Esempio n. 1
0
    public static void Main()
    {
        var endEntry = Dns.GetHostEntry("localhost");
          IPEndPoint ipe = new IPEndPoint(IPAddress.Any, 998);
          SyncServer syncServer = new SyncServer(ipe);
          //syncServer.Start();
          AsyncServer asyncServer = new AsyncServer(ipe);
          asyncServer.Start();
          Console.ReadLine();
          return;

        TcpListener server=null;
        try
        {
          // Set the TcpListener on port 13000.
          Int32 port = 8081;
          IPAddress localAddr = IPAddress.Parse("127.0.0.1");

          // TcpListener server = new TcpListener(port);
          server = new TcpListener(localAddr, port);

          // Start listening for client requests.
          server.Start();

          // Buffer for reading data
          Byte[] bytes = new Byte[256];
          String data = null;

          // Enter the listening loop.
          while(true)
          {
        Console.Write("Waiting for a connection... ");

        // Perform a blocking call to accept requests.
        // You could also user server.AcceptSocket() here.
        TcpClient client = server.AcceptTcpClient();
        Console.WriteLine("Connected!");

        data = null;

        // Get a stream object for reading and writing
        NetworkStream stream = client.GetStream();

        int i;

        // Loop to receive all the data sent by the client.
        while((i = stream.Read(bytes, 0, bytes.Length))!=0)
        {
          // Translate data bytes to a ASCII string.
          data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
          Console.WriteLine("Received: {0}", data);

          // Process the data sent by the client.
          data = data.ToUpper();

          byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);

          // Send back a response.
          stream.Write(msg, 0, msg.Length);
          Console.WriteLine("Sent: {0}", data);
        }

        // Shutdown and end connection
        client.Close();
          }
        }
        catch(SocketException e)
        {
          Console.WriteLine("SocketException: {0}", e);
        }
        finally
        {
           // Stop listening for new clients.
           server.Stop();
        }

        Console.WriteLine("\nHit enter to continue...");
        Console.Read();
    }