Esempio n. 1
0
        public static void ExtractMaterial(this SyncPrefabScriptedImporter syncPrefabImporter, string materialName, string targetPath, bool bypassRemappedMaterials = true, bool assignRemaps = false, Action <Material> postExtractAction = null)
        {
            // TODO : implement single material extraction
            if (targetPath.Length != 0)
            {
                // getting existing remaps
                var existingRemaps = new Dictionary <string, Material>();
                syncPrefabImporter.GetRemaps(out existingRemaps);

                // initializing new remaps
                var extractedRemaps = new Dictionary <string, Material>();

                // getting all materials from imported objects
                var materials = new List <Material>();
                syncPrefabImporter.GetImportedMaterials(out materials);

                // find material index // TODO : sorting materials by remaps order ?
                var index = materials.FindIndex(m => m.name == materialName);

                if (bypassRemappedMaterials && existingRemaps.ContainsValue(materials[index]))
                {
                    return;
                }

                // duplicating material to destination
                var      sourceName = materials[index].name;
                Material mCopy      = new Material(materials[index]);
                postExtractAction?.Invoke(mCopy);
                AssetDatabase.CreateAsset(mCopy, targetPath);
                extractedRemaps.Add(sourceName, mCopy);

                // saving new materials
                AssetDatabase.SaveAssets();

                if (assignRemaps)
                {
                    var newRemaps = new Dictionary <string, Material>();

                    // mixing existing and extracted remaps
                    foreach (KeyValuePair <string, Material> kvp in existingRemaps)
                    {
                        if (kvp.Value == null && extractedRemaps.ContainsKey(kvp.Key))
                        {
                            newRemaps[kvp.Key] = extractedRemaps[kvp.Key];
                        }
                        else
                        {
                            newRemaps[kvp.Key] = existingRemaps[kvp.Key];
                        }
                    }

                    syncPrefabImporter.SetRemaps(newRemaps);
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Extracts Imported Materials and assigns Remaps.
        /// </summary>
        /// <param name="syncPrefabImporter"></param>
        /// <param name="targetPath">Assets relative path to save new materials to.</param>
        /// <param name="bypassRemappedMaterials">Bypass already remapped materials.</param>
        /// <param name="assignRemaps">Automatically assign remaps after extraction.</param>
        /// <param name="postExtractAction">Action to call on extracted material.</param>
        public static void ExtractMaterials(this SyncPrefabScriptedImporter syncPrefabImporter, string targetPath, bool bypassRemappedMaterials = true, bool assignRemaps = false, Action <Material> postExtractAction = null)
        {
            if (targetPath.Length != 0)
            {
                // getting existing remaps
                var existingRemaps = new Dictionary <string, Material>();
                syncPrefabImporter.GetRemaps(out existingRemaps);

                // initializing new remaps
                var extractedRemaps = new Dictionary <string, Material>();

                // getting all materials from imported objects
                var materials = new List <Material>();
                syncPrefabImporter.GetImportedMaterials(out materials);

                // duplicating materials to destination
                foreach (Material m in materials)
                {
                    if (bypassRemappedMaterials && existingRemaps.ContainsValue(m))
                    {
                        continue;
                    }
                    Material mCopy = new Material(m);
                    postExtractAction?.Invoke(mCopy);
                    AssetDatabase.CreateAsset(mCopy, Path.Combine(targetPath, m.name + ".mat"));
                    extractedRemaps.Add(mCopy.name, mCopy);
                }

                // saving new materials
                AssetDatabase.SaveAssets();

                if (assignRemaps)
                {
                    var newRemaps = new Dictionary <string, Material>();

                    // mixing existing and extracted remaps
                    foreach (KeyValuePair <string, Material> kvp in existingRemaps)
                    {
                        if (kvp.Value == null && extractedRemaps.ContainsKey(kvp.Key))
                        {
                            newRemaps[kvp.Key] = extractedRemaps[kvp.Key];
                        }
                        else
                        {
                            newRemaps[kvp.Key] = existingRemaps[kvp.Key];
                        }
                    }

                    syncPrefabImporter.SetRemaps(newRemaps);
                }
            }
        }