void Start() { symbolsGameManager = GetComponent <SymbolsGameManager>(); platform = Application.platform; //Load pre-made gestures TextAsset[] gesturesXml = Resources.LoadAll <TextAsset>("GestureSet"); foreach (TextAsset gestureXml in gesturesXml) { trainingSet.Add(GestureIO.ReadGestureFromXML(gestureXml.text)); } //Load user custom gestures string[] filePaths = Directory.GetFiles(Application.persistentDataPath, "*.xml"); foreach (string filePath in filePaths) { trainingSet.Add(GestureIO.ReadGestureFromFile(filePath)); } }
private void Start() { symbolsGameManager = GetComponentInParent <SymbolsGameManager>(); image = GetComponent <Image>(); originalColor = image.color; }