Esempio n. 1
0
        protected IEnumerable <uSyncChange> DeserializeName(TObject item, XElement node, SyncSerializerOptions options)
        {
            var nameNode = node.Element("Info")?.Element("NodeName");

            if (nameNode == null)
            {
                return(Enumerable.Empty <uSyncChange>());
            }

            var updated = false;


            var changes = new List <uSyncChange>();

            var name = nameNode.Attribute("Default").ValueOrDefault(string.Empty);

            if (name != string.Empty && item.Name != name)
            {
                changes.AddUpdate("Name", item.Name, name);
                updated = true;

                item.Name = name;
            }

            if (nameNode.HasElements)
            {
                var activeCultures = options.GetDeserializedCultures(node);

                foreach (var cultureNode in nameNode.Elements("Name"))
                {
                    var culture = cultureNode.Attribute("Culture").ValueOrDefault(string.Empty);
                    if (culture == string.Empty)
                    {
                        continue;
                    }

                    if (activeCultures.IsValid(culture))
                    {
                        var cultureName        = cultureNode.ValueOrDefault(string.Empty);
                        var currentCultureName = item.GetCultureName(culture);
                        if (cultureName != string.Empty && cultureName != currentCultureName)
                        {
                            changes.AddUpdate($"Name ({culture})", currentCultureName, cultureName);
                            updated = true;

                            item.SetCultureName(cultureName, culture);
                        }
                    }
                }
            }

            if (updated)
            {
                CleanCaches(item.Id);
            }

            return(changes);
        }
Esempio n. 2
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        protected virtual Attempt <string> DoSaveOrPublish(IContent item, XElement node, SyncSerializerOptions options)
        {
            if (options.GetSetting(uSyncConstants.DefaultSettings.OnlyPublishDirty, uSyncConstants.DefaultSettings.OnlyPublishDirty_Default) && !item.IsDirty())
            {
                logger.LogDebug("{name} not publishing because nothing is dirty [{dirty} {userDirty}]", item.Name, item.IsDirty(), item.IsAnyUserPropertyDirty());
                return(Attempt.Succeed("No Changes"));
            }

            var publishedNode = node.Element("Info")?.Element("Published");

            if (!item.Trashed && publishedNode != null)
            {
                var schedules = GetSchedules(node.Element("Info")?.Element("Schedule"));

                if (publishedNode.HasElements)
                {
                    // culture based publishing.
                    var cultures = options.GetDeserializedCultures(node);

                    // Only unpublish other cultures, when we are not already filtered by cultures
                    // this stops things we don't care about this time being unpublished.
                    var unpublishMissingCultures = cultures.Count == 0;

                    var cultureStatuses = new Dictionary <string, uSyncContentState>();

                    foreach (var culturePublish in publishedNode.Elements("Published"))
                    {
                        var culture = culturePublish.Attribute("Culture").ValueOrDefault(string.Empty);

                        if (!string.IsNullOrWhiteSpace(culture) && cultures.IsValid(culture))
                        {
                            // is the item published in the config file
                            var configState = culturePublish.ValueOrDefault(false)
                                ? uSyncContentState.Published
                                : uSyncContentState.Unpublished;

                            // pending or outstanding scheduled actions can change the action we take.
                            cultureStatuses[culture] =
                                schedules.CalculateCultureState(culture, configState);
                        }
                    }

                    if (cultureStatuses.Count > 0)
                    {
                        return(PublishItem(item, cultureStatuses, unpublishMissingCultures));
                    }
                }
                else
                {
                    var state = publishedNode.Attribute("Default").ValueOrDefault(false)
                        ? uSyncContentState.Published
                        : uSyncContentState.Unpublished;

                    state = schedules.CalculateCultureState(string.Empty, state);

                    if (state == uSyncContentState.Published)
                    {
                        return(PublishItem(item));
                    }
                    else if (state == uSyncContentState.Unpublished && item.Published == true)
                    {
                        contentService.Unpublish(item);
                    }
                }
            }

            this.SaveItem(item);
            return(Attempt.Succeed("Saved"));
        }
Esempio n. 3
0
        private IEnumerable <uSyncChange> DeserializeSchedules(IContent item, XElement node, SyncSerializerOptions options)
        {
            logger.LogDebug("Deserialize Schedules");

            var changes          = new List <uSyncChange>();
            var nodeSchedules    = new ContentScheduleCollection();
            var currentSchedules = contentService.GetContentScheduleByContentId(item.Id);
            var cultures         = options.GetDeserializedCultures(node);

            var schedules = node.Element("Info")?.Element("Schedule");

            if (schedules != null && schedules.HasElements)
            {
                foreach (var schedule in schedules.Elements("ContentSchedule"))
                {
                    var importSchedule = GetContentScheduleFromNode(schedule);
                    if (cultures.IsValidOrBlank(importSchedule.Culture))
                    {
                        if (importSchedule.Date < DateTime.Now)
                        {
                            continue; // don't add schedules in the past
                        }
                        logger.LogDebug("Adding {action} {culture} {date}", importSchedule.Action, importSchedule.Culture, importSchedule.Date);
                        nodeSchedules.Add(importSchedule);

                        var existing = FindSchedule(currentSchedules, importSchedule);
                        if (existing != null)
                        {
                            currentSchedules.Remove(existing);
                        }
                        currentSchedules.Add(importSchedule);
                        changes.Add(uSyncChange.Update("Schedule", $"{importSchedule.Culture} {importSchedule.Action}", "", importSchedule.Date.ToString()));
                    }
                }
            }

            if (currentSchedules != null)
            {
                // remove things that are in the current but not the import.

                var toRemove = currentSchedules.FullSchedule.Where(x => FindSchedule(nodeSchedules, x) == null);

                foreach (var oldItem in toRemove)
                {
                    if (cultures.IsValidOrBlank(oldItem.Culture))
                    {
                        logger.LogDebug("Removing Schedule : {culture} {action} {date}", oldItem.Culture, oldItem.Action, oldItem.Date);
                        // only remove a culture if this seralization included it.
                        // we don't remove things we didn't serialize.
                        currentSchedules.Remove(oldItem);

                        changes.Add(uSyncChange.Delete("Schedule", $"{oldItem.Culture} - {oldItem.Action}", oldItem.Date.ToString()));
                    }
                }

                if (changes.Any())
                {
                    contentService.PersistContentSchedule(item, currentSchedules);
                    return(changes);
                }

                return(Enumerable.Empty <uSyncChange>());
            }


            return(Enumerable.Empty <uSyncChange>());
        }
Esempio n. 4
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        protected Attempt <List <uSyncChange>, string> DeserializeProperties(TObject item, XElement node, SyncSerializerOptions options)
        {
            string             errors  = "";
            List <uSyncChange> changes = new List <uSyncChange>();

            var activeCultures = options.GetDeserializedCultures(node);

            var properties = node.Element("Properties");

            if (properties == null || !properties.HasElements)
            {
                return(Attempt.SucceedWithStatus(errors, changes)); // new Exception("No Properties in the content node"));
            }
            foreach (var property in properties.Elements())
            {
                var alias = property.Name.LocalName;
                if (item.HasProperty(alias))
                {
                    var current = item.Properties[alias];

                    logger.Verbose(serializerType, "Derserialize Property {0} {1}", alias, current.PropertyType.PropertyEditorAlias);

                    var values = property.Elements("Value").ToList();

                    foreach (var value in values)
                    {
                        var culture   = value.Attribute("Culture").ValueOrDefault(string.Empty);
                        var segment   = value.Attribute("Segment").ValueOrDefault(string.Empty);
                        var propValue = value.ValueOrDefault(string.Empty);

                        logger.Verbose(serializerType, "{item} {Property} Culture {Culture} Segment {Segment}", item.Name, alias, culture, segment);

                        try
                        {
                            if (!string.IsNullOrEmpty(culture) && activeCultures.IsValid(culture))
                            {
                                //
                                // check the culture is something we should and can be setting.
                                //
                                if (!current.PropertyType.VariesByCulture())
                                {
                                    logger.Debug(serializerType, "Item does not vary by culture - but .config file contains culture");
                                    // if we get here, then things are wrong, so we will try to fix them.
                                    //
                                    // if the content config thinks it should vary by culture, but the document type doesn't
                                    // then we can check if this is default language, and use that to se the value
                                    if (!culture.InvariantEquals(localizationService.GetDefaultLanguageIsoCode()))
                                    {
                                        // this culture is not the default for the site, so don't use it to
                                        // set the single language value.
                                        logger.Warn(serializerType, "{item} Culture {culture} in file, but is not default so not being used", item.Name, culture);
                                        continue;
                                    }
                                    logger.Warn(serializerType, "{item} Cannot set value on culture {culture} because it is not avalible for this property - value in default language will be used", item.Name, culture);
                                    culture = string.Empty;
                                }
                                else if (!item.AvailableCultures.InvariantContains(culture))
                                {
                                    // this culture isn't one of the ones, that can be set on this language.
                                    logger.Warn(serializerType, "{item} Culture {culture} is not one of the avalible cultures, so we cannot set this value", item.Name, culture);
                                    continue;
                                }
                            }
                            else
                            {
                                // no culture, but we have to check, because if the property now varies by culture, this can have a random no-cultured value in it?
                                if (current.PropertyType.VariesByCulture())
                                {
                                    if (values.Count == 1)
                                    {
                                        // there is only one value - so we should set the default variant with this for consistancy?
                                        culture = localizationService.GetDefaultLanguageIsoCode();
                                        logger.Debug(serializerType, "Property {Alias} contains a single value that has no culture setting default culture {Culture}", alias, culture);
                                    }
                                    else
                                    {
                                        logger.Warn(serializerType, "{item} Property {Alias} contains a value that has no culture but this property varies by culture so this value has no effect", item.Name, alias);
                                        continue;
                                    }
                                }
                            }

                            // get here ... set the value
                            var itemValue    = GetImportValue(propValue, current.PropertyType, culture, segment);
                            var currentValue = item.GetValue(alias, culture, segment);

                            if (IsUpdatedValue(currentValue, itemValue))
                            {
                                changes.AddUpdateJson(alias, currentValue, itemValue, $"Property/{alias}");

                                item.SetValue(alias, itemValue,
                                              string.IsNullOrEmpty(culture) ? null : culture,
                                              string.IsNullOrEmpty(segment) ? null : segment);

                                logger.Debug(serializerType, "Property {item} set {alias} value", item.Name, alias);
                                logger.Verbose(serializerType, "{Id} Property [{alias}] : {itemValue}", item.Id, alias, itemValue);
                            }
                        }
                        catch (Exception ex)
                        {
                            // capture here to be less agressive with failure.
                            // if one property fails the rest will still go in.
                            logger.Warn(serializerType, "{item} Failed to set [{alias}] {propValue} Ex: {Exception}", item.Name, alias, propValue, ex.ToString());
                            errors += $"Failed to set [{alias}] {ex.Message} <br/>";
                        }
                    }
                }
                else
                {
                    logger.Warn(serializerType, "DeserializeProperties: item {Name} doesn't have property {alias} but its in the xml", item.Name, alias);
                    errors += $"{item.Name} does not container property {alias}";
                }
            }

            return(Attempt.SucceedWithStatus(errors, changes));
        }
Esempio n. 5
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        protected virtual Attempt <string> DoSaveOrPublish(IContent item, XElement node, SyncSerializerOptions options)
        {
            var publishedNode = node.Element("Info")?.Element("Published");

            if (publishedNode != null)
            {
                var schedules = GetSchedules(node.Element("Info")?.Element("Schedule"));

                if (publishedNode.HasElements)
                {
                    // culture based publishing.
                    var cultures = options.GetDeserializedCultures(node);

                    // TODO: I think this is the wrong way around?
                    var unpublishMissingCultures = cultures.Count > 0;

                    var cultureStatuses = new Dictionary <string, uSyncContentState>();

                    foreach (var culturePublish in publishedNode.Elements("Published"))
                    {
                        var culture = culturePublish.Attribute("Culture").ValueOrDefault(string.Empty);

                        if (!string.IsNullOrWhiteSpace(culture) && cultures.IsValid(culture))
                        {
                            // is the item published in the config file
                            var configState = culturePublish.ValueOrDefault(false)
                                ? uSyncContentState.Published
                                : uSyncContentState.Unpublished;

                            // pending or outstanding scheduled actions can change the action we take.
                            cultureStatuses[culture] =
                                schedules.CalculateCultureState(culture, configState);
                        }
                    }

                    if (cultureStatuses.Count > 0)
                    {
                        return(PublishItem(item, cultureStatuses, unpublishMissingCultures));
                    }
                }
                else
                {
                    var state = publishedNode.Attribute("Default").ValueOrDefault(false)
                        ? uSyncContentState.Published
                        : uSyncContentState.Unpublished;

                    state = schedules.CalculateCultureState(string.Empty, state);

                    if (state == uSyncContentState.Published)
                    {
                        return(PublishItem(item));
                    }
                    else if (state == uSyncContentState.Unpublished && item.Published == true)
                    {
                        contentService.Unpublish(item);
                    }
                }
            }

            this.SaveItem(item);
            return(Attempt.Succeed("Saved"));
        }
        private IEnumerable <uSyncChange> DeserializeTranslations(IDictionaryItem item, XElement node, SyncSerializerOptions options)
        {
            var translationNode = node?.Element("Translations");

            if (translationNode == null)
            {
                return(Enumerable.Empty <uSyncChange>());
            }

            var currentTranslations = item.Translations.ToList();

            var activeCultures = options.GetDeserializedCultures(node);

            var changes = new List <uSyncChange>();

            foreach (var translation in translationNode.Elements("Translation"))
            {
                var language = translation.Attribute("Language").ValueOrDefault(string.Empty);
                if (language == string.Empty)
                {
                    continue;
                }

                // only deserialize the active cultures passed to us (blank = all)
                if (!activeCultures.IsValid(language))
                {
                    continue;
                }

                var itemTranslation = item.Translations.FirstOrDefault(x => x.Language.IsoCode == language);
                if (itemTranslation != null && itemTranslation.Value != translation.Value)
                {
                    changes.AddUpdate(language, itemTranslation.Value, translation.Value, $"{item.ItemKey}/{language}");
                    itemTranslation.Value = translation.Value;
                }
                else
                {
                    var lang = localizationService.GetLanguageByIsoCode(language);
                    if (lang != null)
                    {
                        changes.AddNew(language, translation.Value, $"{item.ItemKey}/{language}");
                        currentTranslations.Add(new DictionaryTranslation(lang, translation.Value));
                    }
                }
            }

            var translations = currentTranslations.SafeDistinctBy(x => x.Language.IsoCode).ToList();

            // if we are syncing all cultures we do a delete, but when only syncing some, we
            // don't remove missing cultures from the list.
            if (activeCultures.Count == 0)
            {
                // if the count is wrong, we delete the item (shortly before we save it again).
                if (item.Translations.Count() > translations.Count)
                {
                    var existing = FindItem(item.Key);
                    if (existing != null)
                    {
                        DeleteItem(existing);
                        item.Id = 0; // make this a new (so it will be inserted)
                    }
                }
            }

            item.Translations = translations; //.SafeDistinctBy(x => x.Language.IsoCode);

            return(changes);
        }