateRank.HONORARY_DEPUTY_LEADER: return((uint)(totalBp * 0.9f)); case SyndicateRank.MANAGER: case SyndicateRank.HONORARY_MANAGER: return((uint)(totalBp * 0.8f)); case SyndicateRank.SUPERVISOR: case SyndicateRank.ARSENAL_SUPERVISOR: case SyndicateRank.CP_SUPERVISOR: case SyndicateRank.GUIDE_SUPERVISOR: case SyndicateRank.HONORARY_SUPERVISOR: case SyndicateRank.LILY_SUPERVISOR: case SyndicateRank.ORCHID_SUPERVISOR: case SyndicateRank.PK_SUPERVISOR: case SyndicateRank.ROSE_SUPERVISOR: case SyndicateRank.SILVER_SUPERVISOR: case SyndicateRank.TULIP_SUPERVISOR: return((uint)(totalBp * 0.7f)); case SyndicateRank.STEWARD: case SyndicateRank.DEPUTY_LEADER_SPOUSE: case SyndicateRank.LEADER_SPOUSE_AIDE: case SyndicateRank.DEPUTY_LEADER_AIDE: return((uint)(totalBp * 0.5f)); case SyndicateRank.DEPUTY_STEWARD: return((uint)(totalBp * 0.4f)); case SyndicateRank.AGENT: case SyndicateRank.SUPERVISOR_SPOUSE: case SyndicateRank.MANAGER_SPOUSE: case SyndicateRank.SUPERVISOR_AIDE: case SyndicateRank.MANAGER_AIDE: case SyndicateRank.ARSENAL_AGENT: case SyndicateRank.CP_AGENT: case SyndicateRank.GUIDE_AGENT: case SyndicateRank.LILY_AGENT: case SyndicateRank.ORCHID_AGENT: case SyndicateRank.PK_AGENT: case SyndicateRank.ROSE_AGENT: case SyndicateRank.SILVER_AGENT: case SyndicateRank.TULIP_AGENT: return((uint)(totalBp * 0.3f)); case SyndicateRank.STEWARD_SPOUSE: case SyndicateRank.FOLLOWER: case SyndicateRank.ARSENAL_FOLLOWER: case SyndicateRank.CP_FOLLOWER: case SyndicateRank.GUIDE_FOLLOWER: case SyndicateRank.LILY_FOLLOWER: case SyndicateRank.ORCHID_FOLLOWER: case SyndicateRank.PK_FOLLOWER: case SyndicateRank.ROSE_FOLLOWER: case SyndicateRank.SILVER_FOLLOWER: case SyndicateRank.TULIP_FOLLOWER: return((uint)(totalBp * 0.2f)); case SyndicateRank.SENIOR_MEMBER: return((uint)(totalBp * 0.15f)); case SyndicateRank.MEMBER: return((uint)(totalBp * 0.1f)); default: return(0); } }