private void Respawn(Synapse.Api.Events.SynapseEventArguments.TeamRespawnEventArgs ev) { if (ev.Team == Respawning.SpawnableTeamType.ChaosInsurgency && UnityEngine.Random.Range(1f, 100f) <= PluginClass.Config.SpawnChance) { ev.TeamID = 7; } }
private void Round_TeamRespawnEvent(Synapse.Api.Events.SynapseEventArguments.TeamRespawnEventArgs ev) { foreach (Player ply in ev.Players) { if (afk_players.Contains(ply)) { ev.Players.Remove(ply); } } }