/// <summary>
 /// 处理刷新血条显示响应
 /// </summary>
 /// <param name="p1HP"></param>
 /// <param name="p2HP"></param>
 public void HandleSyncHPSlider(int p1HP, int p2HP)
 {
     this.p1HP = p1HP;
     this.p2HP = p2HP;
     //更改标志位后期交给Update处理主线程
     _syncHPState = SyncHPState.Execute;
 }
    private void Update()
    {
        #region 处理显示倒计时
        if (_timerState == TimerState.Run)
        {
            Debug.Log("显示时间");
            ShowTimer(_timer);//【找到原因,这个函数有问题】
            _timerState = TimerState.StandBy;
        }
        #endregion
        #region 处理开始战斗
        if (_startPlayState == StartPlayState.Execute)
        {
            //:战斗开始
            //为当前控制的role添加,Move.Attack组件
            GameFacade.Instance.PlayerManager.AddComponentToCurrentControllRole();
            //开始同步todo需修改所有与同步有关的代码
            GameFacade.Instance.PlayerManager.CreatAndStartSyncRequest();

            _startPlayState = StartPlayState.StandBy;
        }
        #endregion

        #region 处理战斗结束-面板显示
        if (_gameState == GameState.Win)
        {
            ShowResult("你赢了");
            //:处理游戏结束-后面的内容,保证再次开始正常
            GameFacade.Instance.PlayerManager.GameOver();
            //隐藏中断游戏按钮
            closeBtn.gameObject.SetActive(false);
            _gameState = GameState.StandBy;
        }
        else if (_gameState == GameState.Fail)
        {
            ShowResult("你输了");
            //:处理游戏结束-后面的内容,保证再次开始正常
            GameFacade.Instance.PlayerManager.GameOver();
            //隐藏中断游戏按钮
            closeBtn.gameObject.SetActive(false);
            _gameState = GameState.StandBy;
        }
        #endregion
        #region 战斗中退出游戏
        if (_quitInBattleState == QuitInBattleState.Execute)
        {
            //重置游戏场景
            GameFacade.Instance.PlayerManager.GameOver();
            //回到房间列表
            GameFacade.Instance.UiManager.PopPanel();
            GameFacade.Instance.UiManager.PopPanel();
            _quitInBattleState = QuitInBattleState.StandBy;
        }
        #endregion

        #region 处理游戏中血条更新显示
        if (_syncHPState == SyncHPState.Execute)
        {
            //血条更新
            UpdateShowHPSlider();
            _syncHPState = SyncHPState.StandBy;
        }
        #endregion
    }