Esempio n. 1
0
        internal void PushReverseListen(Guid deviceID, Guid agentSock, IPEndPoint agentDirect)
        {
            base.CheckDisposed();

            var device = _principal.SingleOrDefault(t => t.ID == deviceID);

            if (device == null || device.ListenState.AgentSock != Guid.Empty)
            {
                throw new InvalidOperationException("PushReverseListen");
            }
            device.ListenState.AgentSock   = agentSock;
            device.ListenState.AgentDirect = agentDirect;
            device.WaitHandle.Set();
            App.LogInfo("PushReverseListen {0} {1}", agentSock, agentDirect);
        }
Esempio n. 2
0
 public object this[string key]
 {
     get
     {
         object result = null;
         lock (m_CachedList.SyncRoot)
         {
             var item = m_CachedList.SingleOrDefault(i => i.Key == key);
             if (item != null)
             {
                 result = item.Value;
             }
         }
         return(result);
     }
 }
Esempio n. 3
0
        //-------------------------------------------------------------
        private async Task <bool> ClientSendData(byte[] data, string IP, IPAddress player)
        //-------------------------------------------------------------
        {
            Log.Get().Write("Communication client sending to: " + IP + ", size: " + data.Length);
            if (player == null)
            {
                player = playerList.SingleOrDefault(p => p.ToString().Equals(IP));
            }

            try
            {
                communicationClient = new TcpClient();
                await communicationClient.ConnectAsync(IP, COMMUNICATION_PORT);

                var stream = communicationClient.GetStream();

                //Send data size
                byte[] dataSize = BitConverter.GetBytes(data.Length);
                if (dataSize.Length != sizeof(int))
                {
                    Log.Get().Write("Int wrong size", Log.LogType.Error);
                }
                await stream.WriteAsync(dataSize, 0, dataSize.Length);

                //Send data
                await stream.WriteAsync(data, 0, data.Length);

                stream.Close();
                communicationClient.Close();
                return(true);
            }
            catch (SocketException ex)
            {
                if (ex.SocketErrorCode.Equals("ConnectionRefused") ||
                    ex.SocketErrorCode.Equals("TimedOut"))
                {
                    Log.Get().Write("Communication client Socketexception (Player disconnected or firewall?) size:" + data.Length + " ip:" + IP + " ex:" + ex, Log.LogType.Warning);
                }
                else
                {
                    Log.Get().Write("Communication client Socketexception (Firewall problem) size:" + data.Length + " ip:" + IP + " ex:" + ex, Log.LogType.Error);
                }

                Log.Get().Write("Removing " + player?.ToString() + " client from list", Log.LogType.Warning);
                if (player != null)
                {
                    playerList.Remove(player); //Failed to send to client, remove from list

                    //Update gui
                    kobberLanGui.Invoke(new Action(() =>
                    {
                        kobberLanGui.UpdatePlayersAmount(playerList);
                    }));
                }

                return(false);
            }
            catch (Exception ex)
            {
                Log.Get().Write("Removing " + player?.ToString() + " client from list", Log.LogType.Warning);
                if (player != null)
                {
                    playerList.Remove(player); //Failed to send to client, remove from list

                    //Update gui
                    kobberLanGui.Invoke(new Action(() =>
                    {
                        kobberLanGui.UpdatePlayersAmount(playerList);
                    }));
                }
                Log.Get().Write("Communication client exception: " + ex, Log.LogType.Error);
                return(false);
            }
        }